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Sifu

Crispy

I feel... young!
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Strap Yourselves In
That Sleeping Dogs actually looks p. good to me. I might get that one.
 
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Looking at some of this game I'm surprised they didn't advertise this with the female option because the game seems to basically be Kill Bill the video game. That opening is basically a video game version of O-Ren's origin, the reveal of your character is pretty much the reveal of O-Ren under the bed and the later shot of her holding in her whimper put together. All the Kill Bill stuff makes the lack of violence seem even weirder, (and I thought it was kind of weird before realizing how Kill Bill it was) because it's basically the Absolver guys doing a Kill Bill video game.

The game does seem cool.
 

J_C

One Bit Studio
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Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Let's show them how it is done:

I stopped at 00:35 when he said "players don't have to do anything challenging, because the game does everything for them". This might be true for the Arkham games, but he clearly hasn't played Sleeping dogs. The kind of combos you can pull out with skillfull play is bonkers. Sure, you can smash A to win, but why would you want to play the boring way instead of being awesome.
 
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come on dude, for as much love i have for sleeping dogs, it's an easy game, all it takes to survive combat is to not be too reckless.
 

J_C

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come on dude, for as much love i have for sleeping dogs, it's an easy game, all it takes to survive combat is to not be too reckless.
Ehh, depends what you want to get out of the game. Devil May Cry example: you can beat the game using some basic attacks, but if you want to play how it is meant to be played, you do awesome combos and rank up that combo meter.
Perhaps you can easily win Sleeping Dogs by default, but to play like it is a friggin Jackie Chan or Donnie Yen film takes effort.
 

1451

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In My Safe Space
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This reminds me of a game from the PS1 era. Fighting Force, if only they made the levels a little bigger and added coop it would become an almost perfect revival.
Rare type of game to be done so well on pc.
 
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come on dude, for as much love i have for sleeping dogs, it's an easy game, all it takes to survive combat is to not be too reckless.
Ehh, depends what you want to get out of the game. Devil May Cry example: you can beat the game using some basic attacks, but if you want to play how it is meant to be played, you do awesome combos and rank up that combo meter.
Perhaps you can easily win Sleeping Dogs by default, but to play like it is a friggin Jackie Chan or Donnie Yen film takes effort.

Devil May Cry is a game about getting a high score. You do the stuff to get higher ranks. You can also clear Pac-Man without getting the ghost and shit like the cherry and key, but you get them so your score goes up because the point is getting the highest score.

You should look at that Urban Reign game, it's pretty cool.



 
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https://www.pushsquare.com/news/202...shows-second-level-is-destroying-most-players

The current Trophy data for Sifu on PlayStation 5 and PlayStation 4 tells quite an interesting story. Obviously the game's only been out for the best part of a week, but it's already abundantly clear that most players are having a hard time. See? We weren't lying when we said it was really bloody tough in our Sifu PS5 review!

Okay, let's start with the positives. 97% of players have beaten the Prologue (in which you can't actually die). Hooray! No, but seriously, this next one is genuinely impressive: 80% of players have beaten the first proper level, which is a really good start.

It does go downhill from there, though, and rather dramatically. The competition rate for the game's second level represents a gigantic drop-off, falling to just 27%. This suggests that the Sifu's second stage is kicking just about everyone's arse.

If you've played through Sifu, this probably doesn't come as much of a surprise. That second level is arguably the game's biggest difficulty spike — and beating the boss can feel like you're smashing your head off a brick wall until you're totally used to the defensive avoid mechanic.

As you'd expect, the Trophy gains get cut with every subsequent level — by around half each time. Only 3% of players have beaten the fifth boss.

  • Beat the Prologue - Common, 97%
  • Beat the First Boss - Common, 80%
  • Beat the Second Boss - Rare, 27%
  • Beat the Third Boss - Very Rare, 11%
  • Beat the Fourth Boss - Very Rare, 7%
  • Beat the Fifth Boss - Ultra Rare, 3%
As for other notable Trophies...

  • Platinum Trophy - Ultra Rare, 0.3%
  • Beat the game aged 50 or less - Ultra Rare, 1%
  • Beat the game aged 25 or less - Ultra Rare, 0.6%
 

J_C

One Bit Studio
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Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
https://www.pushsquare.com/news/202...shows-second-level-is-destroying-most-players

The current Trophy data for Sifu on PlayStation 5 and PlayStation 4 tells quite an interesting story. Obviously the game's only been out for the best part of a week, but it's already abundantly clear that most players are having a hard time. See? We weren't lying when we said it was really bloody tough in our Sifu PS5 review!

Okay, let's start with the positives. 97% of players have beaten the Prologue (in which you can't actually die). Hooray! No, but seriously, this next one is genuinely impressive: 80% of players have beaten the first proper level, which is a really good start.

It does go downhill from there, though, and rather dramatically. The competition rate for the game's second level represents a gigantic drop-off, falling to just 27%. This suggests that the Sifu's second stage is kicking just about everyone's arse.

If you've played through Sifu, this probably doesn't come as much of a surprise. That second level is arguably the game's biggest difficulty spike — and beating the boss can feel like you're smashing your head off a brick wall until you're totally used to the defensive avoid mechanic.

As you'd expect, the Trophy gains get cut with every subsequent level — by around half each time. Only 3% of players have beaten the fifth boss.

  • Beat the Prologue - Common, 97%
  • Beat the First Boss - Common, 80%
  • Beat the Second Boss - Rare, 27%
  • Beat the Third Boss - Very Rare, 11%
  • Beat the Fourth Boss - Very Rare, 7%
  • Beat the Fifth Boss - Ultra Rare, 3%
As for other notable Trophies...

  • Platinum Trophy - Ultra Rare, 0.3%
  • Beat the game aged 50 or less - Ultra Rare, 1%
  • Beat the game aged 25 or less - Ultra Rare, 0.6%
Someone should tell them that most games have these kind of drop offs througout the game.
 
Joined
Nov 23, 2017
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I don't know if most have quite that drop off, the first stage isn't exactly long. But seeing some footage I can imagine a lot of people are using up most of their lives in the first stage, and are just dying in the second and aren't able to get farther yet. You get surrounded in this and you can die pretty fast with like three or four hits from a pipe.

The aging mechanic is kind of weird. Not the best implementation of the idea. Seems like it'd be cooler if time was actually meant to have passed, and coming back to a location (they could still just start you where you died last) changed at the very least the look of the enemies...like if, say, you starting in 1970, your enemies look like they were from the '70s, you lose some, now you're in the '80s and the way grunts are dressed reflect this. I'm sure the game is low budget, I'd guess part of how it looks isn't purely a stylistic choice, it's just too bad they didn't have fun with this aging idea they thought of. I guess it's some magic thing, because you can age a whole lifetime in front of a boss character while they don't get any older at all.

I'm not exactly sure how well their aging mechanic was thought out either. At certain points of aging, (maybe every ten years) your character just automatically getting stronger when it comes to attack power, but weaker when it comes to health. If you're dying a bunch, I'm not exactly sure creating a situation where it's even easier for you to die (even if you can now do more damage) was the best direction to go.
 

orcinator

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Republic of Kongou
Let's show them how it is done:

I stopped at 00:35 when he said "players don't have to do anything challenging, because the game does everything for them". This might be true for the Arkham games, but he clearly hasn't played Sleeping dogs. The kind of combos you can pull out with skillfull play is bonkers. Sure, you can smash A to win, but why would you want to play the boring way instead of being awesome.

Watch up to 00:45 and he'll explain there's no needs for the """bonkers""" combos in any of those games. And that's doubly true for SD since there's literally 3 enemy types instead of figuratively 3 enemy types like in bamham.
 

Angelo85

Arcane
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More than 500,000 copies were sold just 3 days after launch according to the Devs:


plus money from the PC exclusive deal with Epic should mean that this game is at the very least a financial success.
 

MapMan

Arcane
Joined
Aug 7, 2009
Messages
2,330
I just beat the first level without dying once. Moving on to club aged 20 now. Game is good but scrubs need 2 git gud.
 

Sunri

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Apr 16, 2020
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Poland
Gameplay is fun, but the progression system killed this game for me, replaying the same level over and over again to complete it with 0 deaths got boring quite fast.
 
Joined
Aug 10, 2012
Messages
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The sound in the game is really weak, there's no impact to any of the moves, it feels like you're hitting with a wet noodle. Kills any enjoyment for me.

Also, the animations are pretty shit.
 

Angelo85

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More than 500,000 copies were sold just 3 days after launch according to the Devs

3 days to 500,000 units.
3 weeks to 1,000,000 units.

One Million Sifus

In its first three weeks, Sloclap’s Kung Fu action game, Sifu, surpassed one million players

PARIS (March 2, 2022) – Hailed as an early GOTY contender and applauded by international critics in the east and west, the Kung Fu action game Sifu from independent developer and publisher Sloclap (Absolver) achieved one million units sold in its first three weeks of general availability. Sifu is available on PlayStation and on PC through the Epic Games Store for $39.99 (www.sifugame.com).

A trailer released today showcases a selection of the high praise the game achieved from critics around the world: https://youtu.be/_wJUhfFy-Xo

To date there have been more than 10 million hours played. Of the 1mm+ players, more than 45 percent have completed the challenging second level of the game, and are now on their way to completing their vengeance. Over 150,000 players have already mastered Kung Fu enough to beat Yang, the game’s main antagonist. Special congratulations to those who have managed to grow beyond their vengeance, and have now achieved Wude, i.e. - the game’s true ending.

“We are thrilled by the reception of Sifu from both fans and press alike,” said Pierre Tarno, executive producer at Sloclap. “We set out to create an authentic, Kung Fu action game that paid homage to our favorite Kung Fu films. We’re thankful for our fans around the world but we are especially humbled by the incredible reception the game has had in China. Our internal metric of success was how well the game was received there and knowing that fans in China are the largest segment of our sales outside of North America and the positive reviews from Chinese critics means a lot to us.”

Sifu is set against a detailed backdrop of a fictional Chinese city where players uncover an ancient mystery via a series of difficult confrontations that test their skills to the limit. To overcome seemingly insurmountable odds, fighters need to rely on a mastery of Kung Fu and a magical pendant that revives them after death. The cost of magic is dear, however, and drastically ages a fighter with each revival: time is the price paid for revenge.

Sifu’s main inspiration comes from classic Kung Fu fighting movies, with some of the developers at Sloclap having practiced Pak Mei Kung Fu and various other martial arts. Since the early stages of development, Sloclap worked in close partnership with Kowloon Nights to create an experience that feels authentic and respectful of Chinese Kung Fu culture. Kowloon Nights, through its network in the Chinese Games industry, identified key talents to collaborate on the game and provide feedback resulting in changes ranging from the look of the main character to details of the environment.

Alexis Garavaryan, CEO of Kepler Interactive, said, “The team at Sloclap crafted something truly exceptional that resonated with audiences across the world. Sifu is an overnight success years in the making that started with Absolver and the team’s aspiration to redefine the standard for martial arts games. We also thank our friends at PlayStation and Epic who gave us absolute world-class support and visibility.”

Find out today as Sifu is now playable around the world for $39.99 USD for the standard edition and $49.99 USD for the Deluxe Edition. Full Mandarin Chinese voice over is coming soon for both versions of the game, details on that to follow.
 

El Presidente

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Nov 3, 2018
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Oval Office
This was one of my favorite action games of the last few years, even though I didn't really care for the age gimmick thing. The combat is just that good and carries it to the top, but it's a git gud kind of game that takes a little while to truly click with you. The game would also benefit a lot from having a couple more stages, only 5 feels like it's not enough, but all five are excellent and very memorable. I'm ok with "I wanted more content damnit!" being a negative, especially these days. 100%ing the game is very fun, very hard, and immensely satisfying. I see a lot of people saying "this is kung fu Sekiro", which yeah ""kinda"", but the comparison I prefer is that it's more like a kung fu Time Commando on crack.

Edit: oh yeah I forgot to say, you punch tons of w*men in this game. :incline:
 

CoronerZg

Augur
Joined
Apr 15, 2015
Messages
139
I've heard a lot of comparisons to Sekiro and so I've tried it, but unlike Sekiro where mouse and keyboard work flawlessly, here using m&k felt like garbage.
And since I don't have a controller I've tried to power through it, but combat was just too chaotic and not very fun. And to be honest I'm not even sure
if using controller would help with that feeling. Maybe I'm just too old for all that "press up, down, left and x+y to perform this attack" and "press 5 other
buttons to perform that attack" and you also have regular dodge and directional dodge and block and parry and throws and then we'll just throw 10 enemies
at you and go figure it out. You can win, but overall you just end up with way more PTSD than any kind of satisfaction.
 
Last edited:

Blutwurstritter

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Sep 18, 2021
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Germany
How does combat work in this game? Skimming a gameplay video left me with the impression that it works like the Batman Arkham games where you simply have to press the counter button at the right time. Is it the same here or does it have actual movement/attack combinations like fighting games, for example Soul Calibur?
 

Zombra

An iron rock in the river of blood and evil
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Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
I've tried to power through it, but combat was just too chaotic and not very fun.
I am usually a ride or die mouse & keyboard man but I feel like this is so very designed for controller. Get a controller if you can, I think it will change your experience.
Also it's okay if it's not for you BUT I will say for me this game was a slow burn. I played a bit and sucked and gave up, then came back months later and picked through more carefully. You gotta get knocked down a lot of times before you can hold your own. Also the training room really helps. After every few failures I went back to the training room and followed all the instructions, it feels stupid when the game says "Press A and then X" and you press A and then X and of course the maneuver works - that's very different from really playing the game - but after you go back through training a few times things start to stick. For me this is pretty much the whole appeal of the game; you can't just wing it, you have to actually train.

How does combat work in this game? Skimming a gameplay video left me with the impression that it works like the Batman Arkham games where you simply have to press the counter button at the right time. Is it the same here or does it have actual movement/attack combinations like fighting games, for example Soul Calibur?
Oh my god. This is not a button mashing Arkham game. Sometimes there is a bit of automatic movement to make animations work but it's a hard core fighting game through and through.
 

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