Delterius
Arcane
Those cultural rituals better involve item placement puzzles and bread making.
The discussion this time around concerned a couple of systems in Shroud of the Avatar that should be of interest to Ultima fans: its conversation system, and the way in which its NPCs interact with and remember player-characters.
Significantly, what Lord British and the Portalarium team are aiming to do with Shroud of the Avatar’s conversation system is take several steps away from modern, menu-driven RPG conversation system conventions. Instead, they plan to implement a system wherein players must type responses and questions into a field, which the game will then parse for keywords that NPCs will respond to. NPCs will have generic details to talk about (Name? Job? Bye!), in addition to quest-related information to give out.
As well, NPCs will form memories and opinions of player-characters, which will in turn spread to other NPCs naturally. In essence, the player will begin to develop reputations in different towns and areas of the game, for good or for ill.
A handful of other topics come up for discussion in the video, so I’d encourage you all to give it a watch and take note of any other interesting details therein. But these two were far and away the key elements of last week’s discussion.
Impressions from the SOTA dev forum:
So, Sergorn Drakael = Jaesun?
he wasn't: https://en.wikipedia.org/wiki/Dennis_Titoeven though he managed to pay to be the first private citizen in space
he wasn't: https://en.wikipedia.org/wiki/Dennis_Titoeven though he managed to pay to be the first private citizen in space
Is Lord British a 'LARP'er' but this places derogatory definition of it?
Who in their ever lovin' larpin' mind is going to type in "I'VE BEEN MAKING CHAIRS! I GOT THIRSTY!"
[src]RockPaperMisogyny said:Shroud Of The Avatar Solicits Players For Game Assets
[...] Richard Garriott and his merry band of Garriettes are clearly aware of this, which is why they’ve decided to directly ask fans to make art for Ultima spiritual successor Shroud of the Avatar. They’ve even provided custom tools with which to do it and the promise of a rather hefty payday - if fans’ completed submissions get accepted, that is.
The Dungeon Kit (demonstrated above) is now available to backers who pledged $400 or more, and it allows users to both make their own assets and use (presumably for a fee) Shroud of the Avatar assets in their own projects. Executive producer Dallas Snell explained:
”“Our first game assets for crowdsharing is the Dungeon Kit used for the prototype we demonstrated during the RoosterTeeth eXpo earlier this month.”
“We’re making history this month by being one of the first (if not the first) game developer/publishers to make game assets available to other developers for use in their own games, before the release of our own game. We believe that by pre-releasing game assets for other creator/developers to use we will increase our own game’s success, while helping our fellow developers at the same time.