Like I said in an
earlier post, this is probably going to annoy Frederik and Stephen. Ah well, I was tired of waiting - besides, we all know SiN Reloaded isn't going to have a Linux port.
They should thank you! You definitely rolled up your sleeves and delivered a quality source port, you turned their "Gold" version into something playable. Nightdive simply messed up the vanilla version by cutting out the Glide renderer, which would have allowed fullscreen resolution through nGlide. Strangely they kept the software renderer. Their version in general lags in some parts, especially in the last maps, and has a strange memory leak. Seriously, Nightdive knows how to break games on the same level when they want to fix games. Maybe they did this with the vanilla version, simply to say: "Look, the original version is broken, has locked resolution, delay in some parts... So buy the remastered version so you don't have to deal with these inconveniences."
The only problem with Gold is the lack of hilarious text-to-speech. Resolution isn't locked and it doesn't lag on my machine therefore you are noob
I'm a "newbie", and you're a lazy person who doesn't dedicate himself to reading, so come on, read this:
"No more hardcoded resolutions. If you wanted to run SiN in a widescreen resolution (or something bigger than 1600x1200), you had to hex edit the main exe (or the renderer DLL, I don't remember) and replace an existing resolution entry .Dominatrix uses SDL2 to get the display's supported resolutions and populates the menu that way. FOV on widescreen resolutions, so use the "fov" console command accordingly - I've always done 100 for 16:10, and 105 for 16:9. computer terminals/ATMs now take your FOV into account!" - Source:
https://cohost.org/rohit/post/3207148-release-dominatrix
The Nightdive version is like this, the menu opens in a tiny resolution, and the game screen doesn't fill the entire monitor, and there aren't many resolutions available.