Chaotic_Heretic
Arcane
English is his first language right? Did he flunk high school or something? Cannot into comprehensible statements?I believe he meant to write it as "This is neither an open world game nor is it even Mass Effect."
English is his first language right? Did he flunk high school or something? Cannot into comprehensible statements?I believe he meant to write it as "This is neither an open world game nor is it even Mass Effect."
In the end the key is if the game is enjoyable or not.
What di i care if a cRPG have all the "theory" right if it is not interesting to play.
The Sness shadowrun game is shit if you look at it from a "mechanic" point of view.
But it is very enjoyable to play, one mt top game and despite ridiculous simplistic mechanics feeks somewhat like a cRPG.
English is his first language right? Did he flunk high school or something? Cannot into comprehensible statements?I believe he meant to write it as "This is neither an open world game nor is it even Mass Effect."
At Florida State.Studied literature
Never played Mass Effect, seems a boring game to me with bad writing/plot.In the end the key is if the game is enjoyable or not.
What di i care if a cRPG have all the "theory" right if it is not interesting to play.
The Sness shadowrun game is shit if you look at it from a "mechanic" point of view.
But it is very enjoyable to play, one mt top game and despite ridiculous simplistic mechanics feeks somewhat like a cRPG.
Like Mass Effect then?
Anyway looks like SR is further proof that one can't make a full featured RPG with 1.2 million plus an undetermined amount of self-funding in 15 months. Remember when inXile and Obsidian said they could with three additional months?
Anyway looks like SR is further proof that one can't make a full featured RPG with 1.2 million plus an undetermined amount of self-funding in 15 months. Remember when inXile and Obsidian said they could with three additional months?
Implying the only substantive difference between ObsidinXile and HBS is the amount of time at their disposal.
They're all using Unity. Would prior experience, tools that can be adapted to use with the engine, and no emphasis on a toolset really make all the difference? Dunno.Implying the only substantive difference between ObsidinXile and HBS is the amount of time at their disposal.
Adventures are easier to develop though.Funny thing is that everyone thought perfectly possible for a Adventure game to be made in a few months and delivered in October 2012, but here we are...
They're all using Unity. Would prior experience, tools that can be adapted to use with the engine, and no emphasis on a toolset really make all the difference? Dunno.Implying the only substantive difference between ObsidinXile and HBS is the amount of time at their disposal.
The point still stands, I've also always repeated this. Making good games takes times and money, and Kickstarter is not really sustainable for this, at least except for the absolute biggest projects. And even then.
The point still stands, I've also always repeated this. Making good games takes times and money, and Kickstarter is not really sustainable for this, at least except for the absolute biggest projects. And even then.
Or small projects like FTL. And how about waiting with such judgements until there is an actual basis for such assumptions?
Implying that Mass Effect was enjoyable to play...In the end the key is if the game is enjoyable or not.
What di i care if a cRPG have all the "theory" right if it is not interesting to play.
The Sness shadowrun game is shit if you look at it from a "mechanic" point of view.
But it is very enjoyable to play, one mt top game and despite ridiculous simplistic mechanics feeks somewhat like a cRPG.
Like Mass Effect then?
Funny thing is that everyone thought perfectly possible for a Adventure game to be made in a few months and delivered in October 2012, but here we are...
Not enough hot cyberspace action, deckers feel subpar and have nearly not enough stuff available to them in combat,
Which stats? I thought everything was fairly intuitive. But I've been paying the pen & paper since 2nd ed, so maybe that's why.documentation is horrid and stats are oblique as SHIT
I'm already thinking of restricting mages in my modules. I usually did in my campaigns. Sadly, mages (especially heal) have always been borderline OP in SR. Im pretty confident that with some clever encounter setups, you could make medkit consumption mandatory and introduce some resource management. I still think unlimited ammo was the right way to go.resource management is non-existent,
Yep. A bit annoying. But again, some of us consider the main campaign an introduction to the editor, like with NWN. Of course, most people hyped them up to thinking the game they begged for a free key to was supposed to be the Citizen Kane Of RPGs™ and are now serving as valuable additions to my research into Codex Dumbfuckery Syndrome.most dialogues are rather biowarian, bare minimum of exploration, bare minimum of side quests, silly typoes,
Which ones? I didn't notice any, but my char was built rather one-dimensional.a few skills don't seem to work at all,
Merc Shop in general is a bit derpy. Fortunately, the Lie on a Limb videos shows us that a "traditional" persistent party is completely doable.even when mercs die on a run they are available again in the "shop",
I found Hard difficulty pretty satisfying. The AI and combat setups were good enough that I had to switch up my tactics every now and then.short and generally easy, character development could use more work.
They're top seller on Steam right now. Hopefully that success'll continue so they've got the resources they need to keep expanding their editor.
Which stats?
I still think unlimited ammo was the right way to go.
Which ones? I didn't notice any, but my char was built rather one-dimensional.
So you don't think if SRR sales are good they won't expand it and milk it as much as possible ?They're top seller on Steam right now. Hopefully that success'll continue so they've got the resources they need to keep expanding their editor.
They're making a tabletop game with tablets instead.
Steam said:OS: Windows XP SP3/Vista/Windows 7
Processor: 1.4GHz or faster
Memory: 2 GB
Graphics: DirectX compatible 3D graphics card with at least 256MB of addressable memory
DirectX®: 9.0
Hard Drive: 2 GB
People who expected to have their emotions immersively engaged are going to be butthurt. And I'm pretty fine with that.
Exactly. And even so Shadowrun will be released today while Double Fine is still mismanaging and pushing the release to 2014...Adventures are easier to develop though.Funny thing is that everyone thought perfectly possible for a Adventure game to be made in a few months and delivered in October 2012, but here we are...
I am no Adventure fan, but the look in Tim's eyes creeps me out every-time. How the fuck can anyone give him their hard earned money? Same with Lord British...hes just way to absorbed in his past glory with Ultima 7...Is there any game he made which isn't complete shit after Ultima 7?Exactly. And even so Shadowrun will be released today while Double Fine is still mismanaging and pushing the release to 2014...Adventures are easier to develop though.Funny thing is that everyone thought perfectly possible for a Adventure game to be made in a few months and delivered in October 2012, but here we are...