Paula Tormeson IV
Scholar
:DTrash said:
By the way, I played the first chapter and second level of 2nd chapter of Painkiller (the 1st level wasn't available on my difficulty level, which was insomnia). It would be better if the monsters didn't fly around when they die. It's inconsistent when they only fly around when they die.
Otherwise it's an OK game, although I hate the way passages open up only after you've done certain things, such as killed all of the monsters in a suite of rooms.
I have to play it on a harder difficulty next time.
P.S. I also hate how in Q4 you run through self-contained two-way passage complexes and that's it (at least in the beginning). What the hell happened to Doom type level design?