Excidium
P. banal
Yeah, but they don't even do the same thing. Haste gives extra AP, Stride gives more movement/AP.
Steam downloading an update for SRR. What does it do?
Release 1.0.2
New Features, Improvements
- SMG: Aimed Shot now uses 4 bullets, down from 6.
- SMG: Spray and Pray now uses 6 bullets, down from 8.
- SMG: the Beretta, Uzi, Colt, and HK are slightly more accurate.
- Shotgun: Kneecap now has a HP DMG penalty of -6, up from -3. It now has a -5% accuracy penalty, and a cooldown of 3.
- Shotgun: All shotguns have had their accuracy falloff increased slightly, lowering hit chance at long ranges.
- Rifle: Full Auto's accuracy penalty was not being applied properly at high skill levels. It should now always be 15% lower than a single shot's percentage to hit.
- Rifle: Smartlinked rifles were less accurate at very long ranges instead of more accurate. This has been resolved.
- Rifle: The FN HAR and HK G12 were very similar in every aspect except price. The FN HAR is now more accurate and holds more ammunition than the HK G12.
- Rifle: Ammo capacity of the HK G12, Colt M23, and Ares Alpha have been reduced to 32, 34, and 38 respectively.
- Rifle: The Colt M23's damage is now 15, down from 16. The Ares Alpha's damage is now 16, down from 18.
- Grenades: Reduced store prices of all grenades.
- Grenades: HE Phosphorus grenades were not showing up in the store. They should now be purchasable along with the other Tier 3 weapons.
- Cyberware purchase screen is now more user friendly.
- Vendors will now sell more things in various places throughout DMS campaign (such as more med-kits).
- Visual improvements to the summoning grid.
- General UI Improvements.
- Added additional debugging for finding walkable tiles in debug mode.
- Added messaging to alert user when last auto-save occurred.
- Black IC is now less lethal.
- Added an explanation of how Leylines work in the world of SR:R.
- Added a definition of SIN in glossary.
Bug Fixes
- Player can no longer sell a currently equipped outfit.
- Swapping outfits will now correctly give the correct enhancements.
- Player can now equip an outfit if they do not currently have one equipped.
- Drones will now retain their Rigging bonus between levels.
- Wired reflexes no longer dodge friendly effects.
- Spirit death from overwatch no longer causes occasional hardlock
- Reduced load times when loading new assets after version update.
- First time OSX play will start in windowed mode to work around a crash issue for some users.
- Move marker will now be visible over walls.
- Fixed a crash that could occur when transitioning characters one-by-one out of the scene and into the next.
- Fixed issue with equip screen item filtering.
- Fixed issue with installing upgraded cyberware on individual locations of a pair.
- Fixed issue with hiring screen adding incorrect selected runner.
- Fixed a slew of typos.
- Fixed cases in conversation where attribute or skill checks were applied incorrectly.
- Fixed character preview not showing 3D Character in some cases.
- Fixed bug where user could enter missions that require a decker without having any runners with a Cyberdeck.
- Fixed various issues with hiring Coyote.
- Work around some Steam Workshop upload timeout issues
- Editor: Changes to scene or story variables will refresh that variable in the scratchpad.
Known Issues
- We are investigating reports that some users are encountering problems downloading subscribed stories from Steam Workshop.
No, adepts are shit. Only worth anything for doing in melee range what shotguns did from the other side of the room behind cover. I guess shotguns are less stupid now but it doesn't change the fact that adepts need points all over the place to function AND have horrible abilities.Adepts are awesome.
Just the adepts you can hire as runners are shit.
Black IC is now less lethal
No, adepts are shit. Only worth anything for doing in melee range what shotguns did from the other side of the room behind cover. I guess shotguns are less stupid now but it doesn't change the fact that adepts need points all over the place to function AND have horrible abilities.Adepts are awesome.
Just the adepts you can hire as runners are shit.
I got a crit from it once, it took me straight from full health to a death seizure on the Telestrian office floor. But yeah, that one's a weird fix.Black IC is now less lethal
What this game really needed was a difficulty reduction. I played this game blind and on Very Hard, without a main char Decker, and I haven't even taken damage from a Black IC once.
Tell me how, I've never seen more then 5 and that was a lucky Haste double effect.PC adepts get up to 6AP with buffs
Herp DerpMelee remains useless, but this is good, anyone who brings a knife to a gunfight deserves what they get.
Unarmed adept is shit, go away with your katana shenanigansNo, adepts are shit. Only worth anything for doing in melee range what shotguns did from the other side of the room behind cover. I guess shotguns are less stupid now but it doesn't change the fact that adepts need points all over the place to function AND have horrible abilities.Adepts are awesome.
Just the adepts you can hire as runners are shit.
PC adepts get up to 6AP with buffs, AP drain much more reliably than shotguns (particularly after the patch), and do more damage than any weapon other than shotguns (maybe more per turn on average depending on enemy configuration). But yeah, the melee abilities are worthless.
Their skill distribution doesn't really matter, as you get more points than you can shake a stick at anyway. I was dumping points into charisma and shaman skills by the end. There's very little difference between 6 and 9 strength when you're critting every attack anyway.
This is Shadowrun. The adept should be able to wall jump in between enemy troops and own them all with one hit.Melee remains useless, but this is good, anyone who brings a knife to a gunfight deserves what they get
Black IC is now less lethal
What this game really needed was a difficulty reduction. I played this game blind and on Very Hard, without a main char Decker, and I haven't even taken damage from a Black IC once.
Also, I found out what's behind that vending machine in temple. You need 5 STR to move it, and 5 Decking to unlock door behind it. It leads right to the corridor with a body of Cherry Bomb's friend, and then right into the final stage of that level with ms. Watts and her bug-friends. Who would in their right mind play a melee decker I don't even...
It really isn't. My first character was pure melee and it was p. fun. It's mostly adepts that are shit unless you use a specific power with a specific weaponMelee is not that useless.
Yeah, I tried that card on the door first and it didn't work. May be a bug, or may be that not even all in the 'inner circle' are cleared to know about the doorway.Ooh, so that's where you get lubricant
Strange that door did not unlock for me, I had highest ranking card, which I stole from a locker by passing 5 INT lockpick check.
You go in through the exit you used to escape the bugs the first time.Yeah, I tried that card on the door first and it didn't work. May be a bug, or may be that not even all in the 'inner circle' are cleared to know about the doorway.Ooh, so that's where you get lubricant
Strange that door did not unlock for me, I had highest ranking card, which I stole from a locker by passing 5 INT lockpick check.
Also, apparently finding that doorway shaves some time off the final run. It makes mention that you go back through the doorway when you return and so don't have to fight your way back in through the temple. Not sure how much hassle that saves you.
None of them really are, except the first and fourth points.Frankly, Adept Powers (or the later ones at least) aren't good enough for the karma investment they require. At the very least, the self-buffs should be significantly better than mage/shaman equivalents, and should last a lot longer as well.
Black IC is now less lethal
What this game really needed was a difficulty reduction. I played this game blind and on Very Hard, without a main char Decker, and I haven't even taken damage from a Black IC once.
The one matrix area that was challenging on very hard wasthe telestrian hack using Dodger (this may have been because Dodger is a waste of space however). I barely made it through that on very hard due to his lacklustre skills, the alarm went off in the final room despite using the suppression program whenever it was on cooldown, and the only thing that allowed me to complete was the exploder ESP that took out most of the ICE in the room at the time.
I'm surprised you found it a walk in the park, but as I say perhaps the fault lies with Dodger rather than the game's difficulty.
Black IC is now less lethal
What this game really needed was a difficulty reduction. I played this game blind and on Very Hard, without a main char Decker, and I haven't even taken damage from a Black IC once.
The one matrix area that was challenging on very hard wasthe telestrian hack using Dodger (this may have been because Dodger is a waste of space however). I barely made it through that on very hard due to his lacklustre skills, the alarm went off in the final room despite using the suppression program whenever it was on cooldown, and the only thing that allowed me to complete was the exploder ESP that took out most of the ICE in the room at the time.
I'm surprised you found it a walk in the park, but as I say perhaps the fault lies with Dodger rather than the game's difficulty.
I used Dodger. I thought it was compulsory at the time. Spawn your programs immediately. Have support-program shield you when it can. Use alarm reduction whenever possible.
The result was a total cake-walk even though I fought sub-optimally and thus missed a bunch of attacks (therefore spending more time in the Matrix than necessary).