Gragt
Arcane
I don't if you realized but my post was supposed to be a joke.
Your joke wasn’t fun and it caried with it a noxious canard.
How do you know this?
How don’t you?
Are you a good writer? Or an experienced critic?
Does one have to be in order to be critical?
Which works do you like that tell rather than show?
Is it a sine qua non that I like it?
What context makes telling appropriate? How do you decide this?
Isn’t it obvious when you know the purpose of showing and telling?
Which bad writers have shared this?
It is relevant to the discussion? Do bad writers matter that much to you?
Which good writers do you like that generally tell more or equally as much as they show?
What about the good writers I don’t like?
Yes, PS:T is popular - it is in fact my #1 game. But you can't tell me there isn't a problem when everyone I am trying to get to play it quits because the mortuary doesn't engage them. It's either very niche in its appeal or the beginning could have been - I hate to use that word - more streamlined to be more accessible.
So the problem doesn’t lie with the audience but the game?
I do feel like the best parts if PS:T constantly show rather than tell.
How precise are your feelings on the matter?
The way Ravel treats you. The ending cutscene. The tone of voice of the voice actors. Deionarra's theme. Most item descriptions that tell you about the world indirectly rather than spewing exposition.
So all of this is part of the writing—the start of the dissension—and features no telling at all?
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