It looks really pretty... but I need to play some nethack. SRR has turned me into a graphics whore.New kickstarter update is out including image from Berlin (ETA is October)
Development of Berlin art is already underway, and our design team is also starting to prototype gameplay and mission ideas for the Berlin campaign. We’re targeting late October for the release of Berlin. Here’s a peek at one of the locations we’re working on:
Development of Berlin art is already underway, and our design team is also starting to prototype gameplay and mission ideas for the Berlin campaign. We’re targeting late October for the release of Berlin. Here’s a peek at one of the locations we’re working on:
o_O
What We’re Working on Now:
Ongoing Bugfixing, Balancing & Support
Linux Release
Localization
Berlin
Darth Roxor's review was pretty much correct on the flaws of this game, and yet...they don't bother me.
Darth Roxor's review was pretty much correct on the flaws of this game, and yet...they don't bother me.
Because all the same, it's a top-down, turn-based combat, stats-based RPG. It's pretty much the same reason one plays Jeff Vogel's games; yes, they are average, but they really fill a niche in which a lot of players are starved. Getting something even decent and passable in this genre means you get to stoke the fires of your interest in this genre.
The thing is that I see icons for BG1, BG2, ID1, ID2, ToEE, FO, FO2,.etc all on my desktop and yet I feel no compulsion to play them, because I have played them enough. And I often wonder if my passion for these kinds of RPGs is dying out, because I don't see more of them. As long as games like Shadowrun Returns are being made, my interest in the genre is being maintained, and even the flaws of such a game mean that I am now more keen to see a similar game that tackles these flaws. As opposed to the drying tides of old school RPGs slowly resulting in me not caring about them altogether.
I don't think the current Kickstarter generation of RPGs will produce any masterpiece of the genre. I do think they will create a certain momentum, a wave. Which, in turn, might produce a really good old school style RPG.
By the way, yes, this game is easy, but it tends to offer a tad bit more challenge than...say...the Fallout games. Which, yes, were very easy. That didn't stop us from liking the Fallout games. They had an interesting system of character creation and development, which we liked to work with, even if it often felt like enemies were simply waiting to sit down and be slaughtered by you.
Darth Roxor's review was pretty much correct on the flaws of this game, and yet...they don't bother me.
Because all the same, it's a top-down, turn-based combat, stats-based RPG. It's pretty much the same reason one plays Jeff Vogel's games; yes, they are average, but they really fill a niche in which a lot of players are starved. Getting something even decent and passable in this genre means you get to stoke the fires of your interest in this genre.
The thing is that I see icons for BG1, BG2, ID1, ID2, ToEE, FO, FO2,.etc all on my desktop and yet I feel no compulsion to play them, because I have played them enough. And I often wonder if my passion for these kinds of RPGs is dying out, because I don't see more of them. As long as games like Shadowrun Returns are being made, my interest in the genre is being maintained, and even the flaws of such a game mean that I am now more keen to see a similar game that tackles these flaws. As opposed to the drying tides of old school RPGs slowly resulting in me not caring about them altogether.
I don't think the current Kickstarter generation of RPGs will produce any masterpiece of the genre. I do think they will create a certain momentum, a wave. Which, in turn, might produce a really good old school style RPG.
By the way, yes, this game is easy, but it tends to offer a tad bit more challenge than...say...the Fallout games. Which, yes, were very easy. That didn't stop us from liking the Fallout games. They had an interesting system of character creation and development, which we liked to work with, even if it often felt like enemies were simply waiting to sit down and be slaughtered by you.
Dark souls rendered all this baka gaijin bullshit obsolete for me.
...We’ve got to give a shout out to Opifer and his team of over 80 dedicated GMs (!) from around the globe over at http://shadowrunidentity.org/. You may recognize Opifer from the shadowrun.com forums or you may have seen his mission, “Life on a Limb”, up on the Steam workshop.
Good to know my brick will be even more bricklike by the time I get it.If your order does not include a physical copy of the Shadowrun Returns Anthology, your rewards will begin shipping next week. (Huzzah!) If it does contain the printed version, however, we have some bad news. Our book publisher has, much to our dismay, pushed back our printing date (for the second time). So rewards that include the hardcover anthology won’t ship until the books are done.
Also, when can newfags brofist?
Darth Roxor's review was pretty much correct on the flaws of this game, and yet...they don't bother me.
Because all the same, it's a top-down, turn-based combat, stats-based RPG. It's pretty much the same reason one plays Jeff Vogel's games; yes, they are average, but they really fill a niche in which a lot of players are starved. Getting something even decent and passable in this genre means you get to stoke the fires of your interest in this genre.
The thing is that I see icons for BG1, BG2, ID1, ID2, ToEE, FO, FO2,.etc all on my desktop and yet I feel no compulsion to play them, because I have played them enough. And I often wonder if my passion for these kinds of RPGs is dying out, because I don't see more of them. As long as games like Shadowrun Returns are being made, my interest in the genre is being maintained, and even the flaws of such a game mean that I am now more keen to see a similar game that tackles these flaws. As opposed to the drying tides of old school RPGs slowly resulting in me not caring about them altogether.
I don't think the current Kickstarter generation of RPGs will produce any masterpiece of the genre. I do think they will create a certain momentum, a wave. Which, in turn, might produce a really good old school style RPG.
By the way, yes, this game is easy, but it tends to offer a tad bit more challenge than...say...the Fallout games. Which, yes, were very easy. That didn't stop us from liking the Fallout games. They had an interesting system of character creation and development, which we liked to work with, even if it often felt like enemies were simply waiting to sit down and be slaughtered by you.
Dark souls rendered all this baka gaijin bullshit obsolete for me.
how powerful is the editor? enough to make an entire new game, maybe with lots more items and skills and a structure similar to jagged alliance or mechwarrior mercenaries?
using xcom as the base of a turn based combat game is not really the brightest idea, but maybe some could pull out of it a decent game with crappy combat.
then this is just doomed crap. thank you for the clarification.how powerful is the editor? enough to make an entire new game, maybe with lots more items and skills and a structure similar to jagged alliance or mechwarrior mercenaries?
using xcom as the base of a turn based combat game is not really the brightest idea, but maybe some could pull out of it a decent game with crappy combat.
You couldn't make something with more items and skills with just the editor alone. It's mainly able to make more campaigns like the shipped one and some extra flexibility.