So Skyrim is worse because it doesn't completely segregate main plot and gameplay?
So Skyrim is worse because it doesn't completely segregate main plot and gameplay?
What? How would you segregate the game play from the main plot? I'm not sure what you're talking about.
Skyrim weaves together the main plot and everything else a little too much. Like say, how you can open a book and start a quest to put together an artifact but it turns out one piece you need is in a dungeon that you can only get into by joining a guild. That's terrible design.
So Skyrim is worse because it doesn't completely segregate main plot and gameplay?
What? How would you segregate the game play from the main plot? I'm not sure what you're talking about.
Skyrim weaves together the main plot and everything else a little too much. Like say, how you can open a book and start a quest to put together an artifact but it turns out one piece you need is in a dungeon that you can only get into by joining a guild. That's terrible design.
The terrible design is that any schmuck can be a member of the Mages Guild regardless of magical ability.
Now it is unlucky from the player's perspective that it requires someone in the Mage's Guild to complete the quest but there's no problem unless you're working under the assumption that the player should be able to access all of a game's content in a single playthrough and succeed at everything whether or not it makes sense from a lore or gameworld perspective.
The artifact quest is not plot essential, it's one of those "side plot that fleshes out the world and give you an excuse to kill zombies" type quests. So, I see no reason why you need it to be obtainable regardless of the kind of character you make, even if it's not "fair" as long as the reason(s) given are internally consistent within the universe. Which they more or less are.
It may be annoying for the player but there's no harm done IMO. Well, to your quest log maybe.
Sword and shield gameplay is p. fun with the shield perks.
You can go to the hermit directly to get the Elder Scroll quest and completely avoid the College, IIRCSo Skyrim is worse because it doesn't completely segregate main plot and gameplay?
What? How would you segregate the game play from the main plot? I'm not sure what you're talking about.
Skyrim weaves together the main plot and everything else a little too much. Like say, how you can open a book and start a quest to put together an artifact but it turns out one piece you need is in a dungeon that you can only get into by joining a guild. That's terrible design.
The terrible design is that any schmuck can be a member of the Mages Guild regardless of magical ability.
Now it is unlucky from the player's perspective that it requires someone in the Mage's Guild to complete the quest but there's no problem unless you're working under the assumption that the player should be able to access all of a game's content in a single playthrough and succeed at everything whether or not it makes sense from a lore or gameworld perspective.
The artifact quest is not plot essential, it's one of those "side plot that fleshes out the world and give you an excuse to kill zombies" type quests. So, I see no reason why you need it to be obtainable regardless of the kind of character you make, even if it's not "fair" as long as the reason(s) given are internally consistent within the universe. Which they more or less are.
It may be annoying for the player but there's no harm done IMO. Well, to your quest log maybe.
Wrong I had to agree to Join the Magic guild to get access to College Library which was needed in Fucking main quest.
I think Rogue character could just pickpocket the damn key but this is fucking lazy design. Adding line using bribery and/or Legion/Stormcloak rank is too much to ask Beth?
Why would the mages give a fuck about legion/stormcloak faggots anyway
I'm talking about oblivion where demonic hordes invaded to end the world but you could take your time doing sidequests and guild quests all over the place with no ill consequences.What? How would you segregate the game play from the main plot? I'm not sure what you're talking about.
[Perception] You haven't played Oblivion.I finally went around trying skyrim. Sadly I paid for it, something I will regret all my life.
This is the most boring and shallow game I've ever played, even in Modern Warfare there is a sense of style and design as generic it may be. This just feels like a template, like the default models that come with an engine to test things out, its compeltelly lacking on any kind of personality.
I'm talking about oblivion where demonic hordes invaded to end the world but you could take your time doing sidequests and guild quests all over the place with no ill consequences.What? How would you segregate the game play from the main plot? I'm not sure what you're talking about.
I'm talking about oblivion where a demonic horde completely demolished a guarded, walled city only to be taken out almost single-handedly by possibly a level one n00b.
It's not limited to the MQ either. I'm talking about Oblivion where Thogg Smash, the mentally impaired barbarian could become an archmage without ever casting a spell.
Now it is unlucky from the player's perspective that it requires someone in the Mage's Guild to complete the quest but there's no problem unless you're working under the assumption that the player should be able to access all of a game's content in a single playthrough and succeed at everything whether or not it makes sense from a lore or gameworld perspective.
Now it is unlucky from the player's perspective that it requires someone in the Mage's Guild to complete the quest but there's no problem unless you're working under the assumption that the player should be able to access all of a game's content in a single playthrough and succeed at everything whether or not it makes sense from a lore or gameworld perspective.
...but you see, Skryim gives me the impression that it wants the player to do everything with one character.
Why can't I steal the key to access that dungeon, or just pick the lock? Why can't I buy my way inside, or talk my way in, or coerce my way in, or fight my way in?
Or why don't they just let me do the quest that involves that dungeon only in a different context?
If you are a warrior-type say then the mages agree to let you go on the expedition as extra protection. If you're a rogue-ish type then you are along to help bypass traps and other obstacles.
So you do the quest and afterwards the mages say, "Thanks for the help, but this is a College matter from here onward so you are dismissed."
The artifact quest isn't essential, but I loathe having my quest journal filled to the brim with quests I have no means or no desire to complete. At least let me cancel the quests.
...but you see, Skryim gives me the impression that it wants the player to do everything with one character.
Now it is unlucky from the player's perspective that it requires someone in the Mage's Guild to complete the quest but there's no problem unless you're working under the assumption that the player should be able to access all of a game's content in a single playthrough and succeed at everything whether or not it makes sense from a lore or gameworld perspective.
...but you see, Skryim gives me the impression that it wants the player to do everything with one character.
Why can't I steal the key to access that dungeon, or just pick the lock? Why can't I buy my way inside, or talk my way in, or coerce my way in, or fight my way in?
Or why don't they just let me do the quest that involves that dungeon only in a different context?
If you are a warrior-type say then the mages agree to let you go on the expedition as extra protection. If you're a rogue-ish type then you are along to help bypass traps and other obstacles.
So you do the quest and afterwards the mages say, "Thanks for the help, but this is a College matter from here onward so you are dismissed."
The artifact quest isn't essential, but I loathe having my quest journal filled to the brim with quests I have no means or no desire to complete. At least let me cancel the quests.
In Morrowind, 100 Luck practically made your character impossible to hit.Has anybody ever played a 100 Luck character in previous Elder Scrolls games?
Was it easy to find good quality equipment with that statistic, or was there only a marginal benefit from having maximum Luck?
I think it only affected loot in Daggerfall.
Sounds really interesting. Something like that + mod forFinally a interesting mod is released for Skyrim http://skyrim.nexusmods.com/downloads/file.php?id=9857
Finally a interesting mod is released for Skyrim http://skyrim.nexusmods.com/downloads/file.php?id=9857
The option is already there in the game.also, i hope some add an option to wipe out the Dark brotherhood