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Skyrim is worse than Oblivion in every way

DraQ

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don't know about the new version, but in the old one followers were one of the few npcs that still leveled with you.
That seems to be the case.

33017-2-1362912775.jpg

LOLWUT.

:lol:

What kind of person retextures ice floe to be rocks floating on water?
 

RK47

collides like two planets pulled by gravity
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Dead State Divinity: Original Sin
Quest mods? Interesting NPC (Yes that's the title)
 
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Quest mods? Interesting NPC (Yes that's the title)
Wow, this sounds pretty awesome. Is the quality actually good?

It varies. Most are interesting (the ones who are inane are at least funny - for example, in Falkreath there's this tiny cemetery that all the NPCs swear it's fucking huge. The mod adds one that wonders if he's the only person who notices it isn't actually that big. In Whiterun there's a drunkard Don Juan who gives you a GD-worthy crash course on the difference between Alphas and Betas) and it helps making the world seem more alive, but the xbox-huge download size isn't worth it unless you have the patience to sit and listen to random people sharing their life stories, or if you spend as much time around towns as you do exploring the wilderness. I do, and I find it enjoyable enough.

What kind of person retextures ice floe to be rocks floating on water?

I guess they use the same texture as the "ice" on land so there's not much he can do other than deleting all the ice floes, which is probably more trouble than it's worth.
 
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Mastermind

Cognito Elite Material
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Steve gets a Kidney but I don't even get a tag.
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And then you could...make an armor out of petrified dragon turds?

LaDxO9.jpg


edit: Japanese modders are fixing Skyrim as we speak.

http://unkar.org/r/comic/1332189077

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: 553 The full stomach pot @ N nameless 2012/03/27 (Tue) 00:00:48.22 ID:: pOiN + NoB0 [sage]
>> The 549
'm not homo! 'S friendship! It is people?
Yes sir, I do not have a particular obsession.
Berserk is a healthy rape cartoon.
 
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Commissar Draco

Codexia Comrade Colonel Commissar
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Insert Title Here Strap Yourselves In Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
Any Mods turning off the Cliff Racers Random Dragons? Dragons should be unique beats and encounters with them rare and challenging; Its one of the rare things which Bioware made right in DAO. Also for being sandboxy Skirim is on huge rails when the quests goes; returned as Wampire to Dawnguard Fort and noone even coommented not to mention attacked my hero for being Undead Monster what a :decline: from Morrowind.
 

RK47

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Some overhaul will take note of that and actually attack you.
But I guess Bethesda just doesn't want to punish their player for doing retarded things.
 

Metro

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There was a period where I was getting dragon attacks every other time I traveled but haven't seen one in a while. At level 35ish now and I've killed about five(?) and saw another two but they were pretty far away. Also -- not that the Civil War plot line matters -- I was pretty surprised they didn't try to balance things with gray morality. Ulfric is portrayed as a xenophobic douche who can't even tolerate the existence of other races in Skyrim. Aryan Nord purity enforced by his stormtrooperscloaks.
 
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Any Mods turning off the Cliff Racers Random Dragons? Dragons should be unique beats and encounters with them rare and challenging; Its one of the rare things which Bioware made right in DAO.

The ERSO overhaul has two standalone files that let you either stop the random dragon encounters or have a longer time between them. I'd point you to the nexus site but the author seems to have removed it until he updates. Since that'll be a few weeks until that happens I've uploaded it below if you're interested. It's just a few kbs.

http://www.multiupload.nl/ZVLZ6WTYAS

edit: alternatively, there's this. It makes dragons neutral until you piss them off.

http://skyrim.nexusmods.com/mods/10033/?
 
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RK47

collides like two planets pulled by gravity
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Problem with the dragon spawn is that it's just too damn easy to dispatch near towns.
There's so many targets to distract the giant lizard and it turns him into free archery target practice for the player.
And only the dragonborn dared to loot the corpse upon killing. I find that quite puzzling.

Question: does follower actually consume potions? I've been debating to hand over healing potions to my followers.

I'm also puzzled why blacksmiths and enchanters can't upgrade items for you.
These dudes are supposedly masters of their crafts, but they won't even bother tampering with the player's weapons for any price. I can understand if enchanters would demand crazy high prices or refuse to provide services to low ranked mage guild members - but smithy refusing to tamper basic steel for a novice warrior? That just ain't right.

Gonna look for a mod now to allow smiths tamper player's weapons.
Seems promising:

The blacksmiths of Skyrim are always happy to not only sell goods but make and improve them for you. Some blacksmiths are better than others however such as Eorlund Graymane who runs the legendary Sky Forge. Most blacksmiths can't live up to that level of skill and therefore they can only improve your equipment so much.

Blacksmiths will charge you a fixed rate for the upgrade in addition to the cost of improving a specific item based on its value. The cost will dramatically start to increase each time you upgrade as more skill is required to improve the item. It is common for blacksmiths to give a small discount if you help them out with their problems. Blacksmiths can upgrade your item for half the price if you decide to give them the materials. They also require a gem if you are supplying materials as infusing weapons and armour with gems adds extra damage or damage resistance. With each gem type added the damage or resistance is improved. Be warned Blacksmiths are usually either greedy or wasteful and ask for more materials than would be needed.

You can also ask the blacksmith to smith you an entirely new weapon or armour providing you supply the materials and pay them for the extra workload.

Speak to a blacksmith during the day and choose "I would like to upgrade my gear" and then give them the item you wish to upgrade and confirm or choose the dialogue option to supply the materials. You can also ask them to forge you a weapon providing you have the materials.

Change Log:
Version 0.5 -
*Added the brand new feature of having the blacksmith forge a totally new item by supplying the correct materials and paying the cost.

Version 0.4 -
*It now tells you what materials will be used when supplying materials for upgrades
and which ones you are missing.
*Upgrading with materials and the items needed has been tweaked slightly
*Large portions of code rewriten making the code smaller and easier to add new
features in future
 
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Metro

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Re: no base blacksmithing/enchanting services -- probably because it would render those secondary skills even more worthless. Look at alchemy. I haven't even bothered making potions because I usually find all the ones I need and, short of that, I can just buy them. I'd imagine the only reason because level alchemy is to take advantage of the broken enchanting/smithing system where you can infinitely loop up 'fortify skill X/Y' potions and make stupidly overpowered items. One of these sequels they really need to shut the door on that and revise the secondary talents to make them meaningful. Only reason I'm leveling smithing is to make a daedric bow and even then I bet I find one before I hit 90 unless I go out of my way to loot dwarven ruins for a shitload of ingots. Somehow I found a glass bow at level 18 and haven't upgraded in forever.

I don't understand why they're slaves to this awful character system. Probably because they're too lazy to do anything about it when the games sell millions of copies. Shame, too, because they do a good job at making content. Obviously not from a deep C&C RPG perspective but from ah run around exploring/looting a hundred dungeons perspective.
 

RK47

collides like two planets pulled by gravity
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Yeah, the crafting skills (Alchemy, Enchanting & Blacksmith) should really be relegated to secondary skills with their own progression that has no impact on the Char Level.
The 10 skill ups = 1 Level progression, coupled with scaled world leveling can ruin a game in Vanilla completely if one decides to focus too much on crafting - you don't have to enough combat skill to take advantage of the gear etc. Obviously overhauls that made encounter levels static is the way to alleviate this issue.

Anyways, I didn't exploit the fortify skill % and felt alchemy was great - but too painless and cost-free. In fact, you're making good money out of some recipes due to the easy to acquire reagents. All it took is just one run through a city, grabbing a bunch of flowers, purchase all the cheap reagents from the Alchemist store - then mix the most profitable ones first. You hardly lose money this way even without a single perk invested into Alchemy.
 

Metro

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Yeah but why bother picking flowers when you can just loot and sell the junk you pick up in dungeons and buy whatever you need?
 

abnaxus

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Easy money for almost zero effort.
 

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