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Sin and the Wages of Sin mission pack (also Emergence)

Siveon

Bot
Joined
Jul 13, 2013
Messages
4,510
Shadorwun: Hong Kong
Well, you're retarded if you consider any Source engine game as having "good gunplay", so yeah.
I have played a game made with Unity that was:
  • 2D
  • eye-watering gorgeous
  • superbly responsive
Neither of which springs to mind when you think of Unity.

Unless you explain how you think gunplay mechanics and its look&feel specifically and intimately tie into engine being or not Source, I will resume treating you as clueless fool.
No hard feelings.
What game is it?
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
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Chrząszczyżewoszyce, powiat Łękołody
Well, you're retarded if you consider any Source engine game as having "good gunplay", so yeah.
I have played a game made with Unity that was:
  • 2D
  • eye-watering gorgeous
  • superbly responsive
Neither of which springs to mind when you think of Unity.

Unless you explain how you think gunplay mechanics and its look&feel specifically and intimately tie into engine being or not Source, I will resume treating you as clueless fool.
No hard feelings.
What game is it?
This one.
It's a platformer, though, not sure if you'd like it.
Then again, up until playing I was pretty sure I disliked the genre or at least considered it creatively bankrupt since at least mid '90s.
 

Siveon

Bot
Joined
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Messages
4,510
Shadorwun: Hong Kong
It's a platformer, though, not sure if you'd like it.
Oh I know Ori. More of a Metroidvania but I've been meaning to play it.

I felt the same way but I've been playing a few and they've been surprising me.
 

DraQ

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Messages
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Chrząszczyżewoszyce, powiat Łękołody
It's a platformer, though, not sure if you'd like it.
Oh I know Ori. More of a Metroidvania but I've been meaning to play it.

I felt the same way but I've been playing a few and they've been surprising me.
One of the precious few games that make me confident saying that its dev team was entirely lucid and competent when making it.
If only it was longer...
 
Last edited:

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,603
Emergence looked like a Half-Life 2 rip off - it used the Source engine, it had a female companion, and even one of the enemies was similar to the headcrab. To top it all off, Blade became mute like Gordon.

Agree but still, HF2 is boring, overrated slog and SiN2 is extremely fun demo that brings apettite for moar.

I found SiN2 to be as boring as HF2.
 

DraQ

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Messages
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Chrząszczyżewoszyce, powiat Łękołody
Emergence looked like a Half-Life 2 rip off - it used the Source engine, it had a female companion, and even one of the enemies was similar to the headcrab. To top it all off, Blade became mute like Gordon.

Agree but still, HF2 is boring, overrated slog and SiN2 is extremely fun demo that brings apettite for moar.

I found SiN2 to be as boring as HF2.
I can see one not liking bifluorides, but to consider them boring?
 
Joined
May 5, 2014
Messages
1,677
Apparently 3D Realms were attempting to secure the rights to SiN to remaster it. It's been going nowhere for the last three years.
God bless 3D Realms.

5CyOgbA.png


Sin_1998.jpg


Sin_2019.jpg


Additionally Nightdive were interested in it too.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,937
Played Emergence due to the recommendations, and Sceptic was right about the soundtrack (especially the title track). You all were also right about how it how it plays exactly like a reskinned Half-Life 2. Fortunately, I don't dislike HL2, so I found it enjoyable enough, though sure, a :decline: from its predecessor. What I found most boggling is how terrible the performance could be at times, given that this came out in 2006 (setting reflections to reflect world helped a bit, but there were still choppy sections). Even Troika managed not to mess this up, so I have no idea what they were doing here. Not bad, but I'm not surprised that few people were interested in a somewhat-janky Half-Life 2 clone.
 
Joined
Oct 10, 2014
Messages
923
Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex USB, 2014 Shadorwun: Hong Kong Steve gets a Kidney but I don't even get a tag. I helped put crap in Monomyth
Frederik "Cuckboi" Schreiber and Stephen "The IP Vulture" Kick remaking an id Tech 2 game that wasn't really all that great to begin with?

Color me unexcited.
:killit:
 

Roguey

Codex Staff
Staff Member
Sawyerite
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Messages
36,937
Not sure how it can possibly be proper when Sin was as 90s as it gets.
 

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,949
Apparently 3D Realms were attempting to secure the rights to SiN to remaster it. It's been going nowhere for the last three years.
God bless 3D Realms.

5CyOgbA.png

Damn, so no way this is still coming out...
 

Rohit

Novice
Joined
Feb 14, 2007
Messages
1
Like I said in an earlier post, this is probably going to annoy Frederik and Stephen. Ah well, I was tired of waiting - besides, we all know SiN Reloaded isn't going to have a Linux port.
 

SilentMRG

Educated
Joined
Nov 27, 2023
Messages
110
Location
South America
Like I said in an earlier post, this is probably going to annoy Frederik and Stephen. Ah well, I was tired of waiting - besides, we all know SiN Reloaded isn't going to have a Linux port.
They should thank you! You definitely rolled up your sleeves and delivered a quality source port, you turned their "Gold" version into something playable. Nightdive simply messed up the vanilla version by cutting out the Glide renderer, which would have allowed fullscreen resolution through nGlide. Strangely they kept the software renderer. Their version in general lags in some parts, especially in the last maps, and has a strange memory leak. Seriously, Nightdive knows how to break games on the same level when they want to fix games. Maybe they did this with the vanilla version, simply to say: "Look, the original version is broken, has locked resolution, delay in some parts... So buy the remastered version so you don't have to deal with these inconveniences." :lol:
 

Morenatsu.

Liturgist
Joined
May 6, 2016
Messages
2,574
Location
The Centre of the World
Like I said in an earlier post, this is probably going to annoy Frederik and Stephen. Ah well, I was tired of waiting - besides, we all know SiN Reloaded isn't going to have a Linux port.
They should thank you! You definitely rolled up your sleeves and delivered a quality source port, you turned their "Gold" version into something playable. Nightdive simply messed up the vanilla version by cutting out the Glide renderer, which would have allowed fullscreen resolution through nGlide. Strangely they kept the software renderer. Their version in general lags in some parts, especially in the last maps, and has a strange memory leak. Seriously, Nightdive knows how to break games on the same level when they want to fix games. Maybe they did this with the vanilla version, simply to say: "Look, the original version is broken, has locked resolution, delay in some parts... So buy the remastered version so you don't have to deal with these inconveniences." :lol:
The only problem with Gold is the lack of hilarious text-to-speech. Resolution isn't locked and it doesn't lag on my machine therefore you are noob
 

SilentMRG

Educated
Joined
Nov 27, 2023
Messages
110
Location
South America
Like I said in an earlier post, this is probably going to annoy Frederik and Stephen. Ah well, I was tired of waiting - besides, we all know SiN Reloaded isn't going to have a Linux port.
They should thank you! You definitely rolled up your sleeves and delivered a quality source port, you turned their "Gold" version into something playable. Nightdive simply messed up the vanilla version by cutting out the Glide renderer, which would have allowed fullscreen resolution through nGlide. Strangely they kept the software renderer. Their version in general lags in some parts, especially in the last maps, and has a strange memory leak. Seriously, Nightdive knows how to break games on the same level when they want to fix games. Maybe they did this with the vanilla version, simply to say: "Look, the original version is broken, has locked resolution, delay in some parts... So buy the remastered version so you don't have to deal with these inconveniences." :lol:
The only problem with Gold is the lack of hilarious text-to-speech. Resolution isn't locked and it doesn't lag on my machine therefore you are noob
I'm a "newbie", and you're a lazy person who doesn't dedicate himself to reading, so come on, read this:

"No more hardcoded resolutions. If you wanted to run SiN in a widescreen resolution (or something bigger than 1600x1200), you had to hex edit the main exe (or the renderer DLL, I don't remember) and replace an existing resolution entry .Dominatrix uses SDL2 to get the display's supported resolutions and populates the menu that way. FOV on widescreen resolutions, so use the "fov" console command accordingly - I've always done 100 for 16:10, and 105 for 16:9. computer terminals/ATMs now take your FOV into account!" - Source: https://cohost.org/rohit/post/3207148-release-dominatrix

The Nightdive version is like this, the menu opens in a tiny resolution, and the game screen doesn't fill the entire monitor, and there aren't many resolutions available.
 

Morenatsu.

Liturgist
Joined
May 6, 2016
Messages
2,574
Location
The Centre of the World
Like I said in an earlier post, this is probably going to annoy Frederik and Stephen. Ah well, I was tired of waiting - besides, we all know SiN Reloaded isn't going to have a Linux port.
They should thank you! You definitely rolled up your sleeves and delivered a quality source port, you turned their "Gold" version into something playable. Nightdive simply messed up the vanilla version by cutting out the Glide renderer, which would have allowed fullscreen resolution through nGlide. Strangely they kept the software renderer. Their version in general lags in some parts, especially in the last maps, and has a strange memory leak. Seriously, Nightdive knows how to break games on the same level when they want to fix games. Maybe they did this with the vanilla version, simply to say: "Look, the original version is broken, has locked resolution, delay in some parts... So buy the remastered version so you don't have to deal with these inconveniences." :lol:
The only problem with Gold is the lack of hilarious text-to-speech. Resolution isn't locked and it doesn't lag on my machine therefore you are noob
I'm a "newbie", and you're a lazy person who doesn't dedicate himself to reading, so come on, read this:

"No more hardcoded resolutions. If you wanted to run SiN in a widescreen resolution (or something bigger than 1600x1200), you had to hex edit the main exe (or the renderer DLL, I don't remember) and replace an existing resolution entry .Dominatrix uses SDL2 to get the display's supported resolutions and populates the menu that way. FOV on widescreen resolutions, so use the "fov" console command accordingly - I've always done 100 for 16:10, and 105 for 16:9. computer terminals/ATMs now take your FOV into account!" - Source: https://cohost.org/rohit/post/3207148-release-dominatrix

The Nightdive version is like this, the menu opens in a tiny resolution, and the game screen doesn't fill the entire monitor, and there aren't many resolutions available.
What I read was that Nightdive 'broke' it. But that's just exactly how the game has always been. In fact the game was always full of broken stuff since the beginning, Nightdive or either sourceport (there's another somewhere out there) are barely scratching the surface.
 

SilentMRG

Educated
Joined
Nov 27, 2023
Messages
110
Location
South America
Like I said in an earlier post, this is probably going to annoy Frederik and Stephen. Ah well, I was tired of waiting - besides, we all know SiN Reloaded isn't going to have a Linux port.
They should thank you! You definitely rolled up your sleeves and delivered a quality source port, you turned their "Gold" version into something playable. Nightdive simply messed up the vanilla version by cutting out the Glide renderer, which would have allowed fullscreen resolution through nGlide. Strangely they kept the software renderer. Their version in general lags in some parts, especially in the last maps, and has a strange memory leak. Seriously, Nightdive knows how to break games on the same level when they want to fix games. Maybe they did this with the vanilla version, simply to say: "Look, the original version is broken, has locked resolution, delay in some parts... So buy the remastered version so you don't have to deal with these inconveniences." :lol:
The only problem with Gold is the lack of hilarious text-to-speech. Resolution isn't locked and it doesn't lag on my machine therefore you are noob
I'm a "newbie", and you're a lazy person who doesn't dedicate himself to reading, so come on, read this:

"No more hardcoded resolutions. If you wanted to run SiN in a widescreen resolution (or something bigger than 1600x1200), you had to hex edit the main exe (or the renderer DLL, I don't remember) and replace an existing resolution entry .Dominatrix uses SDL2 to get the display's supported resolutions and populates the menu that way. FOV on widescreen resolutions, so use the "fov" console command accordingly - I've always done 100 for 16:10, and 105 for 16:9. computer terminals/ATMs now take your FOV into account!" - Source: https://cohost.org/rohit/post/3207148-release-dominatrix

The Nightdive version is like this, the menu opens in a tiny resolution, and the game screen doesn't fill the entire monitor, and there aren't many resolutions available.
What I read was that Nightdive 'broke' it. But that's just exactly how the game has always been. In fact the game was always full of broken stuff since the beginning, Nightdive or either sourceport (there's another somewhere out there) are barely scratching the surface.
They broke and messed up the files, as they cut the Glide renderer, thus preventing the use of nGlide, in addition to all the other annoyances I mentioned in my first post. The only good thing about this version of Nightdive was that they restored the censored content, everything else about "improvements" is garbage to make a quick buck.

About the source port, the only one I know is Dominatrix, I've never read or heard anything about another "lost out there" source port for Sin. Dominatrix does a lot of good stuff even though it's only in version 1.1.
 

SilentMRG

Educated
Joined
Nov 27, 2023
Messages
110
Location
South America
Ok, but can you name every file
And why should name every file? Any keen eye knows that the Nightdive update it's snake oil. I have SiN Gold on GOG and offline installer from version 2017-09-14 (gog-9) has always worked like a charm; it was from version 2020-03-18 (1.13sdk) that things started to fall apart.
 

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