Clockwork Knight
Arcane
Morrowind, Oblivion and Skyrim to Daggerfall: "Hey, I saw you had some potholes so I filled them with SHIT."
Yes, it smells like shit. But its full, rich flavor is not seen anywhere else.
Morrowind, Oblivion and Skyrim to Daggerfall: "Hey, I saw you had some potholes so I filled them with SHIT."
As the follow-up to the 2002 Role-Playing Game of the Year, The Elder Scrolls III: Morrowind®, and the2006 Game of the Year, The Elder Scrolls IV: Oblivion®, Skyrim earned hundreds of ‘Game of the Year’ awards and has sold over 20 million copies.
As the follow-up to the 2002 Role-Playing Game of the Year, The Elder Scrolls III: Morrowind®, and the2006 Game of the Year, The Elder Scrolls IV: Oblivion®, Skyrim earned hundreds of ‘Game of the Year’ awards and has sold over 20 million copies.
A Bethesda fag is bound to get butthurt on the Codex. You should know that.Excellent analysis, my negroid. Were you inspired by Prof. Hiver's thesis on shitslurpers?
OOO improves the main game quite a lot, but it also suffers from terrible HP bloat and constantly uses gimmicks like completely ridiculous damage reflection, regeneration and sky-high resistances when it comes to tougher enemies. It doesn't completely remove level scaling either, it just broadens the scale a bit so you don't always meet enemies that are exactly your level. Even with all the improvements it's just nowhere near enough of making Oblivion tolerable. To me Requiem seems like a much more complete and thoughtful overhaul when it comes to improving the most crucial gameplay mechanics.
A Bethesda fag is bound to get butthurt on the Codex. You should know that.
Now off with you to Bethesda's forums.
This is Skyrim in a nutshell:
Shit inventory system, shit writing, shit quest design, shit rpg rules and mechanics, shitty completely linear dungeons and caves, shitty broken economy, shit voice acting, shitty unreactive and empty world, shitty god awful UI design, absolutely unchallenging (=shit), shitty and ugly 3D models, shitty animations, shitty and extensive level scaling and even more shit, shit, shit, shit, shit, shit SHIT. It is just a bunch of digitized shit, that is it.
The above + open world = 20 million sold copies.
The secret to TES's success is the open world, not that fucking terrible game designing retard Todd Howard. People just don't really seem to care that they are playing a shit game as long as it is open world.
The world design is very shallow. I am talking about the repetitive quest design, absent reactivity, forgettable NPCs and lore, uninteresting locations, copy + paste "points of interest", etc. That is certainly relevant.Eh... it's simplified but I think that helps its sales, whether you and I find that annoying or not. I think the atmosphere was important, and I think they did a great job on atmosphere and general world design in Skyrim, unlike Oblivion. Ugly models? Really? I think the game looks great except for that typical Bethesda pop-in shit in the distance, which I guess is unavoidable in such a game.
We should definitely attack Skyrim for its silly simplified dungeons and mechanics, but attacking it on world design and graphics and such is all subjective and probably not at all relevant.
I doubt an intelligent discussion is possible with a guy who likes to stick rats up his anus (according to your profile). Especially not a butthurt one.A Bethesda fag is bound to get butthurt on the Codex. You should know that.
Now off with you to Bethesda's forums.
Genius, pure genius. If only we had more great minds like yours around here, we'd finally have some of that fabled intelligent discussion.
The world design is very shallow. I am talking about the repetitive quest design, absent reactivity, forgettable NPCs and lore, uninteresting locations, copy + paste "points of interest", etc. That is certainly relevant.
Graphics are indeed not important as you say, but the models and textures of NPCs in Skyrim sure are pretty crappy (good thing that modders fixed it)
This is Skyrim in a nutshell:
Shit inventory system, shit writing, shit quest design, shit rpg rules and mechanics, shitty completely linear dungeons and caves, shitty broken economy, shit voice acting, shitty unreactive and empty world, shitty god awful UI design, absolutely unchallenging (=shit), shitty and ugly 3D models, shitty animations, shitty and extensive level scaling and even more shit, shit, shit, shit, shit, shit SHIT. It is just a bunch of digitized shit, that is it.
The above + open world = 20 million sold copies.
The secret to TES's success is the open world, not that fucking terrible game designing retard Todd Howard. People just don't really seem to care that they are playing a shit game as long as it is open world.
The hiking simulator eye candy stuff was done rather well and is the best part of the game. The snowy mountains and stuff were interesting, the world really felt like the tundra. One of the cities was also nicely designed (don't remember what it was called, it was all the way to the west of the map) but the strong lack of good content, story and lore made even this location uninteresting.Well I don't agree. With the "HD texture pack" I think the game looks ace, and I think the world is well built. Properly moody and it feels cold all the time, which it should. Cities feel properly Nordish and different from one another for the most part. I enjoyed those aspects of the game.
Well I don't agree. With the "HD texture pack" I think the game looks ace, and I think the world is well built.
Even with the all the "HD" crap (thanks, modders!), the game still looks like shit, and that is precisely because the design of the world is so idioc. Those texture upgrades look good in screen shots, but once you see the game in action it still looks terrible. Detail != design or artistic cohesion. Its like giving a face lift to a turd.