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Sid Meier's Civilization: Beyond Earth

Space Satan

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- the Firaxis representative says that there are no nukes in CivBE but that the covert ops where you get a Siege Worm to attack a city will be CivBE's version of a Civ5nuke.
 

Thane Solus

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So i guess it will need around 2 expansions to have a proper game just like with CIV 5, still, its better than nothing.
 

KoolNoodles

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Who's to say there's any fissile material on the new planet? Can't make nukes with any old element. As long as there is an end game "weapon" to leverage, then who cares.
 

Jaedar

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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
Who's to say there's any fissile material on the new planet? Can't make nukes with any old element. As long as there is an end game "weapon" to leverage, then who cares.
Planet also did not have fissible materials iirc. They used fusion for their planet busters, at least partially. And I care, summoning a giant wyrm does not compare favorably to throwing a bomb so huge that the landmass itself disappears at the enemy.
 

Hellraiser

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Athe damn it, I thought Thiaf was going to be the disappointment of the year, this however is a strong contender for the title, shaping up to be a major piece of steaming shit. No nukes? How can you fuck that up?
 
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DeepOcean

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No nukes? I'm waiting for the Na'vi show up. Shit gone from an interesting exploration of how ideology shape cultures and led people to do insane and cruel things to bland Avatar/Animu bullshit? Is Firaxis after the chinese money too? That is the only explanation to the methodical removal of fun from this game.
 

tuluse

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Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
Athe damn it, I thought Thiaf was going to be the disappointment of the year, this however is a strong contender for the title, shaping up to be a major piece of steaming shit. No nukes? How can you fuck that up?
don't worry, this will probably come out next year
 

Tytus

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"Out now, the 'Nuke 'em' DCL, reasonably priced at only $5.99! Buy it before your neighbor and nuke him preemptively!"

Nuclear DLC arms race! Brilliant!!!!!

Also add the feature of limited number of nukes per one DLC. People will begin to stockpile DLC Nukes! Just like real life!
 

Zarniwoop

Gorgeousness and gorgeousity made flesh
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Shadorwun: Hong Kong
Until your stockpiles are full, of course. After that you have to buy the "ITZ Coming" DLC pack, only $4.99 to increase your silo capacity by 2. Each ICBM takes 4.3276 silo units, so you might also want to purchase the $14.99 "Defcon 1" DLC which allows you to store up to 15 nukes*

*ICBM's excluded
 

Space Satan

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* Oceanic Alien units called Sea Dragon and Kraken.
* Miasma damages units by 10 points a turn and heals by 5 for adapted units.
* Explorers are used to dig (digs last five turns) four types of tiles: Progenitor Ruins (provide advanced technology or increase in affinity), Alien Skeleton (native unit or energy), crashed satellites (science boost or new resource location), not sure what the last one is (my German is rusty and basic so I am relying on Google translate a lot here, I have been told by two people it is an abandoned human settlement, and it gives pop boost or culture).
* Info on unit perk upgrades:
** Main infantry
*** Soldier (basic unit)
*** Marine (prerequisite: Level 1 in an affinity), +6 HP Perk: +20% Attack or +5 HP Healing
*** Brawler (Harmony 4), +16 HP perk: +40% defense against ranged or 20 damage against adjacent enemies on killing an enemy unit.
*** Sentinel (Purity 4), +16 HP perk: +30% defense, or + 10% Attack
*** Disciple (Supremacy 4), +16 HP perk: +20% combat alongside friends or +40% if not adjacent to friendly units
*** Marauder (Harmony 9), +30 HP perk: +40% combat in Miasma or movement increased by 1
*** Centurion (Purity 9), +30 HP perk: +1 movement or automatic healing every round
*** Apostle (Supremacy 9), +30 HP perk: +10 HP per adjoining friendly unit or +50% combat at flank attack
** Calvary upgrades:
*** Combat-Rover (basic unit)
*** Veteran Rover (stage 1 in affinity.), +10 HP perk: +30% combat the flanking OR +30% against mounted opponents
*** Viper (Harmony 5), +18 HP perk: +1 Line of Sight OR looting without moving penalty / +20 healing after looting
*** Lancer (Purity 5), +18 HP perk: +10% combat movement points OR +20% attack
*** Prophet (Supremacy 5), +18 HP perk: +30% against wounded opponents OR +40% if not adjacent to friendlies
*** Cobra (Harmony 9), +28 HP, +1 movement, floats, all terrain costs 1 rating. perk: +40% combat in Miasma OR weak extra ranged attack against melee
*** Dragoon (Purity 9 ), +28 HP, +1 movement, floats, all terrain costs 1 rating. perk: +1 Movement Point OR +50% combat against cities
*** Redeemer (Supremacy 9), +28 HP, +1 movement, Floats, All Terrain 1 rating. perk: 50% withdrawal chance against melee attack OR Ignore the Zone of Control
* Artillery units are mentioned.
* Missile rover is mentioned to be a separate unit type beside the regular Rover.
* Ranger Type infantry unit (assume this is the archer equivalent).
* Virtue bonuses: there are two types of synergy bonuses: one type (of which there are three per virtue, for a total of twelve) rewards you if you have a certain number of virtues have collected within the three ranks. The second type (of which there are six in total) is one of the virtues collected within a rank.
* New info on Stations: "The stations take only a hex, so do not have a sphere of influence or own troops. During the demo we found three versions: "Fort Miller" produced for us a Missile-Rover as soon as we set up a trade route to him, "McDonoug Labs" gives our starting city a +2 bonus on science and production, and the "Scyon Group "would have earned us a random technology as soon as we have it connected to our trading network. Each station will start at level 1 and can be increased with each new trade route twice, which increases the bonuses. So we have McDonoug Labs on the second rank at +3 science and +3 production. "
* Victory quest line information:
** There are four victory "main quests" that denote several steps necessary to achieve it. The first is called "transcendence". The aim here is to be one with the planet. To do this, the first step is to communicate with the planetary life , which requires two of the following three technologies Transgenics, Swarm intelligence and Nanorobotics. If you have researched this, one of the next necessary step is reported. Victory Condition 2 questline "Promised Land": As a brave Earth emigrants one wants to connect to the mother planet (again), includes the launch of a Lasercom satellites as the first step. In Quest series 3 ("Contact") is about to get in contact to the previously alien civilization on the new planet. There are three options in the first step: finding the corresponding signal when exploring ruins, build a Deep Space Telescope to build (an orbital unit) and to start researching technology "Transcendental Equation". The last quest line eventually called "Emancipation", the goal here is to return to Earth, and "freeing the inhabitants from their lower, non-enlightened existence." Here we go again with the building of a Lasercom satellites. You can try to track multiple victory conditions simultaneously, but you will have to decide eventually.
 

Morgoth

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http://www.joystiq.com/2014/06/23/civilization-revolution-2-announced/

civrev2614.jpg


No it won't Tommy boy.
 

Space Satan

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Rejinaldo Leonardo Pedro Bolivar de Alencar-Araripe with this long and fancy name, is the leader of Brasilia, one of the eight factions that sponsor space exploration in the game and also known as "The Organization of South American States" (Organization of Southern States Americans, in free translation).

Regarded as one of the top soldiers in the Western Hemisphere, the leader of Brasilia is strong in the military, health and production area, but diplomacy and growth are areas with which he is not really familiar.

"Rejinaldo began as a soldier, but eventually grew to become an officer. Throughout his career, he became both a successful military leader and a deep theoretical. Their notes appearing in the game are part of his work called 'Principles of Modern War', which is the most comprehensive military writing since von Clauswitz 'On War', "explain the designers of the game, Will Miller and David McDonough in an interview with UOL Jogos.

"Brasilia was severely affected by rising sea level flooded the Amazon. But that opened the interior of the region for trade and turned out to be not as severe as for other factions" explained the designer duo.
The region is also a power in space exploration, "to be in the equatorial region, Brasilia can easily launch rockets and was the first nation to send a colonization expedition to a nearby planet,"

rejinaldo-alencar-1404758415964_200x285.jpg


rejinaldo-alencar-1404758896195_450x200.jpg

Original review
 
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oscar

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Not only hexes for the map and box art but people's clothing as well?
 

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