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Shadowrun Shadowrun Returns - Dead Man's Switch Original Campaign

Rake

Arcane
Joined
Oct 11, 2012
Messages
2,969
they'd probably have your shadowrunner fight dragons in the Berlin DLC. Or nazis. Or nazi dragons.

:bounce:
Why? Propably your char will be able to beat the dragon solo :smug:

Solo? I doubt it. HBS wouldn't miss the option to have some big shot cameos in your party. My guess? Maria Mercurial!;)
I said be able to. But it wouldn't surprise me if you get another dragon as a companion. Dragon fight :bounce:
 

Cowboy Moment

Arcane
Joined
Feb 8, 2011
Messages
4,407
As far as I know, Shadowrun treats killing dragons in a relatively sane way, as in, you need heavy artillery to do it.
 

SwiftCrack

Arcane
Joined
Oct 3, 2012
Messages
1,836
I personally liked the first part of the plot far better, felt more shadowrun to me. Telestrian run was the best mission though (played as an ork decker named Shrek :lol:).
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,850
Location
Copenhagen
He has a point (that I foreshadowed back when I said I hated megathreads).

Back when we had multiple threads everybody ranted about 700 threads for each game except very few of us, now everybody rant on megathreads :M
 
Self-Ejected

Excidium

P. banal
Joined
Aug 14, 2009
Messages
13,696
Location
Third World
To quote myself because that's cool:
Mega-threads are fine for those kickstarter games, we don't need a new thread everytime Sawyer posts something on formspring

Seriously, we have two shadowrun threads which are basically the same thing (three if you count the retard review one) except one has spoiler tags and the other doesn't. I don't want to even imagine how it will be when the big three come out.
 

evdk

comrade troglodyte :M
Patron
Joined
Mar 31, 2004
Messages
11,292
Location
Corona regni Bohemiae
Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign Steve gets a Kidney but I don't even get a tag.
To quote myself because that's cool:
Mega-threads are fine for those kickstarter games, we don't need a new thread everytime Sawyer posts something on formspring

Seriously, we have two shadowrun threads which are basically the same thing (three if you count the retard review one) except one has spoiler tags and the other doesn't. I don't want to even imagine how it will be when the big three come out.
Four threads. Spoiler, non spoiler, SRR is out news, review comments.
 

Berekän

A life wasted
Patron
Joined
Sep 2, 2009
Messages
3,115
I'd rather not have a fucking (or two fucking) general thread(s). I'd prefer to have it the old-school way, everytime anyone has a doubt about anything specific, he opens a thread where only things relevant to that specific thing are discussed, that way's easier to avoid spoilers and everything's easier to read, according to the theme of each thread, but we're on the Codex Age of the Megathreads so we end up with clusterfucks instead.
 
Self-Ejected

Excidium

P. banal
Joined
Aug 14, 2009
Messages
13,696
Location
Third World
Multiple simultaneous and devasting defensive threads discussing the same things

My problem is mainly with this and the no-spoiler one
 

mikaelis

Prophet
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Joined
Nov 28, 2008
Messages
1,448
Location
Land of Danes
Codex 2013 Codex 2014
I personally liked the first part of the plot far better, felt more shadowrun to me. Telestrian run was the best mission though (played as an ork decker named Shrek :lol:).
Yes, same here. Last missions were fucking boring and almost unbereable with all those immortal bugs jumping out of the walls on every fucking corner. Felt like Gothic 2 late levels.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
by how much exactly?
Who knows? Check the game's documentation

Oh wait.

at least shadowrun does provide relevant stats in most descriptions

where

There's a ton of blank parts everywhere in the system. To name a few things I can't answer straight, although I've beaten game three times and never had trouble in combat: I don't know what exactly STR does with damage, by what % Quickness or any skill modify attacks, how exactly Willpower protects against spells, what is my overall bonus to-hit, what is my average chance to dodge attacks, what does armor actually do and what types of damage it actually shrugs off, how much Biotech adds to medkits, how does ley lines multiply magic abilities, what is % bonus for each type of cover, what is that special cooldown system for magical healing effects that prevent heal spam, what are the stats of summons, what are the stats of ESP programs, what is the difference between blind, mind wipe and petrify effects, how does enemy morale work and how do will-targeting spells work with the morale... enough for now I think.
 
Self-Ejected

Excidium

P. banal
Joined
Aug 14, 2009
Messages
13,696
Location
Third World
I'd be happy enough if I knew what exactly the difficulty level does.
 

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