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Shadowrun Shadowrun Returns Pre-Release Thread

evdk

comrade troglodyte :M
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Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign Steve gets a Kidney but I don't even get a tag.
I am no Adventure fan, but the look in Tim's eyes creeps me out every-time. How the fuck can anyone give him their hard earned money? Same with Lord British...hes just way to absorbed in his past glory with Ultima 7...Is there any game he made which isn't complete shit after Ultima 7?
He was the first big gaming KS, we wanted to believe (TM) and he capitalized on it with his "trust me, it'll be cool" campaign.
 

pusheax

Novice
Joined
Mar 17, 2012
Messages
13
They're making a tabletop game with tablets instead.
They can start to make it with preproduction team. And continue to make scenarios for Shadowrun. I find it har to beleive they will extend the editor at this rate. Is this true that you cannot load your assets in editor? This would suck...
 
Joined
May 1, 2013
Messages
4,505
Location
The border of the imaginary
I am no Adventure fan, but the look in Tim's eyes creeps me out every-time. How the fuck can anyone give him their hard earned money? Same with Lord British...hes just way to absorbed in his past glory with Ultima 7...Is there any game he made which isn't complete shit after Ultima 7?
He was the first big gaming KS, we wanted to believe (TM) and he capitalized on it with his "trust me, it'll be cool" campaign.
Hmm I am a complete noob when it comes to adventure games, but yeah if i had played QFG before, i would have definitely backed Mage's initiation and Quest for Infamy. Dunno about pure adventure titles. The first KS who was able to take my :takemymoney: was Larian, with Swen praising Ultima 7 and his blog about how he was shafted by publishers... also he was not selling just an idea, DOS was in development for at least a couple of years IIRC (Project E).
 

Flacracker

Educated
Joined
Nov 6, 2011
Messages
77
Is it possible for someone to just add a bunch of auto save points in with the editor? Or is it hard coded into the game where it saves?
 
Self-Ejected

Ulminati

Kamelåså!
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Jun 18, 2010
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DiNMRK
Which stats?

All of them.

"Quickness - reduces your chance of being hit by physical attacks!"

"Dodge - reduces your chance of being hit by physical attacks!"

... WHICH IS BETTER AND WHY, DISCUSS!
In pen and paper it's the same. Only difference is some actions prevent you from dodging on the same turn. You either roll quickness vs an attack to reduce successes, or quickness+dodge and take a penalty to some actions (like aiming a gun) on your subsequent initiative pass. In pen&paper, dodge also only works vs ranged attacks - but they seem to have dropped that distinction in SRR. The main purpose of having it spread on two stats is to allow people to have a decent amount of defense without sinking a shitton of karma into high exponents.

Everything except Body (which is "+10 hp/point") is basically "improves your chance to do X!". Tell me how, ffs, so I can actually discern whether dropping points into this shit is not a total waste of time.
The success/fail rates at various exponents seem pretty consistent with pen and paper. But until someone actually publishes the die mechanics, I guess we weren't meant to know. documentation for the uninitiated is a bit sparse I agree. Hopefully there'll be a nice manual in my signed collector's edition. :smug:


I still think unlimited ammo was the right way to go.

NO :x

It would be at least tolerable if you had limited special ammo that you could buy. Otherwise, it's dumb and popamole.
We'll probably never agree on this. Especially since you didn't suffer through 3rd edition Chem rounds with DSMO and Narcojet/Seven-Seven. I would rather see more consumables introduced - especially combat drugs and toxins - and encounters set up to require their use to survive.

Which ones? I didn't notice any, but my char was built rather one-dimensional.

The alarm-lowering Matrix skill, for instance. It never did anything each time I tried it. Also pommel strike - at one point it suddenly just stopped working altogether, and wouldn't do AP damage to enemies.


Weird. I guess I'll go make a test module and try them out.

I was worried about the save system until I noticed the game's system requirements, which are so low I will be able to play the game on my netbook, which is always on anyway.

Steam said:
OS: Windows XP SP3/Vista/Windows 7
Processor: 1.4GHz or faster
Memory: 2 GB
Graphics: DirectX compatible 3D graphics card with at least 256MB of addressable memory
DirectX®: 9.0
Hard Drive: 2 GB


They want the game to be playable on an iPad. Of course it won't have high system requirements. ;)
Of course, getting custom missions onto an iPad will probably be impossible, which kind of defeats the whole point.
 
Joined
Nov 7, 2006
Messages
1,246
I am no Adventure fan, but the look in Tim's eyes creeps me out every-time. How the fuck can anyone give him their hard earned money?
Psychonauts is good and relatively recent. Most of those who played Brutal Legend say that at least the writing is good (I wouldn't know, I didn't play it). That's not a bad track record. There are many other KS projects by industry veterans whose really good games are more than a decade in the past.
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
29,860
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Should be easy to make your own save points. After all, you would probably be making custom modules with it.
 

SwiftCrack

Arcane
Joined
Oct 3, 2012
Messages
1,836
More reviews are piling in; the general score is between 7 and 8 and most state the same things like mediocre combat and difficulty but a good setting, music and writing. And naturally the editor.
 

SwiftCrack

Arcane
Joined
Oct 3, 2012
Messages
1,836
I am no Adventure fan, but the look in Tim's eyes creeps me out every-time. How the fuck can anyone give him their hard earned money?
Psychonauts is good and relatively recent. Most of those who played Brutal Legend say that at least the writing is good (I wouldn't know, I didn't play it). That's not a bad track record. There are many other KS projects by industry veterans whose really good games are more than a decade in the past.

Brutal Legend is good for the setting and the music, the story is really simple and the writing barely existent. The gameplay sucks. Was still worth it to play twice though.
 

evdk

comrade troglodyte :M
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Joined
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Messages
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Corona regni Bohemiae
Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign Steve gets a Kidney but I don't even get a tag.
Brutal Legend is good for the setting and the music, the story is really simple and the writing barely existent. The gameplay sucks. Was still worth it to play twice though.
Couldn't finish even once, out of three attempts. Finally I just watched the cinematics on youtube and sold the cards :D
 

crawlkill

Kill all boxed game owners. Kill! Kill!
Joined
May 9, 2012
Messages
674
I find it har to beleive they will extend the editor at this rate. Is this true that you cannot load your assets in editor? This would suck...


Which rate? The rate of being the top-selling game on Steam? How much better a rate do you want? And yeah, it sounds like most things you can't import into the editor.
 

Castanova

Prophet
Joined
Jan 11, 2006
Messages
2,949
Location
The White Visitation
This game raises a philosophical question: in today's world, is a shallow, popamole game worth the time/money/effort just because it has an isometric view and turn-based combat?

The Codex is rocked to its core.
 

kenup

Scholar
Joined
Jul 25, 2013
Messages
134
Codex 2014
http://www.blisteredthumbs.net/2013/07/shadowrun-returns-review/
However, much like the character creation system, gameplay is pretty shallow. You are railroaded from one plot point to the next, your dialogue choices have little effect on events, and the few side-quests are dropped directly into your lap. This is not an open-world game. This is not Mass Effect.
Blistered thumbs is pretty much what AAA publishers want. Independent game reviewers that like their shitty products. AJ's anti greedy publisher theme is the most ironic thing in the site.
 

NotTale

Learned
Joined
Jul 19, 2013
Messages
139
So Mass Effect is open world...

Mass effect is open world? MOOHOOHAHA
I believe he meant to write it as "This is neither an open world game nor is it even Mass Effect."

Anyway looks like SR is further proof that one can't make a full featured RPG with 1.2 million plus an undetermined amount of self-funding in 15 months. Remember when inXile and Obsidian said they could with three additional months?

It's really terrifying to think about what PE could end up like if it only hit the base level of funding.
 

buzz

Arcane
Joined
Apr 1, 2012
Messages
4,234
It's really terrifying to think about what PE could end up like if it only hit the base level of funding.

Yeah, that's what scared me about Tim Schaefer's game as well. If he burned through 3 millions like nothing, then all the adventure gaming projects that barely got the initially requested budget may have no chance to get through.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,967
It's really terrifying to think about what PE could end up like if it only hit the base level of funding.

Yeah, that's what scared me about Tim Schaefer's game as well. If he burned through 3 millions like nothing, then all the adventure gaming projects that barely got the initially requested budget may have no chance to get through.

Or they're done by people who are enthusiastic about what they're doing and can put out a great game on an 80K budget. Just because "professional developers" love to piss away money, doesn't mean you can't make games on the cheap. Is anyone really surprised that you don't need 120,000 dollar salaries to develop games? Or that, on the other hand, if you feel you ALWAYS requite that level of salary, maybe you'll need a lot more money than otherwise necessary?
 

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