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Skyrim is worse than Oblivion in every way

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Oblivion is best because you can make Reign of Chaos orcs.
 
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You know, I take it all back Turjan , the elves in Oblivion are definitely distinguishable, at least in comparison to the ones in Dragon Age.

That game definitely had the least inspired fantasy races I've seen.
 
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theSavant

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The Elder Scrolls: Battlespire

Wow... totally missed that. Looks kinda cool. The graphics style reminds me of Lands of Lore II.
 

markec

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The Elder Scrolls: Battlespire

Wow... totally missed that. Looks kinda cool. The graphics style reminds me of Lands of Lore II.

Battlespire is a great game, just dont expect sandbox gameplay like other TES games, its a pure dungeon crawler but well worth playing.
 
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Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Even in Oblivion you can't make Elves as ugly as the ones in Dragon Age 2.


Elf_75ef06_2496586.jpg
 
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Iorweth in-game looked normal too me.
Is that a good thing? I think both of them look better than DA:O, Witcher more because they didn't overdo it.
I like elves with aquiline noses and such, way better than generic.
4lAke.jpg

Like the Skyrim elves too, The prominent forehead suits a magical race imo.
 
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True that, although I wouldn't say that the image back there actually does them justice, at least not the high elves, should have used a thalmor. :flamesaw:
 

dryan

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Personally I think the Skyrim elves are some of the best designed elves in any game.

I prefer Shadowrun Returns' take on elves:

JmwPsg1.jpg

K1i3DMJ.jpg


First portrait (bald elven chick with tattooed forehead) was my character on Dragonfall.
 
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I don't..but they suit the setting, given that the races literally are just humans with some weird mutations or something. Because both elves and dwarves have pointed ears I have a bit of trouble telling which is which, but that's more of a problem with the dwarves I guess. Can't figure out what the two dudes on the left on the large icons are. Elves? Dwarves?
 

dryan

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I don't..but they suit the setting, given that the races literally are just humans with some weird mutations or something. Because both elves and dwarves have pointed ears I have a bit of trouble telling which is which, but that's more of a problem with the dwarves I guess. Can't figure out what the two dudes on the left on the large icons are. Elves? Dwarves?
A good rule of thumb is: fine boned/slender = elf , potato nose/thick neck = dwarf.
 

Mefi

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It can be a very pretty game, especially when you throw some mods at it. But no amount of mods can really fully reverse this ongoing lobotomy with the Elder Scrolls series. When a game throws dragons at you to the point where they're mundane, tedious to fight and also adds in a civil war storyline which manages to offer little to no tension, there's a problem. I skipped Oblivion, but the Daggerfall to Morrowind switch was pretty explicit in what playing to the console audience was going to mean for TES. It's a mess of a game in a pretty package. Which is better than being a mess of a game in a pile of manure, but doesn't change too many fundamentals about whether I'll make it to the end of the main quest line.

Been going through mods this weekend to see if the mod community has been able to hack away down to something substantial with things like the civil war and dialogue options, hell, even some of the console controls being made a little more keyboard/mouse friendly. Instead, I've got my dragons replaced by Thomas the Tank Engine and friends and all female characters are now wearing strap-ons. Kind of sad in some ways to see such a great potential setting, the detail which remains yet still tucked away for those little moments of exploration, but it all falling against the great drive to simplify.

Didn't want to hate it quite so much as I've come to over the past week. But there's more to an RPG than deciding which shade of puce my character's scar should be, and in terms of storytelling, in terms of character development, in terms of combat, in terms of dialogue, in terms of immersion... the OP nailed it in 2011.
 
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Excidium

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I don't..but they suit the setting, given that the races literally are just humans with some weird mutations or something. Because both elves and dwarves have pointed ears I have a bit of trouble telling which is which, but that's more of a problem with the dwarves I guess. Can't figure out what the two dudes on the left on the large icons are. Elves? Dwarves?
They don't really fit that much, specially when it comes to orks and trolls which just look like humans with crap tacked on, but HBS had to skimp a bit on portrait art so they could get a decent selection.
 

Lancehead

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Been going through mods this weekend to see if the mod community has been able to hack away down to something substantial with things like the civil war and dialogue options, hell, even some of the console controls being made a little more keyboard/mouse friendly. Instead, I've got my dragons replaced by Thomas the Tank Engine and friends and all female characters are now wearing strap-ons. Kind of sad in some ways to see such a great potential setting, the detail which remains yet still tucked away for those little moments of exploration, but it all falling against the great drive to simplify.

Didn't want to hate it quite so much as I've come to over the past week. But there's more to an RPG than deciding which shade of puce my character's scar should be, and in terms of storytelling, in terms of character development, in terms of combat, in terms of dialogue, in terms of immersion... the OP nailed it in 2011.
Look harder. There's plenty of mods addressing issues of combat, levelling, skills, perks, magic system, enemy design, enemy AI, dragons, crafting, economy, NPC behaviour, UI (yes, including making it kb&m-friendly), etc., with various degrees of success.

Also, I find that this 'Oblivion vs. Skyrim' is a litmus test for idiocy.
 

Mefi

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Look harder. There's plenty of mods addressing issues of combat, levelling, skills, perks, magic system, enemy design, enemy AI, dragons, crafting, economy, NPC behaviour, UI (yes, including making it kb&m-friendly), etc., with various degrees of success.

Also, I find that this 'Oblivion vs. Skyrim' is a litmus test for idiocy.

Try harder. There are plenty of mods, and so far I'm at around c.90 according to BOSS, and this game is still hardcoded to a level designed for the imbecilic. 'Varying degrees of success' varies depending on the hardcoding and ability of modders to hack away at that. There's a lot of basic functionality lacking which no amount of mods will solve.
 
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He does Jiub in Dawnguard as noted above, Haskill in Shivering Isles, and the Mr. Handy companion in Fallout 3 :M

If that's true then that was unfortunate on my part, and I regret that. Since voicing Jiub is relatively recent it'd seem logical to choose him (Jeff Baker) for the job of voicing the other Dunmer. But alas.

Still, the new actor is chosen poorly though.

He also voiced that "Desmond" English Ghoul in Point Lookout.
 

DalekFlay

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DA2 was going for animated movie style. I thought it was fine actually, the least of that game's problems. I'm not "MUST BE GRIMDARK FANTASY" guy.
 

DraQ

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It can be a very pretty game, especially when you throw some mods at it. But no amount of mods can really fully reverse this ongoing lobotomy with the Elder Scrolls series. When a game throws dragons at you to the point where they're mundane, tedious to fight and also adds in a civil war storyline which manages to offer little to no tension, there's a problem.
Indeed, but most of those problems do have mods that fix them. As for lobotomy, a lot of Skyrim's dumbing down is de facto just a formality - cutting out the systems that were rendered spurious or non-functional by oblivion's dumbing down. There are also instances of smarting up - the importance of world design and lore has been recognized again, with noticeable ties to lore established in PGE1, which was supposedly overriden by BSB PGE3 at oblivion's release, unified wielding system is pretty good idea, and perks, while not something to make up for the lack of attributes, are a good way to help differentiate characters - up until patch allowing respec after maxing out a skill Skyrim arguably had done the best job preventing every character becoming master of all trades in the series.

I skipped Oblivion, but the Daggerfall to Morrowind switch was pretty explicit in what playing to the console audience was going to mean for TES.
Except Morrowind wasn't developed with consoles in mind - it's evident when you take into account that some stuff had to be cut down to size in the expansions in XBox version. It was always meant to be a PC game designed as PC game only forking into consoles late in development.
If anything Morrowind was pretty explicit in what going for downscaled, detailed world instead of 1:!, but broad strokes one was going to mean for TES - it was something you could be understandably butthurt about, but not exactly just decline.

Also, having skipped Oblivion you're not exactly qualified to compare it with Skyrim.
I did play Oblivion (thankfully I've never actually bought it - would still be kicking myself if I did) and know just how shit it was and why.

It's a mess of a game in a pretty package.
I don't recall single bethesda game not being a mess.

Been going through mods this weekend to see if the mod community has been able to hack away down to something substantial with things like the civil war and dialogue options, hell, even some of the console controls being made a little more keyboard/mouse friendly. Instead, I've got my dragons replaced by Thomas the Tank Engine and friends and all female characters are now wearing strap-ons.
What you seek is what you get.

You spent time downloading shitty mods you knew to be shitty so don't come back crying about that.

Meanwhile in my Skyrim I have:
  • unfucked and functional interface (not as good as Morrowind's but good enough)
  • unfucked exploration
  • unfucked AI
  • entertaining and difficult combat
  • large and interesting spell selection (no spellmaker alas)
  • unique handplaced loot
  • no level scaling
  • distinct and interesting perk trees
  • rare, individual and deadly as fuck dragons
  • mechanically diverse enemies
  • a number of additional diverse NPCs and questlines
  • numerous carryover artifacts from previous games in the series
  • impactful character skill levels, even when it comes to stuff like lockpicking
  • workable, non-lulzy stealth
I could also have stuff like locational damage or attribute system.

If you prefer to fight firebreathing Thomas the Tank Engine with a female character wearing a strap-on then it's hardly my fault, Todd's nor those modders who actually don't waste their time doing derpy shit or fap-aids.


Didn't want to hate it quite so much as I've come to over the past week. But there's more to an RPG than deciding which shade of puce my character's scar should be, and in terms of storytelling, in terms of character development, in terms of combat, in terms of dialogue, in terms of immersion... the OP nailed it in 2011.
What did OP nail? That Skyrim's dialogue is worse than incoherent, stilted delivery of extreme banalities we've heard in Oblivion? That it's setting is worse than repetitive generic fantasy copypasta?
Because in that case there is only one word describing both your person and your opinion on this subject - "retarded".

Also, I find that this 'Oblivion vs. Skyrim' is a litmus test for idiocy.
Basically this.
Skyrim is very clearly a dumbed down sequel to games like Daggerfall or Morrowind, but at the very least it's recognizable as actual sequel and a fun enough game in its own right.

Prefering Oblivion over it reveals either inability to comprehend anything but the most superficial aspects of the game design, or mindlessly adhering to "older => better" hipsterfaggotry regardless of actual quality.
 
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G.O.D

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He does Jiub in Dawnguard as noted above, Haskill in Shivering Isles, and the Mr. Handy companion in Fallout 3 :M

If that's true then that was unfortunate on my part, and I regret that. Since voicing Jiub is relatively recent it'd seem logical to choose him (Jeff Baker) for the job of voicing the other Dunmer. But alas.

Still, the new actor is chosen poorly though.

He also voiced that "Desmond" English Ghoul in Point Lookout.

Did not play PL. I quit F3 about 50% into the base game without looking back. Good to know anyway, for the record.
 
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He does Jiub in Dawnguard as noted above, Haskill in Shivering Isles, and the Mr. Handy companion in Fallout 3 :M

If that's true then that was unfortunate on my part, and I regret that. Since voicing Jiub is relatively recent it'd seem logical to choose him (Jeff Baker) for the job of voicing the other Dunmer. But alas.

Still, the new actor is chosen poorly though.

He also voiced that "Desmond" English Ghoul in Point Lookout.

Did not play PL. I quit F3 about 50% into the base game without looking back. Good to know anyway, for the record.

You can check out my LP of some of the DLCs for Fallout 3:

http://www.rpgcodex.net/forums/index.php?threads/lets-play-fallout-3-dlcs-3-5-mothership-zeta.72845/

(shamefur advertisement)

...

Ah, the innocence :lol:
 

G.O.D

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I just might. I'll remember it when I feel like reading a LP, and have a laugh. Innocence? I was sick of being insulted. Don't know how you are able to deal with that nonsense.
 
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Didn't want to hate it quite so much as I've come to over the past week. But there's more to an RPG than deciding which shade of puce my character's scar should be, and in terms of storytelling, in terms of character development, in terms of combat, in terms of dialogue, in terms of immersion... the OP nailed it in 2011.

Skyrim is worse than Oblivion in every way...

except graphically.

Try harder.

I don't even need to come up with anything, the joke writes itself
 

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