Zorba the Hutt
Arcane
- Joined
- Dec 14, 2012
- Messages
- 1,865,727
Whoa... that avatar confused me for a second, thought it was another post by that Figaro newfag, then wondered why he was quoting MCA
So... I concur and still hate myself for it to this day.
While this doesn't excuse the length (nothing can, and a number of people at the studio refused to give the DLC a chance on play days because of it), after numerous... discussions concerning how much more the context of Dead Money needed to be explained at the outset (which I fiercely disagreed with and its the reason Elijah goes on so long), the Old World Blues intro was designed as a response to prevent further such time-wasting discussions and I never should have bent the knee to the thought because, hey, players don't need to have everything explained to them if they see it working in the actual world they're exploring.
But I did write it, so I deserve the blame - it goes on too long, and it kills the momentum, frankly. The only part I probably could have chosen to remove with little consequences is the mockery sequence for anyone attempting to speed run through the DLC and claim it was too short (which was part of the reason that we had ending slides based on how many labs you found when you explored) and maybe the Barter sequence thread (I always feel like Barter gets shafted in Fallout if there's not enough stores), but I added the Barter sequence after one of our senior level designers, Jeff Husges, mentioned it would be a lot more fun to be able to outwit/show up the brains, and like most of what Jeff says, I agreed with it.
True story: the intro was based off the Venture Brothers (shocker! if you weren't already aware) where Dr. Girlfriend is being interrogated by the Guild of Calamitous Intent: https://www.youtube.com/watch?v=rVjuwhEWonU
Oh, well. That said, I did think it was the one DLC that was going to be burned in effigy when it was released since it came close to scaling the 4th wall.
True story: the intro was based off the Venture Brothers (shocker! if you weren't already aware) where Dr. Girlfriend is being interrogated by the Guild of Calamitous Intent: https://www.youtube.com/watch?v=rVjuwhEWonU
So... I concur and still hate myself for it to this day.
While this doesn't excuse the length (nothing can, and a number of people at the studio refused to give the DLC a chance on play days because of it), after numerous... discussions concerning how much more the context of Dead Money needed to be explained at the outset (which I fiercely disagreed with and its the reason Elijah goes on so long), the Old World Blues intro was designed as a response to prevent further such time-wasting discussions and I never should have bent the knee to the thought because, hey, players don't need to have everything explained to them if they see it working in the actual world they're exploring.
But I did write it, so I deserve the blame - it goes on too long, and it kills the momentum, frankly. The only part I probably could have chosen to remove with little consequences is the mockery sequence for anyone attempting to speed run through the DLC and claim it was too short (which was part of the reason that we had ending slides based on how many labs you found when you explored) and maybe the Barter sequence thread (I always feel like Barter gets shafted in Fallout if there's not enough stores), but I added the Barter sequence after one of our senior level designers, Jeff Husges, mentioned it would be a lot more fun to be able to outwit/show up the brains, and like most of what Jeff says, I agreed with it.
True story: the intro was based off the Venture Brothers (shocker! if you weren't already aware) where Dr. Girlfriend is being interrogated by the Guild of Calamitous Intent: https://www.youtube.com/watch?v=rVjuwhEWonU
Oh, well. That said, I did think it was the one DLC that was going to be burned in effigy when it was released since it came close to scaling the 4th wall.
I don't get it.
But I did write it, so I deserve the blame - it goes on too long, and it kills the momentum, frankly.
Oh, well. That said, I did think it was the one DLC that was going to be burned in effigy when it was released since it came close to scaling the 4th wall.
So... I concur and still hate myself for it to this day.
So... I concur and still hate myself for it to this day.
While this doesn't excuse the length (nothing can, and a number of people at the studio refused to give the DLC a chance on play days because of it), after numerous... discussions concerning how much more the context of Dead Money needed to be explained at the outset (which I fiercely disagreed with and its the reason Elijah goes on so long), the Old World Blues intro was designed as a response to prevent further such time-wasting discussions and I never should have bent the knee to the thought because, hey, players don't need to have everything explained to them if they see it working in the actual world they're exploring.
But I did write it, so I deserve the blame - it goes on too long, and it kills the momentum, frankly. The only part I probably could have chosen to remove with little consequences is the mockery sequence for anyone attempting to speed run through the DLC and claim it was too short (which was part of the reason that we had ending slides based on how many labs you found when you explored) and maybe the Barter sequence thread (I always feel like Barter gets shafted in Fallout if there's not enough stores), but I added the Barter sequence after one of our senior level designers, Jeff Husges, mentioned it would be a lot more fun to be able to outwit/show up the brains, and like most of what Jeff says, I agreed with it.
True story: the intro was based off the Venture Brothers (shocker! if you weren't already aware) where Dr. Girlfriend is being interrogated by the Guild of Calamitous Intent: https://www.youtube.com/watch?v=rVjuwhEWonU
Oh, well. That said, I did think it was the one DLC that was going to be burned in effigy when it was released since it came close to scaling the 4th wall.
So... I concur and still hate myself for it to this day.
While this doesn't excuse the length (nothing can, and a number of people at the studio refused to give the DLC a chance on play days because of it), after numerous... discussions concerning how much more the context of Dead Money needed to be explained at the outset (which I fiercely disagreed with and its the reason Elijah goes on so long), the Old World Blues intro was designed as a response to prevent further such time-wasting discussions and I never should have bent the knee to the thought because, hey, players don't need to have everything explained to them if they see it working in the actual world they're exploring.
But I did write it, so I deserve the blame - it goes on too long, and it kills the momentum, frankly. The only part I probably could have chosen to remove with little consequences is the mockery sequence for anyone attempting to speed run through the DLC and claim it was too short (which was part of the reason that we had ending slides based on how many labs you found when you explored) and maybe the Barter sequence thread (I always feel like Barter gets shafted in Fallout if there's not enough stores), but I added the Barter sequence after one of our senior level designers, Jeff Husges, mentioned it would be a lot more fun to be able to outwit/show up the brains, and like most of what Jeff says, I agreed with it.
True story: the intro was based off the Venture Brothers (shocker! if you weren't already aware) where Dr. Girlfriend is being interrogated by the Guild of Calamitous Intent: https://www.youtube.com/watch?v=rVjuwhEWonU
Oh, well. That said, I did think it was the one DLC that was going to be burned in effigy when it was released since it came close to scaling the 4th wall.
Honest Hearts had the best atmosphere and exploration aspect from all the DLC's, I don't understand why people found it "boring". All DLC's for New Vegas ranged from great to fantastic to me.
I agree to an extent. The only thing I cared about was the Burning Man. I never paid much attention to any other character or alternative.Honest Hearts had the best atmosphere and exploration aspect from all the DLC's, I don't understand why people found it "boring". All DLC's for New Vegas ranged from great to fantastic to me.
Fallout universe isn't exactly the embodiment subtle nuances and plot lines. The setting lives and dies with profound extreme characters. I won't argue that you can't enjoy it but will explain why it's boring.
Because it's boring. I don't care about either tribes. I don't know or care about the antagonist (who you never even see until some lame ass final fight). I don't care about the caravan I am travelling with or the people who die.
It was enjoyable visiting all the pre-war locations and reading about the ranger from journal logs but that just wasn't enough. The only character who sticks out is the Burning Man but even he feels a little lackluster in a setting like Fallout. The DLC wasn't bad but doesn't come close to the other ones in quality or interesting characters.
I agree to an extent. The only thing I cared about was the Burning Man. I never paid much attention to any other character or alternative.
I thought the opening was very hilarious the first time around - and since you can skip it the second time around, I dont see too much of an issue with it. Depending on people's attention span I guess.So... I concur and still hate myself for it to this day.