* Oceanic Alien units called Sea Dragon and Kraken.
* Miasma damages units by 10 points a turn and heals by 5 for adapted units.
* Explorers are used to dig (digs last five turns) four types of tiles: Progenitor Ruins (provide advanced technology or increase in affinity), Alien Skeleton (native unit or energy), crashed satellites (science boost or new resource location), not sure what the last one is (my German is rusty and basic so I am relying on Google translate a lot here, I have been told by two people it is an abandoned human settlement, and it gives pop boost or culture).
* Info on unit perk upgrades:
** Main infantry
*** Soldier (basic unit)
*** Marine (prerequisite: Level 1 in an affinity), +6 HP Perk: +20% Attack or +5 HP Healing
*** Brawler (Harmony 4), +16 HP perk: +40% defense against ranged or 20 damage against adjacent enemies on killing an enemy unit.
*** Sentinel (Purity 4), +16 HP perk: +30% defense, or + 10% Attack
*** Disciple (Supremacy 4), +16 HP perk: +20% combat alongside friends or +40% if not adjacent to friendly units
*** Marauder (Harmony 9), +30 HP perk: +40% combat in Miasma or movement increased by 1
*** Centurion (Purity 9), +30 HP perk: +1 movement or automatic healing every round
*** Apostle (Supremacy 9), +30 HP perk: +10 HP per adjoining friendly unit or +50% combat at flank attack
** Calvary upgrades:
*** Combat-Rover (basic unit)
*** Veteran Rover (stage 1 in affinity.), +10 HP perk: +30% combat the flanking OR +30% against mounted opponents
*** Viper (Harmony 5), +18 HP perk: +1 Line of Sight OR looting without moving penalty / +20 healing after looting
*** Lancer (Purity 5), +18 HP perk: +10% combat movement points OR +20% attack
*** Prophet (Supremacy 5), +18 HP perk: +30% against wounded opponents OR +40% if not adjacent to friendlies
*** Cobra (Harmony 9), +28 HP, +1 movement, floats, all terrain costs 1 rating. perk: +40% combat in Miasma OR weak extra ranged attack against melee
*** Dragoon (Purity 9 ), +28 HP, +1 movement, floats, all terrain costs 1 rating. perk: +1 Movement Point OR +50% combat against cities
*** Redeemer (Supremacy 9), +28 HP, +1 movement, Floats, All Terrain 1 rating. perk: 50% withdrawal chance against melee attack OR Ignore the Zone of Control
* Artillery units are mentioned.
* Missile rover is mentioned to be a separate unit type beside the regular Rover.
* Ranger Type infantry unit (assume this is the archer equivalent).
* Virtue bonuses: there are two types of synergy bonuses: one type (of which there are three per virtue, for a total of twelve) rewards you if you have a certain number of virtues have collected within the three ranks. The second type (of which there are six in total) is one of the virtues collected within a rank.
* New info on Stations: "The stations take only a hex, so do not have a sphere of influence or own troops. During the demo we found three versions: "Fort Miller" produced for us a Missile-Rover as soon as we set up a trade route to him, "McDonoug Labs" gives our starting city a +2 bonus on science and production, and the "Scyon Group "would have earned us a random technology as soon as we have it connected to our trading network. Each station will start at level 1 and can be increased with each new trade route twice, which increases the bonuses. So we have McDonoug Labs on the second rank at +3 science and +3 production. "
* Victory quest line information:
** There are four victory "main quests" that denote several steps necessary to achieve it. The first is called "transcendence". The aim here is to be one with the planet. To do this, the first step is to communicate with the planetary life , which requires two of the following three technologies Transgenics, Swarm intelligence and Nanorobotics. If you have researched this, one of the next necessary step is reported. Victory Condition 2 questline "Promised Land": As a brave Earth emigrants one wants to connect to the mother planet (again), includes the launch of a Lasercom satellites as the first step. In Quest series 3 ("Contact") is about to get in contact to the previously alien civilization on the new planet. There are three options in the first step: finding the corresponding signal when exploring ruins, build a Deep Space Telescope to build (an orbital unit) and to start researching technology "Transcendental Equation". The last quest line eventually called "Emancipation", the goal here is to return to Earth, and "freeing the inhabitants from their lower, non-enlightened existence." Here we go again with the building of a Lasercom satellites. You can try to track multiple victory conditions simultaneously, but you will have to decide eventually.