Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Shadowrun Shadowrun Returns Pre-Release Thread

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,216
Location
Azores Islands
Delayed? DELAYED? Fuck it, i'm going to the beach.
 

KithKanan

Novice
Joined
Apr 15, 2013
Messages
38
2) Poor choice of engine ("Fuck research, let's just use what the Double Fine guys are using!")

Less "what the Double Fine guys are using", more "what we already used for our much much simpler mobile games. We're familiar with it, and it will totally scale amirite?"
HBS had a "powered by Moai" logo on their Kickstarter from the beginning of the campaign. If anything HBS may have lead to Double Fine choosing the engine and not the other way around.
 

Trash

Pointing and laughing.
Joined
Dec 12, 2002
Messages
29,683
Location
About 8 meters beneath sea level.
That editor looks like incline. The fact that already people are putting content out shows just the strength of the IP. Not to mention that with decades of adventures being available there could be a shitload of fun conversions by fans. Plus, the game does look sexy. Looking forward to try this one out in a few months and do hope it's going to be a success. Or else you can say goodbye to any post-release patching and so on.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,655
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
2) Poor choice of engine ("Fuck research, let's just use what the Double Fine guys are using!")

Less "what the Double Fine guys are using", more "what we already used for our much much simpler mobile games. We're familiar with it, and it will totally scale amirite?"
HBS had a "powered by Moai" logo on their Kickstarter from the beginning of the campaign. If anything HBS may have lead to Double Fine choosing the engine and not the other way around.


I stand corrected.
 

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
2) Poor choice of engine ("Fuck research, let's just use what the Double Fine guys are using!")
Given how finished gameplay looked for Wasteland 2, and how Double Fine is hiding their in game footage as much as possible, I suspect that Moai has been a poor choice as well, but is there any actual evidence for this?
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,655
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
2) Poor choice of engine ("Fuck research, let's just use what the Double Fine guys are using!")
Given how finished gameplay looked for Wasteland 2, and how Double Fine is hiding their in game footage as much as possible, I suspect that Moai has been a poor choice as well, but is there any actual evidence for this?


I've also heard something about Double Fine having problems implementing saving and loading.

Regardless, Moai may or may not be decent enough, but it's fairly obvious at this point that Unity is the king of Kickstarter game engines.
 

KithKanan

Novice
Joined
Apr 15, 2013
Messages
38
2) Poor choice of engine ("Fuck research, let's just use what the Double Fine guys are using!")
Given how finished gameplay looked for Wasteland 2, and how Double Fine is hiding their in game footage as much as possible, I suspect that Moai has been a poor choice as well, but is there any actual evidence for this?


I've also heard something about Double Fine having problems implementing saving and loading.

Regardless, Moai may or may not be decent enough, but it's fairly obvious at this point that Unity is the king of Kickstarter game engines.

At the least, Double Fine doesn't appear in a hurry to use Moai again. They're planning on using their internal engine for Massive Chalice. InXile on the other hand can't shut up about their love for Unity and is using it again on Torment.

Whether they're actually having significantly fewer issues is hard to tell since "unity is awesome" seems to be about the only thing inXile isn't shutting up about. ;)

I'm not sure that Double Fine is hiding in-game footage for that reason. Adventure game in-game footage (that's actually interesting and unique as opposed to just walking around) tends to be inherently spoilerish and Double Fine has been erring on the side of not spoiling their backers, at least partly at backer request.
 
Joined
Mar 13, 2012
Messages
3,438
Location
Lost Hills bunker
I am a bit saddened, but I don't care as long as they deliver. Better a few months delay, and a polished game, than a buggy piece of shit, which will ruin the reputation and sales. As first impression is very important.
 

Zetor

Arcane
Joined
Jan 9, 2003
Messages
1,706
Location
Budapest, Hungary
Yeah, this delay sucks... and this is really something that they should've at least hinted at earlier instead of tacitly confirming 'june'. Oh well, more time for me to finish planning my campaign, I guess!
That doesn't really answer my question. I mean are you going to be able to steal/forge/buy false identities or disguises and get access to places where the AI thinks you are one of them?
They've been really careful to not reveal anything substantial about the actual game plot, though honestly, I'm not expecting too much. The strength of the game is in the editor, imo.

In player-made runs disguises are pretty simple to do. You can alter enemy groups from triggers based on inventory items, so you can have a faction that starts as hostile, goes friendly if you wear a disguise, and goes hostile permanently if you approach any of their sentries within 2 tiles / enter a restricted area / say the wrong thing in dialogue / blah blah.
 

KithKanan

Novice
Joined
Apr 15, 2013
Messages
38
They switched to unity though. Fund forum post from June from one of the devs stating so.

Wait, yeah, you're right. Somehow that slipped by me (it was a low-key non-announcement).
In that case, then Double Fine are the only ones still trying to make a large scale kickstarter game with Moai.

ETA: Infinitron, you beat me to it. :oops:
 

Branm

Learned
Joined
Apr 27, 2013
Messages
472
Location
Ottawa
"We're actually not using Moai for the game. We simply realized that Unity was a better fit for us based on our 2D/3D hybrid solution. We were moving very quickly and were super busy when the decision was made ( finding and moving to new office space, hiring a bunch of people, doing design preproduction, and figuring out the tech solutions) so making an announcement about it fell off our radar."

This thread has a bunch of the HBS guys posting about it:

http://www.shadowrun.com/forums/discussion/26355/this-game-is-still-using-moai-right
 

stony3k

Augur
Patron
Joined
May 8, 2007
Messages
470
Strap Yourselves In
Yes, they're using Unity. Which is why I'm even more puzzled that they haven't announced dates for the Linux version. Is that MS influence again?
 
Self-Ejected

Cosmic Misogynerd

Self-Ejected
Patron
Joined
Apr 17, 2013
Messages
1,057
Location
Estados Fallidos Mexicanos
Codex 2013 Divinity: Original Sin
We're using a number of technologies to make SRR come to life. Unity is the main game engine, and all of our scripts for it were written in C#. However, in order to maintain the highest level of platform independence we rolled our own trigger system; which is not scriptable.

The long and the short of it is that you should not plan on writing any code/scripts for SRR; just interfacing through the Editor.

Source.

:x What the hell!
 
Joined
May 1, 2013
Messages
4,505
Location
The border of the imaginary
We're using a number of technologies to make SRR come to life. Unity is the main game engine, and all of our scripts for it were written in C#. However, in order to maintain the highest level of platform independence we rolled our own trigger system; which is not scriptable.

The long and the short of it is that you should not plan on writing any code/scripts for SRR; just interfacing through the Editor.

Source.

:x What the hell!

even the latest 25th July delay was acceptable IMO. i mean around a decade in waiting... Whats a a couple of more months? Just means more polished game.
Berlin delayed campaign, nerfed ammo management, no lootable corpses and no stealth skill was acceptable because of gorgeous 2.5D, glorious TB, and Editor.

Now we even the editor is nerfed? :rage:

Is there more :decline: in the works with SRR? If so, please tell me now. So that I can cry myself to sleep like a little bitch today. And not again when more of this shit hits.
 

Stabwound

Arcane
Joined
Dec 17, 2008
Messages
3,240
The delay doesn't mean much, but it's cute how they keep revealing all of these shortcomings/disappointments leading up to the launch. It's weird how this game went from extremely promising to probably disappointing so quickly.
 

undecaf

Arcane
Patron
Joined
Jun 4, 2010
Messages
3,517
Shadorwun: Hong Kong Divinity: Original Sin 2
I don't give a shit about the editor or the delay, but the rest of the decline kinda feels a sad story.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
Man, I was really fucking excited this last week to start playing this. Hope I feel the same in late July. In the end a delay is good if it means a better launch game, though. Fuck rationality however when there's fraggin' to be done.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,738
I'm surprised and impressed they found more money. Guess they made an honest-but-harsh assessment of the buggy pos they have now.

Should be fun forcing people who have already been working 12+ hour days, 6-7 days a week for who knows how long already to keep doing so for another month. Nice death march you have there, Weisman. Hope they fix more than they break. :)
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom