ColCol
Arcane
- Joined
- Jul 12, 2012
- Messages
- 1,731
Dumbfuck tag request here.Hexagons
That was truly beautiful.
even in space there's no escaping the huehuehue.
Hexagons
EDIT: Bloody hell, those screenshots are eye-blindingly oversaturated.
Just like Alpha Centaury was just a Civilization 2 reskin, amirite?Coming soon: Civ5, the space reskin!
Are they at least going to take out that shitniggerfaggotcocksuckassgobblinghomoqueer IDIOCY that prevented you from putting more than one unit in a square? More than anything else, that wrecked Civ5.
EDIT: Bloody hell, those screenshots are eye-blindingly oversaturated.
Awful environment tiles are part of the authentic SMAC experience
Don't lie to yourself and watch some screenshots. SMAC wasn't a particulary good looking game, regardless of the time it was released in.EDIT: Bloody hell, those screenshots are eye-blindingly oversaturated.
Awful environment tiles are part of the authentic SMAC experience
Except they weren't awful in SMAC. Most of the planet was simply either fungus or dry and lacking vegetation, your job was to bring life to it and purge xenos,
Don't lie to yourself and watch some screenshots. SMAC wasn't a particulary good looking game, regardless of the time it was released in.EDIT: Bloody hell, those screenshots are eye-blindingly oversaturated.
Awful environment tiles are part of the authentic SMAC experience
Except they weren't awful in SMAC. Most of the planet was simply either fungus or dry and lacking vegetation, your job was to bring life to it and purge xenos,
PC Gamer: So you're always the first one to land on the planet you're colonising, and then other ones land afterward? How will that unfold?
David McDonough: Yeah, you're playing, you're exploring and then you'll get a popup, a communique, and you'll zoom over to see the ship for your opponent land, they'll establish their capital, you'll get first diplomatic contact with them, and you're free to go from there. It'll happen at some point between the first 40 - 50 turns.
Even if they had the rights it would be a horrible idea to make a SMAC2. You could make the best turn-based game in the past ten years and it still wouldn't live up to the hype. Aged legends like that are best kept at a distance.
Edit: the PCGamer article used to be one page, now it's been separated into five
PC Gamer: So you're always the first one to land on the planet you're colonising, and then other ones land afterward? How will that unfold?
David McDonough: Yeah, you're playing, you're exploring and then you'll get a popup, a communique, and you'll zoom over to see the ship for your opponent land, they'll establish their capital, you'll get first diplomatic contact with them, and you're free to go from there. It'll happen at some point between the first 40 - 50 turns.
Not sure how that's going to work. Sounds like a terrible idea on paper.
Even if they had the rights it would be a horrible idea to make a SMAC2. You could make the best turn-based game in the past ten years and it still wouldn't live up to the hype. Aged legends like that are best kept at a distance.
Edit: the PCGamer article used to be one page, now it's been separated into five
PC Gamer: So you're always the first one to land on the planet you're colonising, and then other ones land afterward? How will that unfold?
David McDonough: Yeah, you're playing, you're exploring and then you'll get a popup, a communique, and you'll zoom over to see the ship for your opponent land, they'll establish their capital, you'll get first diplomatic contact with them, and you're free to go from there. It'll happen at some point between the first 40 - 50 turns.
Not sure how that's going to work. Sounds like a terrible idea on paper.
It's different than normal, kind of an emergent style like some Civ4 mods that have new civs appear as the game progresses. They'll probably scale with your tech, of course. In the end, I doubt it'll make any real difference.
Even if they had the rights it would be a horrible idea to make a SMAC2. You could make the best turn-based game in the past ten years and it still wouldn't live up to the hype. Aged legends like that are best kept at a distance.
Edit: the PCGamer article used to be one page, now it's been separated into five
PC Gamer: So you're always the first one to land on the planet you're colonising, and then other ones land afterward? How will that unfold?
David McDonough: Yeah, you're playing, you're exploring and then you'll get a popup, a communique, and you'll zoom over to see the ship for your opponent land, they'll establish their capital, you'll get first diplomatic contact with them, and you're free to go from there. It'll happen at some point between the first 40 - 50 turns.
Not sure how that's going to work. Sounds like a terrible idea on paper.
It's different than normal, kind of an emergent style like some Civ4 mods that have new civs appear as the game progresses. They'll probably scale with your tech, of course. In the end, I doubt it'll make any real difference.
One of the designers also said CivRevolution was his favorite Civ game so really all-in-all I wish I hadn't read that interview. Still excited because it's Civ, but I gotta get away from the hype machine.
This fall on Linux, Mac and Windows PC for $49.99, Sid Meier's Civilization: Beyond Earth...
"Every time it's a different story, a different imaginary tale about who humanity grew up to be over the next 5,000 years on this strange, alien planet,"
"[It's about] starting from a place of safety and taking a journey that's both dangerous and invigorating into a strange new future and the revelation of wonder along the way, the feeling of gradual mastery as you start to take control of the planet and feel like you've found your footing, reacting to the different choices that you're AI opponents make. Friends and enemies start to take on a whole new meaning when your enemy has transformed itself into a robot. What does that mean for your civilization? How could you ever get along? That sort of thing: putting interesting decisions like that in front of of the player, all the way through the game."
Because it's no longer saddled to history, there are multiple different theories about how humanity might develop, and the tech web contains three broad affinities that help players assimilate to their new surroundings. The harmony affinity is for players who believe that they should become part of the new alien world. The supremacy affinity is harmony's opposite and favors technological advances like robotics and environmental domination over assimilation. The purity affinity uses "science and research," according to Brenk, to look back at humanity's past and culture and want to preserve humanity as it was and treat their new planet as a new Earth.
According to Strenger, Sid Meier's Civilization: Beyond Earth will have three distinct victory types — one for each affinity, which reflects what each civilization understands success to be.
Firaxis is hoping to move beyond building a civilization out of nuts and bolts. It wants players to build humanity with their own mixture of the past and the future, a combination of ideology and religion — to build an ethos to sustain homo sapiens among the stars. Whatever we become will be up to players to decide. But whatever that winds up being — passive or aggressive, human or cybernetic— humanity is primed to change. After all, they're building a different kind of civilization for a different kind of Civilization game.