Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Shadowrun Shadowrun Returns - Dead Man's Switch Original Campaign

Spectacle

Arcane
Patron
Joined
May 25, 2006
Messages
8,363
He has a point (that I foreshadowed back when I said I hated megathreads).

Back when we had multiple threads everybody ranted about 700 threads for each game except very few of us, now everybody rant on megathreads :M
It wouldn't bother me if "classic rpg" was 80% shadowrun threads at the moment, it's not like there's anything else current to discuss right now.
 

EventHorizon

Novice
Joined
Aug 1, 2012
Messages
12
Pretty disappointed in this. If this is how the Kickstarter RPG revolution looks, I'm going back to DA2.
 

NotTale

Learned
Joined
Jul 19, 2013
Messages
139
There really is no need for 2 threads about general discussion (spoiler and non-spoiler), seeing that we have
s
p
o
i
l
e
r
s
:troll:

The way that folds/unfolds if you toggle them all, then just toggle/untoggle the top layer is mesmerizing...
 

Carrion

Arcane
Patron
Joined
Jun 30, 2011
Messages
3,648
Location
Lost in Necropolis
Has any modder so far made any alterations to the way environmental interaction works, like the annoying pop-ups and mission items that are usable only when the game says so (basically only in dialogue)? It's one of the most annoying things for me, as it pretty much makes all non-combat gameplay completely trivial.

For instance, when you're raiding Stevie J.'s place, there are multiple ways to get to the top floor. If you're playing a rigger, you can use your drone to go through a shaft and unlock a door for you, allowing you to get to a stairwell. This is cool, but the problem is that there's pretty much zero player initiative included in this. You click an icon that pops up and get the option to use your drone, no need to look for solutions on your own. Another example would be opening the safe on the Telestrian run. You get to the safe and the game tells you that you need a DNA sample to open it. So, what do you do? Go back to the office you just left and try to find something that would help you. There's only one clickable object in the room (aside from the paintings that you previously used), so you click on it and get a half-smoked cigarette. That's pretty much the one and only thing you can do in the room, and then you can open the safe. Gee, that was hard. Basically, every "puzzle" or non-combat obstacle in the game is like that: click on stuff that is clickable, or talk to the people you can talk to, and the game solves everything for you. It barely qualifies as gameplay because the chance of failure is nonexistent except for some very rare occasions.

Even the possibility to pick up stuff and use it from your inventory freely would greatly improve this aspect of the game, not to mention other really basic things like being able to search containers, hover over objects for descriptive text, use your skills or attributes on gameworld objects and so on. It'd be especially useful if you were making a module where you, say, investigate a murder or something.
 

Eyeball

Arcane
Joined
Sep 3, 2010
Messages
2,541
Oh FFS, 10 hours long game that has been out for over a week. Not worth bothering with spoiler tags anymore. Don't want spoilers avoid the discussion altogether
Seeing how they handled the Seattle campaign, they'd probably have your shadowrunner fight dragons in the Berlin DLC. Or nazis. Or nazi dragons.

I thought the Seattle campaign would have Dragons, didn't they elude to that during the development of the game?
Seems you didn't pay attention to conversations
Some of us have, you know, jobs and stuff that we need to attend to rather than play through new games 2 days after release in order to be the first to declare them to be shit on the internet.
 
Joined
May 1, 2013
Messages
4,507
Location
The border of the imaginary
Some of us have, you know, jobs and stuff that we need to attend to rather than play through new games 2 days after release in order to be the first to declare them to be shit on the internet.
Your problem mate
:lol:

Oh and FFS, can the spoiler and nonspoiler threads be merged? the [SPOILER-FREE Thread] could be changed to [USE SPOILER TAGS]
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
30,307
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Some of us have, you know, jobs and stuff that we need to attend to rather than play through new games 2 days after release in order to be the first to declare them to be shit on the internet.
Your problem mate
:lol:

Oh and FFS, can the spoiler and nonspoiler threads be merged? the [SPOILER-FREE Thread] could be changed to [USE SPOILER TAGS]

Also Ban Infinitron for defending megathreads and then making separate threads.
 

NotTale

Learned
Joined
Jul 19, 2013
Messages
139
You won't be able to use stuff from the inventory without some hackwork. Mission items are pretty much just a variable system as I've gathered.

It may be possible to hide object interactions and it may not be all that hard, something like obscuring the icon could work, or only enabling the interaction when the player is near the object.
 

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
How about: we leave the threads as they are, people try to use some restraint in posting spoilers in the thread marked spoiler free, and everyone else stops backseat moderating?
 

Dickie

Arcane
Patron
Joined
Jul 29, 2011
Messages
4,430
Steve gets a Kidney but I don't even get a tag.
Pretty disappointed in this. If this is how the Kickstarter RPG revolution looks, I'm going back to DA2.

Better hold out until WL2 and Underrail are ready. This was just an oddball, bringing a Nintendo game to the PC.

I've already gotten more out of the Underrail alpha than I can see myself getting from Shadowrun in its current state. I hope the Berlin DLC is released in the next few days.
 

ColCol

Arcane
Joined
Jul 12, 2012
Messages
1,731
So, is the Berlin Dlc meant to be played with a new character or the one from Dead Man's Switch?
 
Unwanted

Bobbles

Unwanted
Dumbfuck
Joined
Jul 28, 2013
Messages
143
Forcing you to make a new one wouldn't be casual-friendly. I'm thinking you import.
 
Self-Ejected

Excidium

P. banal
Joined
Aug 14, 2009
Messages
13,696
Location
Third World
And then what? Max all stats? Buy everything with your 100,000 nuyen?
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom