I'm beginning to strongly suspect that a number of famous computer game developers from the 1980s and 1990s were—as is frequently the case in life—simply at the right place at the right time, met the right people, and were kept in check by their bosses and/or colleagues. I call this the George Lucas effect. Richard Garriott wears his hair in a tiny little braid, owns a snake pendant, LARPs as king of the nerds, looks like a sommelier, and happened to make some quite decent cRPGs in the 1980s and 1990s. I'd say there are dozens, possibly hundreds of other human beings who could have directed games of a similar caliber or better, had they been in the right place and time with the proper bona fides.
Much like George Lucas, you put these guys in the 2000s and give them a bunch of money, full creative license, access to advanced technology, they develope a pan-galactic ego, they're free from handlers, and then all of a sudden you get an ancient LARPer telling you that what you think you enjoy is wrong.
I'll read a few good fantasy or sci-fi novels written in the 60s, 70s and 80s, and I see concepts and characters that completely blow Garriott's ideas away, or Lucas', or Chris Roberts' for that matter. Bog-standard space ships BUT THE ENEMY ARE TALKING ANTHROPOMORPHIC CATS!
Of course, there's more to making a computer game than having good ideas. Ideas come a dime for a dozen. But that's the problem, isn't it? You only get to put your ideas into computer games if you have something else to offer, some other skill set that gets you "in", be it coding, music, art, personnel management, web development, something. Didn't Josh Sawyer start as the company janitor? The idea filter for computer games is far from anything remotely resembling a meritocracy.
Garriott is totally out of control. He's gone full George Lucas.