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Shadowrun Shadowrun Returns - Dead Man's Switch Original Campaign

imweasel

Guest
Yeah, I do also believe that is what rewind is for.
 

OSK

Arcane
Patron
Joined
Jan 24, 2007
Messages
8,161
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slWfmv7.jpg


Pistols! Pew pew pew. Somehow Steam said I spent 17 hours on the game.
 

mahdi

Liturgist
Joined
Oct 29, 2007
Messages
494
Location
USA, suck it Polska!
:x

Lost Harlequin and my support mage on the first level of what I'm assuming is the last stage after talking to Telestrian. Like an idiot I went on to the next room and now my save has me and a fucking idiot Troll rigger to take on the remaining endgame. What a clusterfuck!

:rage:
That's weird. I also lost Harlequin and the rest of the team on the second to last stage. Afterwards, Harlequin and two Ghosts showed up and said "lol we're still alive" and joined me for the end battle. Could be a bug?
 

Cromwell

Arcane
Joined
Feb 16, 2013
Messages
5,443
Has anyone had any trouble with Coyotes Cruasade? I had a shootout in the btl shack, gunned down every enemy and saved the addicts via messing with the terminal. Now I cant leave the combat mode, cant talk to anyone or shoot anyone, I can walk around in the whole building (which is annoying due to ap restrictions) but nothing happens and giomo is nowhere to be found. I think I checked everywhere for clickable spots, went back in the building, even the guards wont attack me ( i bribed my way in) they must have missed the noise or whatever.

As far as I can see theres also no way to go further into the building. I checked the two rooms that are connected to the big one with the yakuzas but they were also empty.

Did I miss something or do I really have to start the mission new now?
 

imweasel

Guest
Gino is standing about 5 - 10 meters north-west of the console you used to save the chip-addicts. If he isn't there, then you will have to restart the level I guess.
 

Cromwell

Arcane
Joined
Feb 16, 2013
Messages
5,443
Gino is standing about 5 - 10 meters north-west of the console you used to save the chip-addicts. If he isn't there, then you will have to restart the level I guess.

So hes one of the unclickables, great. thanks.
 

Tommy Wiseau

Arcane
Joined
Apr 7, 2012
Messages
9,424
I'm at the Graveyard. How much more do I have of the campaign? I'm starting to lose interest, and playing on very hard is starting to show its imbalance. Enemy NPCs never miss grenades, friendly NPCs can't hit grenades, etc (even with high %). Also, the game is just too shallow to keep my interest over time. It's Progress Quest with a storyline.


You're about halfway through the game. Very Hard is Very Easy. If you're struggling now, you'll never make it through the game. Writing is about to take a nose dive and combat difficulty is going to go up.


It's not so much that the game is hard as it encourages people to play it safe during their turns or when using karma to buy skill points. Fights that would normally be easy can become a drag if you fail a few turns even with a high %hit chance.
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,291
Location
Djibouti
I've read somewhere that he was supposed to be captured and the Telestrian girl would run back to UB because reasons.

She doesn't "run back". The Telestrian office raid was originally supposed to be taking place right after the asylum, even before the graveyard. It was supposed to be the event that made Marie Louise butthurt enough to call Lynne to evac her to the UB.
 

flushfire

Augur
Joined
Jun 10, 2006
Messages
786
It appears that I botched my build then, because I keep getting hit with all those -1AP attacks and criticals on Very Hard. Going mage/shaman was not the best idea, methinks. :(
Conjuring's Shadow spell turns everything into a cakewalk, esp. the graveyard. Shaman with bear totem, haste and shadow is actually quite powerful support, and it doesn't take a lot of points to get them so you can concentrate on another skillset. Summoning could be good if it gets fixed but as it is it's just more trouble than it's worth.
 

WhiskeyWolf

RPG Codex Polish Car Thief
Staff Member
Joined
Nov 4, 2007
Messages
15,032
So I have this strange bug where I'm in the 'you-know-which' office building, defending 'you-know-where'. When I set Coyote to overwatch with her Assault-Shotgun in burstfire-mode, she fires in ALL directions when noticing the enemy. Literately, the buckshot files in all directions and hits everybody.
 

Elwro

Arcane
Joined
Dec 29, 2002
Messages
11,760
Location
Krakow, Poland
Divinity: Original Sin Wasteland 2
Well, I have to reload twice because every first attempt results in a "dodge!" message :D (no action points lost)


I'm now at that weird point in which on the one hand the game has become definitely better (a fight in which simultanously your decker is doing something meaningful! Yay!) but on the other hand the plot has degraded from a B-movie one (which I liked) to a Z-movie one.
 
Joined
Dec 31, 2009
Messages
6,933
Well, I have to reload twice because every first attempt results in a "dodge!" message :D


I'm now at that weird point in which on the one hand the game has become definitely better (a fight in which simultanously your decker is doing something meaningufl! Yay!) but on the other hand the plot has degraded from a B-movie one (which I liked) to a Z-movie one.

Yea I really disliked the plot twist, though the execution was pretty decent. Last fight the music turns epic too.

The sad thing though, is that the cheesy plot actually isn't an invention of harebrained schemes but a part of the shadowrun setting :M I really think shadowrun goes full retard epic fantasy sometimes.
 

Elwro

Arcane
Joined
Dec 29, 2002
Messages
11,760
Location
Krakow, Poland
Divinity: Original Sin Wasteland 2
The sad thing though, is that the cheesy plot actually isn't an invention of harebrained schemes but a part of the shadowrun setting :M I really think shadowrun goes full retard epic fantasy sometimes.
Whoa. I played the 3rd (I think) edition yeeeears ago and read some sourcebooks but somehow I never reached that bit (or just repressed it :D)
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,291
Location
Djibouti
The cheesy 2nd half plot isn't retarded per se in the general world overview so to speak, if you ask me. It's just that the transition into it from the first half is so jarring.
 

Wizfall

Cipher
Joined
Oct 3, 2012
Messages
816
The sad thing though, is that the cheesy plot actually isn't an invention of harebrained schemes but a part of the shadowrun setting :M I really think shadowrun goes full retard epic fantasy sometimes.
Whoa. I played the 3rd (I think) edition yeeeears ago and read some sourcebooks but somehow I never reached that bit (or just repressed it :D)
The overall idea behind the UB is not great but is nicely implemented in the P&P setting. It' quite an interesting and enjoyable megaplot there.
Unfortunately it doesn't really work well in SRR because it's not handle skillfully and because the idea is better used as a megaplot than something your shadowrunner must deal too "personally".
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,359
My first playthrough is now at the final battle, and my mage/decker/rigger is struggling a bit on VH. Mainly because one of my hires is a shaman that's used up all the summonings. Took me a while to understand how the pillars work because the dialogue bubbles don't fire very well and the visual cues are kind of crap (you don't see the other 2 pillars at start, etc).

The bug shit is definitely retarded but the fights get better.
 

crawlkill

Kill all boxed game owners. Kill! Kill!
Joined
May 9, 2012
Messages
674
The bug shit is definitely retarded but the fights get better.


The bug shit is core Shadowrun setting stuff, unfortunately (unless we're talking about game bugs, not story bugs). I didn't really feel combat changed much ever after the first few missions, though.
 

Jackalope

Arcane
Joined
Mar 11, 2011
Messages
531
Location
inside a giant mech suit
I finally finished the game. I chose some crappy runners for the last mission and got my ass crushed by the bugs, so I reverted my save game to the Estate, bought a whole bunch of grenades, a couple of smartlink guns and some cyberware. Then hired the Ghost guy (cause he had a bug gun) and a Street samurai. Worked flawlessly.

Dead Man's Switch is a great Guide to the Shadowrun Lore. But I don't feel like replaying the campaign anytime soon. Instead, I'd focus on fan-made missions while I wait for the Berlin DLC.

I'm also rather sad this game doesn't have multiplayer. :(
 

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