n0wh3r3
Educated
- Joined
- May 7, 2023
- Messages
- 227
Some months ago I started brainstorming for my game development project, that started as a funny learning-exercise to improve my Python skills. Godot engine would have been my choice since the language should be very Python friendly. It would have been a barebones text-based crpg with basic ASCII art.
Now my situation has changed and I am more leaning towards experimenting with something more user friendly like RPG Maker or SRPG Studio. My question is the following: is learning JavaScript (useful for both) and HTML/CSS (for RPG Maker overall look of the game) worth the time or are those engine too limited to get something out of it?
Obviously there are many noteworthy examples of far more than good games made with both engines (e.g. To the Moon, Symphony of War), but last time I had an identity check I wasn't some kind of genius developer that can breed an acclaimed indie-gem. So yeah, I wanna know what you Codexers think about this.
Also how wide is the choice in terms of community plugins and such? Will it enable anybody to get something out of the engines even without great coding skills?
I am counting on your answers!
Now my situation has changed and I am more leaning towards experimenting with something more user friendly like RPG Maker or SRPG Studio. My question is the following: is learning JavaScript (useful for both) and HTML/CSS (for RPG Maker overall look of the game) worth the time or are those engine too limited to get something out of it?
Obviously there are many noteworthy examples of far more than good games made with both engines (e.g. To the Moon, Symphony of War), but last time I had an identity check I wasn't some kind of genius developer that can breed an acclaimed indie-gem. So yeah, I wanna know what you Codexers think about this.
Also how wide is the choice in terms of community plugins and such? Will it enable anybody to get something out of the engines even without great coding skills?
I am counting on your answers!