
Hey shihonage, where's Shelter?
This old video is still the latest.
Please stand by. Hopefully not forever.
Hey shihonage, where's Shelter?
This old video is still the latest.
Please stand by. Hopefully not forever.
Looks nice, but where's muh running speed?
This old video is still the latest.
Please stand by. Hopefully not forever.
Why do you want to do early access in the first place?
I don't think releasing the game content piecemeal is what early access is for.
Not content complete, just the core since it needs to be iterative. The whole point of early access is gathering feedback while stuff is still being worked on. Unless I understood wrong what you want to do, is "Pay me now and you can play chapter 1 while I work on chapter 2 and then you can also play chapter 2 when it's done while I work on Chapter 3" and so on. It's like a less honest episodic game.I suppose you believe that early access is for a different kind of game altogether - a content-complete game riddled with bugs, and inherently procedural in nature.
Yeah. That's specially risky with early access, since you might earn close to nothing from EA sales but will still be expected to seriously work on it.Plus I don't like the pressure of being slave to other people's investments and expectations.
Yeah. That's specially risky with early access, since you might earn close to nothing from EA sales but will still be expected to seriously work on it.Plus I don't like the pressure of being slave to other people's investments and expectations.
With kikestarter at least you either get funded or not, unless you fuck up the budget.
It's true, but it's still a better gamble than going EA looking for early compensation and risking being locked working for $20 a week.Yeah. That's specially risky with early access, since you might earn close to nothing from EA sales but will still be expected to seriously work on it.Plus I don't like the pressure of being slave to other people's investments and expectations.
With kikestarter at least you either get funded or not, unless you fuck up the budget.
Unless folks have a big community behind their game, they rarely get funded using kickstarter. If you had such community backing you could get the money directly, so there's no need to use the kickstarter middle man at all.
As if that's not already the case even without releasing it on EA or any other type of funding?It's true, but it's still a better gamble than going EA looking for early compensation and risking being locked working for $20 a week.
Isn't Bethesda going to sue the shit out of you if you set the game inside a Vault? I'm not trying to be funny either.
The difference is that he does when he feels like, it's a hobby not a job with people's money on it.As if that's not already the case even without releasing it on EA or any other type of funding?
He's spending (lots of) time building a game. In the end:
- Either he releases the game and it might sell a bunch of copies and he'll have worked for <money / weeks spend building> $ a week; an amount which is unlikely to come anywhere near minimum wage.
- Doesn't release at all, in which case it's all wasted.
At least by measuring your backing progress you might be able to predict by approximation whether the final <money / weeks spend building> is something you consider worth your time and effort and if you can keep going until the end without starving or freezing. If not, bail on the project and the people who backed you and at least have some cash to show for it.
Everyone's doing it!
Don't do this kind of thinking. If it means what I think it means, it's counterproductive and self-defeating. I followed your game somewhat from a distance back when I registered on NMA (2009?), and I've always wanted to see where it was going (understandable you had to shelve it with the eye problem, though).Oh hey, how's about that Fallout 4 game. It sure is swell.