David Dunham
Would you ever consider making a KoDP style game or app about Finland's national epic Kalevala?
The Kalevala mythology is very extensive - in addition to Kalevala there's something like 89000 recorded Kalevala style poems and proverbs recorded that make up the Kalevala mythology. Kalevala stories themselves are also very exceptional in many ways - it's completely devoid of knights and dragon, instead the main focus of the tales is on the struggle between different generations, relations between different tribes and folk heroes. There are some mythological beings thought, like fairies and gnomes and different animal spirits, but they're usually not central to any of the Kalevala stories. The pantheon of Finnish paganism is rich and varied, very similar to Ancient Greek pantheon. Spoken word, songs and poems are what constitutes magic in Kalevala: most epic fights are not always fought with swords, but instead with bardic songs and recited poems. Stories and tales quite literally shape the fates of people in Kalevala. There's a lot of bloodshed in Kalevala as well, so it could be made into an interesting game where violence, diplomacy and knowledge of ancient wisdom would all play an integral part.
I think this would be a match made in heaven. You'd get a lot of support and positive publicity in Finland.
I also think you would find a lot of enthusiastic collaborators among Finnish game designers, concept artists, musicians, literary experts etc. You could even take university students as interns and pay them whatever you deem appropriate.
Many Lord of the Rings fans are also nowadays aware of Kalevala, since Kalevala was one of Tolkien's main sources of inspiration. So the game could be very interesting for the Tolkien crowd as well.
Here are some arguments why this game / app could be a financially sensible project:
1. It would actually be very likely that you'd get funding from Finland's Ministry of Education and Culture, Ministry of Employment or other cultural /educational funds if you employed Finnish artists and programmers for the project. You could also apply for the funding even before you start developing the game / app.
2. You could also make the game into an educational app. Your game could be used in Finland's schools for educational purposes. This doesn't mean it has to be boring or historically accurate or anything like that - just that it brings to life the world of Kalevala. You might have heard that Finland has one of the best educational systems in the world and
our students are constantly using iPads for studying. I know this because I'm a Finnish teacher by profession. Think about how many copies of the game you could sell to Finland's schools for full price if Finland's Ministry of Education endorsed your game: most children have their personal iPads (provided by the school) from primary school to the end of secondary school. In high schools students mostly use their own devices, but the app could be purchased to high school educational devices (also PCs) all the same. That's potentially nearly a million students.
3. Maybe you could outsource the project. Lease your source code and other assets to a Finnish developer who would then develop the game following the design philosophies of KoDP and 6A. The game could perhaps become a part of an educational franchise owned by A#.
As a teacher, I would definitely use this kind of game to teach Kalevala to my students! Just thinking about students doing heroquests in the world of Kalevala makes by head spin.