Morgoth
Ph.D. in World Saving
Somebody mentioned it here in some other topic (or even this one possibly), but this is probably because the current generation of game designers got raised on video games rather than on geek/nerd shit like PnP RPG, tabletop wargaming and good contemporary science fiction like the previous one did. The previous generation were pioneers seeking to experiment with new shit, now you have copycats without any capability to experiment or be truly creative.
That's to be expected in today's "education" system that prepares youngsters for the savage checklist-lifestyle of debt, consumerism and endless distraction and banality. There's not much room for personal development, experimentation and trial & error. The fascist overlords see no purpose in that. For efficiency reasons, of course.
It's like that thing Aldous Huxley was talking about.