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Shadowrun Shadowrun Returns Pre-Release Thread

MicoSelva

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No stealth? It seems they're cutting a lot. Well, still, better a short & partially crippled game than none at all.
 

DeepOcean

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I find it funny how these guys can only make a 12 hour game with a 1.8 million budget, but LogicArtists can make a 20 hour game with $80K.

To be fair, Shadow Run returns appear to be a more complex game than Conquistador. The Berlin campaign is counted in those 12 hours? But, yeah, traditional developers have serious money management issues.
 

DeepOcean

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No stealth? It seems they're cutting a lot. Well, still, better a short & partially crippled game than none at all.

This is more worrying than the no ammo and no save issue. It means, one less tactical possibility.
 

KithKanan

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I find it funny how these guys can only make a 12 hour game with a 1.8 million budget, but LogicArtists can make a 20 hour game with $80K.

To be fair, Shadow Run returns appear to be a more complex game than Conquistador. The Berlin campaign is counted in those 12 hours? But, yeah, traditional developers have serious money management issues.

Also to be fair, Conquistador would have cost a lot more than $80K if they were seeking full cost of production. They had already spent quite a bit of time making the game before their Kickstarter campaign, which had either burned through a lot of startup capital or they'd all been working for free and living off savings. That can work for the first game a company makes while everyone has an ownership interest, but when you start hiring real employees they start demanding real salaries and that money has to come from somewhere.
 

Multi-headed Cow

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Can't wait to get my grubby hands on this. Was eyeballing the editor tutorials they had out. Looks a bit more fiddly than NWN1 but nowhere near the pain in the ass of NWN2. Even not-removed-from-inventory the latest Shadowrun rulebook to get a taste for the setting since I'm looking forward to making adventure(s). Already got one planned out a bit.
 

slackerwizrd

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I find it funny how these guys can only make a 12 hour game with a 1.8 million budget, but LogicArtists can make a 20 hour game with $80K.

This is a very poor comparison. SR:R started from scratch and had pay for the licensing of the IP, which I do not think E:C had to do. Apples to apples, please.

Additionally, I'm pretty sure the development cost is more expensive in Seattle than Denmark, but I may be wrong.

No stealth? It seems they're cutting a lot. Well, still, better a short & partially crippled game than none at all.


I never knew they cut this until now. :(
 
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I am still waiting for SR:R. But hey made bad calls, resulting in No stealth skill, Infinite Ammo, No save (and IIRC, inventory management has been dumbed down), forcing Steam for future DLCs 9which i hope are more closer to expansions, isntead some greskins).

Still no RTwP and its TB. The Editor. So yeah waiting for it.
 
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Also, it looks pretty.
The double-edged axe approach to chopping extra features may be the only way for the game to be released by now.

i wouldn't say i am a graphics whore, but it looks simply gorgeous :bro:

steam for future dlc wasn't their choice.

Hmm, I suppose, the only way they could make SR was that compromise (still way better than securom or that always online crap). They technically didn't lie, still the KS thing is based on trust. They should have been clear form the go, about their DRM/Distribution deals on all the products in the SR line.
 

SuicideBunny

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Serpent in the Staglands Dead State Torment: Tides of Numenera
Hmm, I suppose, the only way they could make SR was that compromise (still way better than securom or that always online crap). They technically didn't lie, still the KS thing is based on trust. They should have been clear form the go, about their DRM/Distribution deals on all the products in the SR line.
This didn’t come up earlier because the situation was complicated by the number of parties involved in the license and because the process was “ongoing”. Ultimately, we were able to successfully negotiate an exception with Microsoft for us to provide our Backers with a DRM-free version of the Kickstarter rewards (specifically the game and the Berlin Campaign) but that exception does not extend to non-reward DLC.
what i get from this is that it wasn't settled yet during the early kickstarter.
 
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what i get from this is that it wasn't settled yet during the early kickstarter.

If they had mentioned negotiations are going on, and their hopes/status, they would have got less money. Atleast they should have been more smart about it.

Then again, changing artstyle form full-3d to 2.5D hand touched cost a lot more money, and ultimately resulted in so much axing.

Ii would have preferred their original art style with all the axed features ingame. Those who disagree are nostalgic graphic whores.
 

Junmarko

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Anyone ever thought that Arcanum could possibly be...the prequel to Shadowrun.

Earthdawn is the prequel to shadowrun. Several earthdawn personalities made appearances in official Shadowrun campaigns. The Harlequin campaign was about a pair of immortal elves carrying on a 1000-year vendetta

Haha! Oh the irony. To think that Weisman created Shadowrun, in order to set themselves apart from the numerous generic Tolkienesque worlds, only to have someone create a prequel set a millennium eariler. Dude must have been pissed.
 

slackerwizrd

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If they had mentioned negotiations are going on, and their hopes/status, they would have got less money. Atleast they should have been more smart about it.

They promised a DRM-free version of the release and one DLC. Did they wish they had been more forthcoming about their licensing agreements with Microsoft? Yes, they've already stated this. If you're so annoyed with the situation, request a refund and/or move on.

Then again, changing artstyle form full-3d to 2.5D hand touched cost a lot more money, and ultimately resulted in so much axing.
Ii would have preferred their original art style with all the axed features ingame. Those who disagree are nostalgic graphic whores.

Nostalgic graphic whores or people that want a decent game? If the game is so buggy and/or has a terrible storyline, the graphics aren't going to save it.
 

Roguey

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If they had mentioned negotiations are going on, and their hopes/status, they would have got less money. Atleast they should have been more smart about it.

Then again, changing artstyle form full-3d to 2.5D hand touched cost a lot more money, and ultimately resulted in so much axing.

Ii would have preferred their original art style with all the axed features ingame. Those who disagree are nostalgic graphic whores.
They still might not have survived. There's the toolset to think about, and all the time spent figuring out how to get the matrix to work.
 
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They promised a DRM-free version of the release and one DLC. Did they wish they had been more forthcoming about their licensing agreements with Microsoft? Yes, they've already stated this. If you're so annoyed with the situation, request a refund and/or move on.

Nostalgic graphic whores or people that want a decent game? If the game is so buggy and/or has a terrible storyline, the graphics aren't going to save it.

I didn't back it as they seemed too eager to please everyone. Also they were just licensing the IP, so i was apprehensive. Though honestly? the game will most probably be a day-1 purchase for me. cause: TB. Editor. And Art helps too. Its a matter of compromise and prioritization: limited time/money; whether you implement a cheaper art-style and more mechanics or gorgeous artstyle/axed mechanics. i was just trying to convey my preference.

TBH, I don't how much time/money would have been saved form refusing to overhaul the art, and how many of the features could have been kept. IMO, if they had jsut concentrated on one campaign, adn ket the original art; they might have managed the editor+axed features.

They still might not have survived. There's the toolset to think about, and all the time spent figuring out how to get the matrix to work.

I'll agree with you on this, as it is a significant possibility, specially since they are using a 3rd party engine, not inhouse where they can dick around with the source code for the Editor.
I still think Josh Sawyer is too much of a balancefag. :smug:

The fan made content might though and in that case the graphics would help.

Lets face it, the art style has possibly attracted more backers/customers than the axed features have lost/dissuaded. I just don't share that priority.
ITT, I would prefer their slight misdirection, and their gorgeous game/editor (with some features axed) rather than a failed KS project.
Just that, what if/could be "old art style=less axed features" whimsical visions of even more incline. though a few years ago i would sell my kidney for the current SR. Just that the incline in the pipeline has made me more critical.

For example, I know there is a significant chance of TToN to be RTwP as opposed to glorious TB, but a new torment in a scifi as magic setting from Monte Cook, with Brian Mitsoda, George Ziets and MCA? Ill take all the popamole combat thrown at me AND throw my moeny at them. Still massive boner for TB combat though. Its like having great sex, but wishing you were stoned. Might sound ungrateful, but hey we can always keep wishing for more :incline:
 

DeepOcean

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Besides stealth, what features have they gotten rid of?

The ability of saving where you want, looting enemies and ammo management but it can be argued that checkpoint save have it's merits and Shadowrun isn't a loot whoring hack n' slash/action game and not a survival RPG either.
 

Junmarko

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Does anyone know how the mission structure works? Do you have hub cities which can be explored and quest within, or is it the traditional map based missions?
 

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