It's always fair to say that indie games are inferior. Got a problem with that?
That's true, it's just annoying to see people rate indie stuff so highly and shove it into their top tens just because participation award. Meanwhile there are a hundred other old games that were just better. The only thing special something like CC has going for it is overindulgence in explosions. On the other hand, it's still way better than those other indie eyesores out there, so.It's always fair to say that indie games are inferior. Got a problem with that?
That doesn't mean they aren't worth playing or that one cannot be impressed by the quality relative to the lower levels of talent and resources indie developers have compared to professional studios.
Gaiden is my 2nd favourite Gradius, but I find it much easier than V, despite the greater flexibility/power of options in the latter. Both great games!I find Gradius V to be somewhat ruined by how strong the options are. It's hard to have good level design when you can do 360 degree laser sweeps and kill everything or lock them in formation to easily push past walls. You've been able to do tricky things with them ever since the first game, but V makes them way stronger, and really easy to use on top of that.
Gaiden is still the best Gradius if you ask me. It's incredibly good at everything. I can't even think of a single thing about it that isn't perfect. Aside from the voice acting, at least, it still has the traditional terrible boss taunts.
But anyway everyone knows the best indie/doujin shmups are of course Touhou.
Touhou fans live their own world entirely seperate from actual arcade games. Most of them don't even play the games.But anyway everyone knows the best indie/doujin shmups are of course Touhou.
Could never really get into those, all though the fact they were hard to find before some of them ended up in Steam might have something to do with it. In fact, one thing to keep in mind about Crimzon Clover is that for a long time it was really the highest quality shmup on Steam, before some of the commercial ones started to get ported.
In fact before even trying Touhou the only thing i could play was an indie clone of that called eXceed 3rd which was at least available to buy. Nice music i guess but the whole girly shit just put me off. I have no affinity for that crap whatsoever, and apparently that's a big selling point among Touhou fans so much so that shit ended up in some of the latest DoDonPachi games, to my eternal chagrin.
As far as i can tell, it seems the Touhou philosophy is to focus entirely on the bullet spread. By contrast, DoDonPachi always had a lot more enviormental interaction and something akin to actual level design. Likely, it was just easier to focus on bullets as a one man indie dev, especially at the start.
Yo SHMUP-heads. What's the best SHMUP that you've played which has been released in the last 2 to 3 years?
I don't feel like naming something as "best" as there's quite a variety of reasons as to why one would prefer a shmup over another, but these are the ones I enjoyed the most among the most recent releases :Yo SHMUP-heads. What's the best SHMUP that you've played which has been released in the last 2 to 3 years?
I don't feel like naming something as "best" as there's quite a variety of reasons as to why one would prefer a shmup over another, but these are the ones I enjoyed the most among the most recent releases :Yo SHMUP-heads. What's the best SHMUP that you've played which has been released in the last 2 to 3 years?
Danmakai
Dezatopia
Natsuki Chronicles
RagingBlasters
Demonizer
If you're willing to count new ports of old games, G-Darius. G-DARIUS! G-DARIUS!
All in all, not the most fantastic years of shmupping, but not bad either.
Every Mega Drive Shoot Em Up REVIEWED!
https://www.youtube.com/watch?v=RLB4W-8pZos
Another megaproject from Shmup Junkie premiering right now.