Space Satan
Arcane
Air fighters lvl 1 and 2, workers adn "Droid"
Alien Units
Wolfbeetles
Notes: Seem to have nests similar in function to Barbarian Camps.
aptor Bug
(Manticores)
Notes: Said to fire balls of acid from their tails.
Siege Worm
Notes: Like the sandworms of Dune or the Ohmu of Nausicaä, the siege worms are roving monsters that are indifferent to humanity, but may inadvertently destroy your improvements through their activities. Attacking a worm risks reprisals from other worms, and the worms do not recognize national boundaries, so your actions may affect your neighbors as well as your own people. Those who learn the ways of the worm may be able to use them for their own purposes, such as attracting them to their enemies' cities with Dune-style thumpers.
"When you kill the siege worm, you see its skull, and when you pick the skull up you may find a new quest thread that you can pick up and follow, and each time you complete an objective in that thread, you get a little bit of the fiction." - Will Miller
Generic Human Cities
Notes: Cities start as Outposts, which must be protected and sustained by Supply Routes for a certain number of turns before they mature into full Cities.
Terrain
(Alien Forest)
Floatstone
Notes: A strategic resource that is required for levitating units in the late game. It is available to any faction, but Purity-aligned factions can use it in unique ways. David McDonough: "[The Purity player] specializes in the float-stone, and they figure out how to mill it into a particular kind of ore that they can use to levitate truly massive objects. Their highest levels are the lev-tanks and the lev-destroyer, which is essentially a battleship that flies."
Firaxite
Notes: This glowing mineral is of special interest to Supremacy players.
(Volcanic Canyons)
Notes: Hexes near these canyons may contain geothermal vents that can be tapped for power generation.
Resource Pods
Note: Mentioned in the Gamecrate preview, these would seem to be goody huts scattered by the arriving ship (for unknown reasons).
Farm
(Plantation)
(Mine)
(Quarry)
Alien Units
Wolfbeetles
Notes: Seem to have nests similar in function to Barbarian Camps.
aptor Bug
(Manticores)
Notes: Said to fire balls of acid from their tails.
Siege Worm
Notes: Like the sandworms of Dune or the Ohmu of Nausicaä, the siege worms are roving monsters that are indifferent to humanity, but may inadvertently destroy your improvements through their activities. Attacking a worm risks reprisals from other worms, and the worms do not recognize national boundaries, so your actions may affect your neighbors as well as your own people. Those who learn the ways of the worm may be able to use them for their own purposes, such as attracting them to their enemies' cities with Dune-style thumpers.
"When you kill the siege worm, you see its skull, and when you pick the skull up you may find a new quest thread that you can pick up and follow, and each time you complete an objective in that thread, you get a little bit of the fiction." - Will Miller
Generic Human Cities
Notes: Cities start as Outposts, which must be protected and sustained by Supply Routes for a certain number of turns before they mature into full Cities.
Terrain
(Alien Forest)
Floatstone
Notes: A strategic resource that is required for levitating units in the late game. It is available to any faction, but Purity-aligned factions can use it in unique ways. David McDonough: "[The Purity player] specializes in the float-stone, and they figure out how to mill it into a particular kind of ore that they can use to levitate truly massive objects. Their highest levels are the lev-tanks and the lev-destroyer, which is essentially a battleship that flies."
Firaxite
Notes: This glowing mineral is of special interest to Supremacy players.
(Volcanic Canyons)
Notes: Hexes near these canyons may contain geothermal vents that can be tapped for power generation.
Resource Pods
Note: Mentioned in the Gamecrate preview, these would seem to be goody huts scattered by the arriving ship (for unknown reasons).
Farm
(Plantation)
(Mine)
(Quarry)