I think we triggered Codex by the release platform thing.
I am so exited to play this on Monday. I am (un-) lucky enough to own an iPhone. Though I seems very strange to release it first on iOS, it is one of the few games where I think it will play just as well on as on pc.
That was practically Six Ages ago though.King of Dragon Pass selling like shit on PC
Link to your blog?I'm writing a blog post about that, with a video going through my research library. Should be out today, or in a few days.
(TL;DR though - kind of Scythians, yes.)
Did it. Watchtower and Elmal didn't work but the Defense venture yes. Thanks!Build a watchtower, or run the Defense venture. (One of the Elmal blessings might help too, not sure)
They're less opaque, the game hints more at why you failed etc. And of course, they're not heroquests.How Heroquests are different in this?
Gameplay stream with proper sound and all (gameplay itself starts around 10 miuntes in)
Merlkir
When is the pc or android version coming?
Your impressions are really far off imo. Events don't work on the principle of right and wrong answers but of resource managenent and risk-reward. How you answer to an event depends on what your current situation is and what your goals are. A war prone clan may respond to the same chain of events in a completely different manner than a pacifist clan. Same goes for a rich-but-hungry vs poor-but-fed, or a traditionalist vs open-minded, or one interested in gaining allies vs one interested in getting strong by itself.Ive played KoDP off and on, but barely know how the system actually works. Apart from heroquests, are any of the decisions for the events inherently, and always bad? (Or good for that matter?), or is there a mix of randomness, and situational difference in what makes for the best choice? I know that in some cases your choice is dependent on past choices, but I'm asking more generally. Do events exist in which one or some of the choices will always be "wrong"?
Im incredibly big on replayability, and long term unpredictability, and ive never put too much time into the game because i always feel like if i just knew the best answers, i can play an almost perfect game (which would inadvertently happen after a few restarts)
Im asking due to my interest in the new game of course, as the systems seem to be basically the same.
For the record im not putting down the system regardless of how it works. KoDP is special, even if it really is just an elaborate CYOA. Personally i just need more "game" than what im fearing the system may entail.
Ive played KoDP off and on, but barely know how the system actually works. Apart from heroquests, are any of the decisions for the events inherently, and always bad? (Or good for that matter?), or is there a mix of randomness, and situational difference in what makes for the best choice? I know that in some cases your choice is dependent on past choices, but I'm asking more generally. Do events exist in which one or some of the choices will always be "wrong"?
Im incredibly big on replayability, and long term unpredictability, and ive never put too much time into the game because i always feel like if i just knew the best answers, i can play an almost perfect game (which would inadvertently happen after a few restarts)
Im asking due to my interest in the new game of course, as the systems seem to be basically the same.
For the record im not putting down the system regardless of how it works. KoDP is special, even if it really is just an elaborate CYOA. Personally i just need more "game" than what im fearing the system may entail.