Alex
Arcane
Sorry if I am late for the ammo discussion, but I found this interesting comment from James Maliszewski that I thought was somewhat relevant:
He is talking about D&D, true, but I kinda think this is important for Shadowrun too. Planning for the runs, that is.
Grognardia said:One of the things I loved about Holmes -- and the thing that hooked me forever -- was the equipment list. And I mean loved. That list sealed my fate forever. You see, it was that list that helped everything fall into place for me. Without it, D&D might appear to be just a fairly complex board game, with characters and monsters just being different types of "pieces." Remember, too, that I had played Dungeon! and that brilliant game does just that -- makes a board game of dungeon delving.
Throw in an equipment list, though, and suddenly (for me at any rate) the essence of D&D is clear: this is a game about outfitting an imaginary expedition into a fantastic underworld filled with mythological beasts and legendary treasures. Why else would their be entries and costs for 50' rope, small boats, sacks of various sizes, iron spikes, and weeks' worth of rations? Take a moment to think about that. Weeks' worth of rations. This isn't some quick smash and grab operation, but rather a carefully planned foray into the unknown. It was like nothing else I'd ever seen or even imagined -- Lewis & Clark setting off into the ruins of Zothique by way of the Hammer horror films. What's not to love?
He is talking about D&D, true, but I kinda think this is important for Shadowrun too. Planning for the runs, that is.