Mr. Magniloquent
Arcane
I recently replayed Baldur's Gate because I wanted to check out Siege of Dragonspear and compare unmodded BG to Kingmaker. I played the EE because I wanted to evaluate that as well. I'm also running Linux, so it's simpler. I have to say I was pleasantly surprised. Baldur's Gate holds up very well. I enjoyed it every bit as much as I remembered. Dragonspear was very enjoyable too, and not just because I went in with low expectations.
The Good:
Dragonspear does two things really well. Combat and dungeon design. They flimsy plot is mostly a pretext for large scale fights, and I enjoyed them greatly. I replayed many of the encounters simply because they were fun. Beamdog also tuned the encounters very well. They expect the player to understand the game. Beamdog doesn't pull any punches, and frequently dishes them out. They also brushed up on the vanilla AI. It's not SCS, but that's probably for the best. The enemy forces are well composed and cooperate cohesively. Dungeons and general areas are well designed, expansive, and have a lot to do. Quests require some attention and don't involve too much backtracking. The areas also look great and don't appear out of character despite being made well over a decade later.
The Bad:
Despite the areas looking good, the player will need to disable all of Beamdog's visual "enhancements". Their changes can push the sprites out of the scenery. The plot is also terrible. It should have been a stand alone module like the Black Pit, as it's all but entirely irrelevant to The Saga. Shoehorning Irenicus in was dumb, and the age of the voice actor shows painfully. There is definitely some SJW shit in here, but it's not as much as reputed. The tranny is bizarre and beyond the pale, but I found most of the SJW crap in the beginning. Beamdog annoyed me by forcing the player's hand heavily with a refugee crisis. Once you get past the initial act, all of that goes away. The last thing that's so/so would be the items. The game throws consumables at you and encourages their use, which is good. The bad is that much of the equipment is designed with a highly specific kit in mind, making most of them vendor trash. The plot ends on a sour note as it drags itself out on a tangent after the final boss. It's absolutely banal and contrived and left me begging for the credits to roll.
The Ugly:
The goddamn NPCs. Rather than let you play with any of the team you assembled in BG1, they eliminate nearly the whole lot of them. You're then forced to recruit the leavings in a manner that's easy to botch if you choose the wrong dialogue choice. The many new NPCs are all try hard, obnoxious, juvenile, and sex crazed. Seriously. Every fucking NPC in Dragonspear is trying to have sex with the MC. The only thing more egregious is how fervently Beamdog tries to convince the player how wonderful the antagonist is to the point of limiting the character's dialogue to 1) Fawning adoration 2) Grudging respect 3) i'M a PsYHcoKIlleR! Thankfully, Beamdog lets you skip through all of the cut scenes.
Verdict:
Overall, I still had alot of fun. Combat in the IE engine is still crisp and fluid. If Beamdog does understand one thing, it's combat. All of the annoyances are easily moved past with a spacebar, and you get back to exploring the well made areas and engaging in the many great fights. Should it be part of the BG Saga? Absolutely not. Was it fun? Definitely--at least when it's not trying to beat you with the threadbare plot. In the end, I wanted more IE dungeon crawling and combat, and Dragonspear delivers this in spades.
*Edited for grammar/spelling
The Good:
Dragonspear does two things really well. Combat and dungeon design. They flimsy plot is mostly a pretext for large scale fights, and I enjoyed them greatly. I replayed many of the encounters simply because they were fun. Beamdog also tuned the encounters very well. They expect the player to understand the game. Beamdog doesn't pull any punches, and frequently dishes them out. They also brushed up on the vanilla AI. It's not SCS, but that's probably for the best. The enemy forces are well composed and cooperate cohesively. Dungeons and general areas are well designed, expansive, and have a lot to do. Quests require some attention and don't involve too much backtracking. The areas also look great and don't appear out of character despite being made well over a decade later.
The Bad:
Despite the areas looking good, the player will need to disable all of Beamdog's visual "enhancements". Their changes can push the sprites out of the scenery. The plot is also terrible. It should have been a stand alone module like the Black Pit, as it's all but entirely irrelevant to The Saga. Shoehorning Irenicus in was dumb, and the age of the voice actor shows painfully. There is definitely some SJW shit in here, but it's not as much as reputed. The tranny is bizarre and beyond the pale, but I found most of the SJW crap in the beginning. Beamdog annoyed me by forcing the player's hand heavily with a refugee crisis. Once you get past the initial act, all of that goes away. The last thing that's so/so would be the items. The game throws consumables at you and encourages their use, which is good. The bad is that much of the equipment is designed with a highly specific kit in mind, making most of them vendor trash. The plot ends on a sour note as it drags itself out on a tangent after the final boss. It's absolutely banal and contrived and left me begging for the credits to roll.
The Ugly:
The goddamn NPCs. Rather than let you play with any of the team you assembled in BG1, they eliminate nearly the whole lot of them. You're then forced to recruit the leavings in a manner that's easy to botch if you choose the wrong dialogue choice. The many new NPCs are all try hard, obnoxious, juvenile, and sex crazed. Seriously. Every fucking NPC in Dragonspear is trying to have sex with the MC. The only thing more egregious is how fervently Beamdog tries to convince the player how wonderful the antagonist is to the point of limiting the character's dialogue to 1) Fawning adoration 2) Grudging respect 3) i'M a PsYHcoKIlleR! Thankfully, Beamdog lets you skip through all of the cut scenes.
Verdict:
Overall, I still had alot of fun. Combat in the IE engine is still crisp and fluid. If Beamdog does understand one thing, it's combat. All of the annoyances are easily moved past with a spacebar, and you get back to exploring the well made areas and engaging in the many great fights. Should it be part of the BG Saga? Absolutely not. Was it fun? Definitely--at least when it's not trying to beat you with the threadbare plot. In the end, I wanted more IE dungeon crawling and combat, and Dragonspear delivers this in spades.
*Edited for grammar/spelling
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