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Shadowrun Shadowrun Returns - Dead Man's Switch Original Campaign

stony3k

Augur
Patron
Joined
May 8, 2007
Messages
470
Strap Yourselves In
New kickstarter update is out including image from Berlin (ETA is October)
berlinScreen01.jpg
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,288
Location
Djibouti
Development of Berlin art is already underway, and our design team is also starting to prototype gameplay and mission ideas for the Berlin campaign. We’re targeting late October for the release of Berlin. Here’s a peek at one of the locations we’re working on:

o_O
 

ColCol

Arcane
Joined
Jul 12, 2012
Messages
1,731
Development of Berlin art is already underway, and our design team is also starting to prototype gameplay and mission ideas for the Berlin campaign. We’re targeting late October for the release of Berlin. Here’s a peek at one of the locations we’re working on:

o_O

I wonder if their claim that the expansion will be less linear is bullshit.
 

Wyrmlord

Arcane
Joined
Feb 3, 2008
Messages
28,904
Darth Roxor's review was pretty much correct on the flaws of this game, and yet...they don't bother me.

Because all the same, it's a top-down, turn-based combat, stats-based RPG. It's pretty much the same reason one plays Jeff Vogel's games; yes, they are average, but they really fill a niche in which a lot of players are starved. Getting something even decent and passable in this genre means you get to stoke the fires of your interest in this genre.

The thing is that I see icons for BG1, BG2, ID1, ID2, ToEE, FO, FO2,.etc all on my desktop and yet I feel no compulsion to play them, because I have played them enough. And I often wonder if my passion for these kinds of RPGs is dying out, because I don't see more of them. As long as games like Shadowrun Returns are being made, my interest in the genre is being maintained, and even the flaws of such a game mean that I am now more keen to see a similar game that tackles these flaws. As opposed to the drying tides of old school RPGs slowly resulting in me not caring about them altogether.

I don't think the current Kickstarter generation of RPGs will produce any masterpiece of the genre. I do think they will create a certain momentum, a wave. Which, in turn, might produce a really good old school style RPG.

By the way, yes, this game is easy, but it tends to offer a tad bit more challenge than...say...the Fallout games. Which, yes, were very easy. That didn't stop us from liking the Fallout games. They had an interesting system of character creation and development, which we liked to work with, even if it often felt like enemies were simply waiting to sit down and be slaughtered by you.
 

fizzelopeguss

Arcane
Joined
Oct 1, 2004
Messages
1,002
Location
Equality Street.
Darth Roxor's review was pretty much correct on the flaws of this game, and yet...they don't bother me.

Because all the same, it's a top-down, turn-based combat, stats-based RPG. It's pretty much the same reason one plays Jeff Vogel's games; yes, they are average, but they really fill a niche in which a lot of players are starved. Getting something even decent and passable in this genre means you get to stoke the fires of your interest in this genre.

The thing is that I see icons for BG1, BG2, ID1, ID2, ToEE, FO, FO2,.etc all on my desktop and yet I feel no compulsion to play them, because I have played them enough. And I often wonder if my passion for these kinds of RPGs is dying out, because I don't see more of them. As long as games like Shadowrun Returns are being made, my interest in the genre is being maintained, and even the flaws of such a game mean that I am now more keen to see a similar game that tackles these flaws. As opposed to the drying tides of old school RPGs slowly resulting in me not caring about them altogether.

I don't think the current Kickstarter generation of RPGs will produce any masterpiece of the genre. I do think they will create a certain momentum, a wave. Which, in turn, might produce a really good old school style RPG.

By the way, yes, this game is easy, but it tends to offer a tad bit more challenge than...say...the Fallout games. Which, yes, were very easy. That didn't stop us from liking the Fallout games. They had an interesting system of character creation and development, which we liked to work with, even if it often felt like enemies were simply waiting to sit down and be slaughtered by you.



Dark souls rendered all this baka gaijin bullshit obsolete for me.
 
Joined
May 1, 2013
Messages
4,507
Location
The border of the imaginary
Darth Roxor's review was pretty much correct on the flaws of this game, and yet...they don't bother me.

Because all the same, it's a top-down, turn-based combat, stats-based RPG. It's pretty much the same reason one plays Jeff Vogel's games; yes, they are average, but they really fill a niche in which a lot of players are starved. Getting something even decent and passable in this genre means you get to stoke the fires of your interest in this genre.

The thing is that I see icons for BG1, BG2, ID1, ID2, ToEE, FO, FO2,.etc all on my desktop and yet I feel no compulsion to play them, because I have played them enough. And I often wonder if my passion for these kinds of RPGs is dying out, because I don't see more of them. As long as games like Shadowrun Returns are being made, my interest in the genre is being maintained, and even the flaws of such a game mean that I am now more keen to see a similar game that tackles these flaws. As opposed to the drying tides of old school RPGs slowly resulting in me not caring about them altogether.

I don't think the current Kickstarter generation of RPGs will produce any masterpiece of the genre. I do think they will create a certain momentum, a wave. Which, in turn, might produce a really good old school style RPG.

By the way, yes, this game is easy, but it tends to offer a tad bit more challenge than...say...the Fallout games. Which, yes, were very easy. That didn't stop us from liking the Fallout games. They had an interesting system of character creation and development, which we liked to work with, even if it often felt like enemies were simply waiting to sit down and be slaughtered by you.



Dark souls rendered all this baka gaijin bullshit obsolete for me.
:bro:

Also, when can newfags brofist?
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
37,081
We’ve got to give a shout out to Opifer and his team of over 80 dedicated GMs (!) from around the globe over at http://shadowrunidentity.org/. You may recognize Opifer from the shadowrun.com forums or you may have seen his mission, “Life on a Limb”, up on the Steam workshop.
...

If your order does not include a physical copy of the Shadowrun Returns Anthology, your rewards will begin shipping next week. (Huzzah!) If it does contain the printed version, however, we have some bad news. Our book publisher has, much to our dismay, pushed back our printing date (for the second time). So rewards that include the hardcover anthology won’t ship until the books are done.
Good to know my brick will be even more bricklike by the time I get it.
 

Wyrmlord

Arcane
Joined
Feb 3, 2008
Messages
28,904
I know it's pretty much the most obvious build, but a Troll Adept with Stride spell and several shamans backing him up can just be permanently hasted and can just keep attacking with almost endless action points.

My own troll player character, named Raw Deal, just massacres half the enemy before they can even make their first move. And the rest of the party is just a cleanup crew for what remains.
 

Cowboy Moment

Arcane
Joined
Feb 8, 2011
Messages
4,407
Darth Roxor's review was pretty much correct on the flaws of this game, and yet...they don't bother me.

Because all the same, it's a top-down, turn-based combat, stats-based RPG. It's pretty much the same reason one plays Jeff Vogel's games; yes, they are average, but they really fill a niche in which a lot of players are starved. Getting something even decent and passable in this genre means you get to stoke the fires of your interest in this genre.

The thing is that I see icons for BG1, BG2, ID1, ID2, ToEE, FO, FO2,.etc all on my desktop and yet I feel no compulsion to play them, because I have played them enough. And I often wonder if my passion for these kinds of RPGs is dying out, because I don't see more of them. As long as games like Shadowrun Returns are being made, my interest in the genre is being maintained, and even the flaws of such a game mean that I am now more keen to see a similar game that tackles these flaws. As opposed to the drying tides of old school RPGs slowly resulting in me not caring about them altogether.

I don't think the current Kickstarter generation of RPGs will produce any masterpiece of the genre. I do think they will create a certain momentum, a wave. Which, in turn, might produce a really good old school style RPG.

By the way, yes, this game is easy, but it tends to offer a tad bit more challenge than...say...the Fallout games. Which, yes, were very easy. That didn't stop us from liking the Fallout games. They had an interesting system of character creation and development, which we liked to work with, even if it often felt like enemies were simply waiting to sit down and be slaughtered by you.



Dark souls rendered all this baka gaijin bullshit obsolete for me.

Well, I suppose that if you prefer action games to RPGs, there's no reason to care indeed.
 

TigerKnee

Arcane
Joined
Feb 24, 2012
Messages
1,920
Melee's rather odd. At least for physical adepts, they can certainly ream enemies extremely fast, but the problem is that if they DON'T, they're generally going to have big problems because they're usually out in the open where everyone will start firing at them. The NPCs are terrible, but a PC adept also leaves you open to annoying "lucky crits" death since you're generally in a position where you will take lots of bullets and the whole "main character dead = game over" decision.

They have this exponential efficiency effect where this game is easy enough that adept PCs are usable/strong if you play really carefully, but if the game were actually tough they would probably be shit. And I'm only talking in terms of just player build vs game challenge. If I'm talking about efficency of different builds compared to each other, melee adepts fall so far behind just a simple Rifle firearms user build, who gets range/safety of cover and not particularly lower damage either.
 
Joined
Mar 3, 2010
Messages
9,552
Location
Italy
how powerful is the editor? enough to make an entire new game, maybe with lots more items and skills and a structure similar to jagged alliance or mechwarrior mercenaries?
using xcom as the base of a turn based combat game is not really the brightest idea, but maybe some could pull out of it a decent game with crappy combat.
 

NotTale

Learned
Joined
Jul 19, 2013
Messages
139
how powerful is the editor? enough to make an entire new game, maybe with lots more items and skills and a structure similar to jagged alliance or mechwarrior mercenaries?
using xcom as the base of a turn based combat game is not really the brightest idea, but maybe some could pull out of it a decent game with crappy combat.

You couldn't make something with more items and skills with just the editor alone. It's mainly able to make more campaigns like the shipped one and some extra flexibility.
 

Wyrmlord

Arcane
Joined
Feb 3, 2008
Messages
28,904
Am I the only one who thinks that this game really starts trying to imitate Fallout after a certain point, what with

infiltrating a Brotherhood cult and all?
 

Eyeball

Arcane
Joined
Sep 3, 2010
Messages
2,541
No. Not at all. That organisation you speak of is a mainstay in the Shadowrun setting and becomes a major antagonist to shadowrunners at one point in history. It's not ripped off from Fallout in any way.
 

Wyrmlord

Arcane
Joined
Feb 3, 2008
Messages
28,904
I don't mean the plot point. The style of the quest, rather.

I mean with trying to enter the cult alone peacefully to find a way into the inner sanctum and having some buddies outside who can join you in later?
 
Joined
Mar 3, 2010
Messages
9,552
Location
Italy
how powerful is the editor? enough to make an entire new game, maybe with lots more items and skills and a structure similar to jagged alliance or mechwarrior mercenaries?
using xcom as the base of a turn based combat game is not really the brightest idea, but maybe some could pull out of it a decent game with crappy combat.

You couldn't make something with more items and skills with just the editor alone. It's mainly able to make more campaigns like the shipped one and some extra flexibility.
then this is just doomed crap. thank you for the clarification.
 

Eyeball

Arcane
Joined
Sep 3, 2010
Messages
2,541
There, finished the game as a dwarf Decker. Took me like 11 hours or so, and I must say it was a jolly good old time. Very strong writing and several good characters - and I really liked the "epilogue" level, especially when I asked the elf lord for 1.5 million nuyen and he agreed to pay me. After he deducted all but 15K for damage done to his corporate assets. Getting fucked over by Sam was expected, but a nice way to end the scenario all the same.

Very solid Little game, good mix of storytelling and casual tactical combat. I'll definitely get the Berlin DLC.
 

Multi-headed Cow

Guest
After not playing this for 4-5 days I decided what the hell, I'd slog through the final bit of the campaign. Started the game, clicked load game, and.... The UI disappeared. Quit the game, verified files on Steam (Nothing wrong) tried again, no UI. Looked at the forum, tried doing "Clearcache" in the console, no UI.

Fuck you, Shadowrun. I didn't like you much when you worked but this is ridiculous. I'm out.

DFAA3F0D5908CD1731046B8EA9FB057CA0909023
 

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