I don't know why, but I've been strangely hooked on Undead Line ever since I found out about it. I've since played all versions of the game more at length (1CCd the MD version albeit on easy, working on a normal clear), here are some more thoughts:
- The computer versions (especially the X68k one, which is a refinement of the MSX2 one without the glaring problems like insane sprite flickering and mega slowdown) are more sophisticated (3 characters to choose from, with different secondary abilities -block, invisibility, jump - you can even multiclass in the X68k one), and the X68k version has 2 extra levels.
- The MD version is more streamlined, but this isn't necessarily a negative. This extends to details such as chest placement - in the computer versions, chest powerups are predetermined and fixed, whereas in the MD version you cycle through 2 different classes of powerup in each chest. So making a recovery is easier, but on the other hand, the computer versions force you to choose other weapons due to availability on each stage/routing. This makes the game more complex and harder to learn. In addition, each character fares better with a different weapon - for instance, the Wizard is pretty good with the Option (the egg powerup). The X68k version has a sword which is pretty cool, it's very bad early on (melee range), but when you fully power it up it's great, with a screen-long projectile that goes through enemies.
- Even though the computer versions are more sophisticated, as I said, the MD version is more playable. Though the X68k doesn't suffer from too much slowdown, the gameplay in general is just a lot less fluid. Also a lot more punishing, especially having to know where the fairies are on the levels. If you don't level up in this game you can't deal with the later levels because there's a rank system and it builds up.
- There's an extra button in the MD version, which calls a projectile-clearing orb around your character for a few seconds. You only get 3 of these across all lives, they don't replenish, and you can't refill them in any way that I could find. So better to save all 3 for the bullshit final level.
- There are mid-level bosses in the MD version that are completely absent in the computer versions. They are cool, too. The computer version's levels seem longer.
- As I wrote before, the computer versions have a much bigger life bar compared to the MD version (which only gives you 3 hits). This in theory should make the game much easier, but the clunkiness makes the difficulty go up. The bosses are also much less readable in their attack patterns, and bullets are harder to react to.
- Music wise, all versions are fucking great, even the MSX2 one (one of the rare games to use the MSX-MUSIC FM synth addon). I think I prefer the X68k versions of the tunes, but I can't really say. This is my favourite track:
MD version:
X68k version:
MSX2 version (FM):
Anyway, I love this game now and I'm sure I would have loved it if I played it back in the day. It's one of those cases that really drive home the point for emulation/preservation. I'm thankful that I got to play it. I'll probably try to 1CC all versions eventually.
Here's an X68k screen:
And here are some MD screens:
This is a Dracula type midboss that you fight in 2 different levels.
Though the game was only released in Japan, there's an English translation patch, which works perfectly.