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Skyrim is worse than Oblivion in every way

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Morrowind, Oblivion and Skyrim to Daggerfall: "Hey, I saw you had some potholes so I filled them with SHIT."

Yes, it smells like shit. But its full, rich flavor is not seen anywhere else.

tumblr_lst4efOrW31qgqewe.jpg
 

DosBuster

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Its sad though, Bethesda has some cool designers working for them like Kurt Kuhlman from what I've heard the only bad designer there is Todd since apparently RPG's as we know them aren't his- oh there's the exact problem right there. Doesn't matter what the other designers think if the Game Director says something it goes, also the Quest Designers are a bit lazy too.
 

DalekFlay

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Yeah they should fire his ass, he obviously doesn't know what he's doing and can't bring them the success they requi...

As the follow-up to the 2002 Role-Playing Game of the Year, The Elder Scrolls III: Morrowind®, and the2006 Game of the Year, The Elder Scrolls IV: Oblivion®, Skyrim earned hundreds of ‘Game of the Year’ awards and has sold over 20 million copies.

... oh.
 

imweasel

Guest
This is Skyrim in a nutshell:
Shit inventory system, shit writing, shit quest design, shit rpg rules and mechanics, shitty completely linear dungeons and caves, shitty broken economy, shit voice acting, shitty unreactive and empty world, shitty god awful UI design, absolutely unchallenging (=shit), shitty and ugly 3D models, shitty animations, shitty and extensive level scaling and even more shit, shit, shit, shit, shit, shit SHIT. It is just a bunch of digitized shit, that is it.

The above + open world = 20 million sold copies. +M

The secret to TES's success is the open world, not that fucking terrible game designing retard Todd Howard. People just don't really seem to care that they are playing a shit game as long as it is open world.
 

Eyeball

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And yet Skyrim is one of the most enjoyable games of the past several years. IMO it's due to moddability - people LOVE being able to customise their gaming experience like that, especially if it allows them to add 12 foot dicks to all dragons.

On a more serious note: what exactly happened to Bethesda? Morrowind had LOADS of personality, charm and character and had TONS of dialogue and writing. Oblivion was infinitely worse in EVERY aspect. Did some key people stop working at the Company between Morrowind and Oblivion? Where did those people go, because they could still be making great games.
 

DosBuster

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Exactly. Success/=/quality. Look at Black Isle Games, Todd himself went out and said that Graphics and Characters were the future of RPGS. I do agree with Characters and while graphics are nice they aren't the future. But considering how BioWare is dedicated to Character Based Stories and how many other RPGS have had well-built and realistic characters I fail to see how its the future when its already been done and doing.
 
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Let's say I had horrible head trauma and for some reason decided to replay Oblivion... Is there anything like Requiem mod for it? You know, something to remove level scaling and add some challenge but without a need to install hundreds and hundreds of mini mods.
 

Carrion

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OOO improves the main game quite a lot, but it also suffers from terrible HP bloat and constantly uses gimmicks like completely ridiculous damage reflection, regeneration and sky-high resistances when it comes to tougher enemies. It doesn't completely remove level scaling either, it just broadens the scale a bit so you don't always meet enemies that are exactly your level. Even with all the improvements it's just nowhere near enough of making Oblivion tolerable. To me Requiem seems like a much more complete and thoughtful overhaul when it comes to improving the most crucial gameplay mechanics.

Haven't tested Fransesco's mod.
 

DalekFlay

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This is Skyrim in a nutshell:
Shit inventory system, shit writing, shit quest design, shit rpg rules and mechanics, shitty completely linear dungeons and caves, shitty broken economy, shit voice acting, shitty unreactive and empty world, shitty god awful UI design, absolutely unchallenging (=shit), shitty and ugly 3D models, shitty animations, shitty and extensive level scaling and even more shit, shit, shit, shit, shit, shit SHIT. It is just a bunch of digitized shit, that is it.

The above + open world = 20 million sold copies. +M

The secret to TES's success is the open world, not that fucking terrible game designing retard Todd Howard. People just don't really seem to care that they are playing a shit game as long as it is open world.

Eh... it's simplified but I think that helps its sales, whether you and I find that annoying or not. I think the atmosphere was important, and I think they did a great job on atmosphere and general world design in Skyrim, unlike Oblivion. Ugly models? Really? I think the game looks great except for that typical Bethesda pop-in shit in the distance, which I guess is unavoidable in such a game.

We should definitely attack Skyrim for its silly simplified dungeons and mechanics, but attacking it on world design and graphics and such is all subjective and probably not at all relevant.
 

imweasel

Guest
Eh... it's simplified but I think that helps its sales, whether you and I find that annoying or not. I think the atmosphere was important, and I think they did a great job on atmosphere and general world design in Skyrim, unlike Oblivion. Ugly models? Really? I think the game looks great except for that typical Bethesda pop-in shit in the distance, which I guess is unavoidable in such a game.

We should definitely attack Skyrim for its silly simplified dungeons and mechanics, but attacking it on world design and graphics and such is all subjective and probably not at all relevant.
The world design is very shallow. I am talking about the repetitive quest design, absent reactivity, forgettable NPCs and lore, uninteresting locations, copy + paste "points of interest", etc. That is certainly relevant.

Graphics are indeed not important as you say, but the models and textures of NPCs in Skyrim sure are pretty crappy (good thing that modders fixed it)
 
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imweasel

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A Bethesda fag is bound to get butthurt on the Codex. You should know that.

Now off with you to Bethesda's forums.

Genius, pure genius. If only we had more great minds like yours around here, we'd finally have some of that fabled intelligent discussion.
I doubt an intelligent discussion is possible with a guy who likes to stick rats up his anus (according to your profile). Especially not a butthurt one.
 

DalekFlay

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The world design is very shallow. I am talking about the repetitive quest design, absent reactivity, forgettable NPCs and lore, uninteresting locations, copy + paste "points of interest", etc. That is certainly relevant.

Graphics are indeed not important as you say, but the models and textures of NPCs in Skyrim sure are pretty crappy (good thing that modders fixed it)

Well I don't agree. With the "HD texture pack" I think the game looks ace, and I think the world is well built. Properly moody and it feels cold all the time, which it should. Cities feel properly Nordish and different from one another for the most part. I enjoyed those aspects of the game.
 

Lyric Suite

Converting to Islam
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This is Skyrim in a nutshell:
Shit inventory system, shit writing, shit quest design, shit rpg rules and mechanics, shitty completely linear dungeons and caves, shitty broken economy, shit voice acting, shitty unreactive and empty world, shitty god awful UI design, absolutely unchallenging (=shit), shitty and ugly 3D models, shitty animations, shitty and extensive level scaling and even more shit, shit, shit, shit, shit, shit SHIT. It is just a bunch of digitized shit, that is it.

The above + open world = 20 million sold copies. +M

The secret to TES's success is the open world, not that fucking terrible game designing retard Todd Howard. People just don't really seem to care that they are playing a shit game as long as it is open world.

Pretty much. Now, please Warhorse, don't fuck it up. Kill this bitch of a company for good.
 

imweasel

Guest
Well I don't agree. With the "HD texture pack" I think the game looks ace, and I think the world is well built. Properly moody and it feels cold all the time, which it should. Cities feel properly Nordish and different from one another for the most part. I enjoyed those aspects of the game.
The hiking simulator eye candy stuff was done rather well and is the best part of the game. The snowy mountains and stuff were interesting, the world really felt like the tundra. One of the cities was also nicely designed (don't remember what it was called, it was all the way to the west of the map) but the strong lack of good content, story and lore made even this location uninteresting.

As you can see I am not talking about the actual design of the world, i.e. the mountains, the forrests, the cities, etc. but how Bethesda decided to fill up their creation with content and bring it to life. They completely failed on this part. The lack of good content resulted in a pretty (well, not by today's standards anymore at least) but boring and unreactive world. Obsidian, for example, did a great job on New Vegas. Their wasteland really felt alive and I was totally immersed in that world.
 

Lyric Suite

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Well I don't agree. With the "HD texture pack" I think the game looks ace, and I think the world is well built.

Even with the all the "HD" crap (thanks, modders!), the game still looks like shit, and that is precisely because the design of the world is so idioc. Those texture upgrades look good in screen shots, but once you see the game in action it still looks terrible. Detail != design or artistic cohesion. Its like giving a face lift to a turd.
 
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Lyric Suite

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Fear not, for i got more! Modders themselves are shit at art. Uber detail doesn't automatically make for aushum artistic direction. A landscape may be neutral enough not to notice this, but the problem jumps in your face when you see those modded body/face (where every inhabitant of Skyrim looks like a super model) or armor designs.
 

DalekFlay

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Even with the all the "HD" crap (thanks, modders!), the game still looks like shit, and that is precisely because the design of the world is so idioc. Those texture upgrades look good in screen shots, but once you see the game in action it still looks terrible. Detail != design or artistic cohesion. Its like giving a face lift to a turd.

You're missing my point. I think the design was well done. Unlike Oblivious.
 

Lyric Suite

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No, it wasn't. Just like with Oblivion? Better, maybe. But well done? I don't think so.
 

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