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Tags: Harebrained Schemes; Jordan Weisman; Mike McCain; Mitch Gitelman; Shadowrun Returns; Shadowrun: Dragonfall
Marking the one year anniversary of the release of Shadowrun Returns, Harebrained Schemes' Jordan Weisman and Mitch Gitelman have announced today the imminent release of Shadowrun: Dragonfall - Director’s Cut, an enhanced, standalone version of their swell expansion pack. Here's the Kickstarter update:
As Jordan discusses in the video above, exactly one year ago today we released Shadowrun Returns on Steam. It was a pivotal moment for our little studio here. In 14 months, we’d gone from a dozen developers working out of a storage closet to being a full-fledged indie RPG developer. And the last year has been just as important for Harebrained Schemes - in the weeks and months following launch, Shadowrun Returns received a bunch of great reviews and kind words, from old and new fans alike. We even made several Game of the Year lists for 2013.
But most importantly, we got YOUR feedback. We learned what was working and what wasn’t about the game we’d worked so hard to create. Even better, we were able to take a lot of this feedback and channel it directly into Shadowrun: Dragonfall. Save-anywhere. A more open story with more compelling choices and locations to explore. A fully-realized team of runners to command and grow with over the course of the campaign.
And when Dragonfall launched, we were incredibly happy with the response it received. Reviewers praised the story, characters, and writing as some of the best in the business. For an indie studio like ours, that’s a huge deal! Still, as with Shadowrun Returns, we heard feedback about some things that folks wanted to see improved or simply wanted more of. We also heard many requests for a standalone version of the game - since it’s narratively independent of the Shadowrun Returns campaign, players wanted to be able to dive directly into Dragonfall.
So we thought: Why not just… make Dragonfall better?
We’re excited to announce Shadowrun: Dragonfall - Director’s Cut. Inspired by other passionate, community-focused developers like CD Projekt RED (who continued to improve and add to their Witcher titles post-launch), we decided to make an even bigger & better Dragonfall for you guys. The Shadowrun team has been hard at work taking the existing Dragonfall campaign and making it even better - adding new features, missions, art, and more.
And we’ll be releasing it as a standalone title on Steam, GOG and the Humble Store.
What’s more, as a continued “thank you” for your support, the Director’s Cut will be FREE to all Backers and to all owners of the expansion version of Dragonfall. If you’ve played Dragonfall already, this should be a great opportunity to return to the streets of Berlin and enjoy the improved campaign all over again - to try a new archetype and make different decisions. And if you haven’t played Dragonfall yet, this will be the definitive version of the game to dive into.
We’ll be talking more about the specifics later next month - but we wanted you, our Backers, to be the first to know what we’re working on. The Director’s Cut will be released sometime in September.
Stay tuned for a full announcement in August. Until then - from the entire Shadowrun team - thank you again for your continued support, and for your help making Shadowrun Returns and Dragonfall a reality.
Is this is what they were hiring a writer for? It's good news, and long overdue, but at the same time, I'd be a bit disappointed if they're not making a new campaign after all.
Marking the one year anniversary of the release of Shadowrun Returns, Harebrained Schemes' Jordan Weisman and Mitch Gitelman have announced today the imminent release of Shadowrun: Dragonfall - Director’s Cut, an enhanced, standalone version of their swell expansion pack. Here's the Kickstarter update:
As Jordan discusses in the video above, exactly one year ago today we released Shadowrun Returns on Steam. It was a pivotal moment for our little studio here. In 14 months, we’d gone from a dozen developers working out of a storage closet to being a full-fledged indie RPG developer. And the last year has been just as important for Harebrained Schemes - in the weeks and months following launch, Shadowrun Returns received a bunch of great reviews and kind words, from old and new fans alike. We even made several Game of the Year lists for 2013.
But most importantly, we got YOUR feedback. We learned what was working and what wasn’t about the game we’d worked so hard to create. Even better, we were able to take a lot of this feedback and channel it directly into Shadowrun: Dragonfall. Save-anywhere. A more open story with more compelling choices and locations to explore. A fully-realized team of runners to command and grow with over the course of the campaign.
And when Dragonfall launched, we were incredibly happy with the response it received. Reviewers praised the story, characters, and writing as some of the best in the business. For an indie studio like ours, that’s a huge deal! Still, as with Shadowrun Returns, we heard feedback about some things that folks wanted to see improved or simply wanted more of. We also heard many requests for a standalone version of the game - since it’s narratively independent of the Shadowrun Returns campaign, players wanted to be able to dive directly into Dragonfall.
So we thought: Why not just… make Dragonfall better?
We’re excited to announce Shadowrun: Dragonfall - Director’s Cut. Inspired by other passionate, community-focused developers like CD Projekt RED (who continued to improve and add to their Witcher titles post-launch), we decided to make an even bigger & better Dragonfall for you guys. The Shadowrun team has been hard at work taking the existing Dragonfall campaign and making it even better - adding new features, missions, art, and more.
And we’ll be releasing it as a standalone title on Steam, GOG and the Humble Store.
What’s more, as a continued “thank you” for your support, the Director’s Cut will be FREE to all Backers and to all owners of the expansion version of Dragonfall. If you’ve played Dragonfall already, this should be a great opportunity to return to the streets of Berlin and enjoy the improved campaign all over again - to try a new archetype and make different decisions. And if you haven’t played Dragonfall yet, this will be the definitive version of the game to dive into.
We’ll be talking more about the specifics later next month - but we wanted you, our Backers, to be the first to know what we’re working on. The Director’s Cut will be released sometime in September.
Stay tuned for a full announcement in August. Until then - from the entire Shadowrun team - thank you again for your continued support, and for your help making Shadowrun Returns and Dragonfall a reality.
Is this is what they were hiring a writer for? It's good news, and long overdue, but at the same time, I'd be a bit disappointed if they're not making a new campaign after all.