gromit
Arcane
Live with it! Overcome challenges that aren't specifically tailored to allow players to proceed smoothly. A man goes down. Play on. See if you can do it. If you can't, load a save from the time and circumstances of your choosing. Or Ironman: play the whole game over, to get back to the part with the interesting challenge where you need to come up with a different tactic.easy encounters can be made impossible if you refuse to load, because of a lucky critical or dodge.
We are assuming that it was an interesting, tactically challenging scenario that finally did us in, right? Not running out of resources three encounters before the end of a dungeon, because you got so fucking bored you stopped paying attention, and get sloppy fighting dull trash mobs you could swear you already swept cleanly three times that week? And that said challenge doesn't hinge on whether or not you've used an extra 0.01 potions-per-kobold?
I figured I'd clarify, because neither of these ever really come up in the game.
Not that "not having all the time in the world to let a game boss you around" makes a player "casual," unless we mean it in the "he's only a casual heroin user" sense... but yes, this would be enough for me. I didn't even admit / mention this, because I still don't see the point in inflicting save limitations, in some misguided effort to jank an easy game into being challenging and interesting by tweaking the menu items.No fight should last over an hour anyway but the toughest ones anyway and with an option to break save&exit or 1-save per fight it should be enough even to the most casual of players.
Which didn't even work because "having a schedule" is the only difficult thing about the entire game.
I planned ahead anyway, because it's more fun that way. It's like a clean sweep in KB, only if you didn't at all have to actually worry about resources ever running out or people not coming back to life when you reach the hub. Which completely works with the whole "I want to live with my mistakes" thing you're going for here.
This is the player's "failure," becausehard encounters can be made irrelevant with the ability to load games on a turn per turn basis
Anyway, this is the part -- it's all been the part, really -- where I try to speak directly to your points, and ask direct questions, and you keep repeating what you are saying as if I don't understand what you're (not) arguing, but add that it's fact.If you fuck up and lose with save states that you load every time you fuck up, then you lose nothing, you have unlimited tries, you also dont learn from your mistakes, because you.dont.need.to.
Have a nice weekend, try to not lose any sleep over the notion that -- *gasp* -- someone MIGHT BEAT A VIDEOGAME IN A LESS-THAN-HONORABLE MANNER.
Ha ha ha ha haThis is not a matter of personal preference
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