How can you even put quest compass in the game, when you are making an oldschool cRPG?
What happened? They made this awesome engine, great atmosphere, good combat and dialogue system, and suddenly they said: hey, do you know what is the feature which was never part of old cRPGs, but we should use it anyway? QUESTCOMPASS!
It just doesn't compute! Why are they using it anyway? I doubt the game world be we huge (like "Skyrim huge"), so it won't be hard to explore the places.
What happened? They made this awesome engine, great atmosphere, good combat and dialogue system, and suddenly they said: hey, do you know what is the feature which was never part of old cRPGs, but we should use it anyway? QUESTCOMPASS!
It just doesn't compute! Why are they using it anyway? I doubt the game world be we huge (like "Skyrim huge"), so it won't be hard to explore the places.