No, it doesn't look fun for more than 30 minutes because it has to be uncomfortable as fuck, you get really tired waving your hands around and running and I'm sure it's not responsive as a mouse and keyboard thus frustrating.
I'd like to try it out but there's no way this goes mainstream.
I can imagine how my knees and ankles feel after 9 hours of sneaking and sniping...If I could get the videogame perceptual timewarp effect where "it turns out I have been playing this 4X for 9 hours somehow... huh" but was in fact doing light exercise the whole time I'd be pretty down for that.
Hines countered my assertion that Skyrim was the most important RPG for the company by saying that, in fact, “the most influential or game-changing Elder Scrolls game was Morrowind.”
“That was the first one that we did that was not just on PC. We did it on Xbox, and it opened up that kind of a game to a console audience, and at the time people said to us ‘That is never going to fly. Console gamers will not get a game like this, it’s too complex, blah blah blah.’ But it did awesome. It sold and sold and sold for years and years and years.”
“I think the success of that was really a big watershed moment for us as a company when we realised like, gamers are gamers, and people like fun stuff regardless of what platform they play. And that was where we felt like we really started to grow our audience out of just PC only to a much wide, broader audience that made games like Oblivion, and Fallout 3, and everything we’ve done since then a real possibility. It helped Bethesda go from being one internal studio and a dozen external ones to all these internal studios that are doing different things but that share a kind of common design philosophy.”
http://games.on.net/2014/05/why-was-skyrim-so-successful-bethesdas-pete-hines-shares-his-thoughts/
Hines countered my assertion that Skyrim was the most important RPG for the company by saying that, in fact, “the most influential or game-changing Elder Scrolls game was Morrowind.”
“That was the first one that we did that was not just on PC. We did it on Xbox, and it opened up that kind of a game to a console audience, and at the time people said to us ‘That is never going to fly. Console gamers will not get a game like this, it’s too complex, blah blah blah.’ But it did awesome. It sold and sold and sold for years and years and years. So we decided to listen to those who said that console gamers don't like complex games, and did our very best to make Oblivion as simple and streamlined as we could without abandoning the basic format.”
Dragons only take 30 seconds to kill once you level up a bit though.Counterpoint: randomly spawning dragons.
There are people who enjoyed Oblivion (I like to believe they are sane people, cause it's fully modded), doesn't really enjoy Morrowind... nor Skyrim
Just an observation
Playing Skyrim with Live Another Life and Deadly Dragons completely changed my experience of the dragons as I never even start the main quest until I've already completed Dawnguard. To me, dragons become challenging opponents that I rarely face, rather than the big boring cliff racers they are in vanilla. Then, when I finally get around to starting the main quest it's like "crap, dragons are everywhere!". It actually feels more like the apocalyptic event the main quest paints it to be, rather than having to deal with the insanely disappointing feeling of dropping a dragon at level 1 and then scratching our head at why everyone is so upset about the invasion of these over-sized pigeon-lizards for the rest of the game.Dragons only take 30 seconds to kill once you level up a bit though.Counterpoint: randomly spawning dragons.
In the middle of the second mission you're contacted by a MAJESTIC SECRET MAGE ORDER LONG PRESUMED DEAD BUT REALLY OPERATING IN THE SHADOWS WIELDING MORE POWER THAN ANY IMAGINE, AND THEY WANT YOU!!!
EPIC!!!