potatojohn
Arcane
- Joined
- Jan 2, 2012
- Messages
- 2,646
You can't do that once you join them though.
There are like a billion similar plot holes in the game. For example, what's the deal with all the DB assassins that keep trying to kill you until you join them? You can't ask anyone about them and no one ever mentions them. In the DB questline it is also pretty clearly implied that the Dark Brotherhood has a certain code of honor about finishing their jobs even if they fail them at first, but they still gladly accept the PC into their ranks even though they should be trying to murder her. I can't understand how the hell Bethesda could let something like that go unnoticed. Most of the time it seems like they just didn't give a shit.I am not one for obsessing over realism, but the fact that Gaius Maro knew the password to Brotherhood Sanctuary but never made a move on them - it's just a very unconvincing way of adding multiple options in a game.
Most of the time it seems like they just didn't give a shit.I am not one for obsessing over realism, but the fact that Gaius Maro knew the password to Brotherhood Sanctuary but never made a move on them - it's just a very unconvincing way of adding multiple options in a game.
If you are stealing things carelessly, people send hired thugs against you. And if you are really reckless with people's property or ruthlessly killing innocent folk, they send assassins against you.There are like a billion similar plot holes in the game. For example, what's the deal with all the DB assassins that keep trying to kill you until you join them? You can't ask anyone about them and no one ever mentions them. In the DB questline it is also pretty clearly implied that the Dark Brotherhood has a certain code of honor about finishing their jobs even if they fail them at first, but they still gladly accept the PC into their ranks even though they should be trying to murder her. I can't understand how the hell Bethesda could let something like that go unnoticed. Most of the time it seems like they just didn't give a shit.I am not one for obsessing over realism, but the fact that Gaius Maro knew the password to Brotherhood Sanctuary but never made a move on them - it's just a very unconvincing way of adding multiple options in a game.
Hey guys, a Daggerfall question.
In a quest where I was supposed to find some person, my character can't enter the building where he is supposed to be. Actually, he tried B&E first, guards came, then he ran away, and came back a day later. Door is fully barred. Can't enter. It doesn't even say it is locked. It's just no longer regarded as a door. Clicking the door does nothing.
Anyone ever had this problem?
Yeah there are few cases, but try reloadin before accepting the quest and redoing it again or try open lock spell. Tbh I didnt run into this problem often then again I was playing Andyfall version.Hey guys, a Daggerfall question.
In a quest where I was supposed to find some person, my character can't enter the building where he is supposed to be. Actually, he tried B&E first, guards came, then he ran away, and came back a day later. Door is fully barred. Can't enter. It doesn't even say it is locked. It's just no longer regarded as a door. Clicking the door does nothing.
Anyone ever had this problem?
Choice and consequence. For a game that offers a myriad will-you/won’t-you of the former, it is surprisingly light on the latter. NPCs hardly register your actions, no matter how disruptive they are. As an initiate in The Companions, a group of warriors in Whiterun, I was caught looting their main hall. They simply asked me to stop, despite their previous insistence on honor and fealty. Upon becoming Harbinger (leader) of the group, I still had to take flak from members asking aloud why the previous leader allowed me to enter and what he saw in me. Shopkeepers threaten to sic the Dark Brotherhood (Skyrim’s Assassin’s Guild) on me should they catch me stealing from them, even though I lead that group as well. Ulfric Stormcloak, leader of the rebellion in the Civil War questline and Nord supremacist, will still gladly appoint the player to be his right-hand man even as an Altmer, the very same race Ulfric believes to be behind the oppression of his Nordic people. A cabal of dragon hunters takes you as their ultimate champion after countless centuries of toil and sacrifice, but should you align yourself with a reformed dragon rather than kill him as they demand, their wrath manifests itself in a glorified “son I am disappoint”. A potent quest reward item can be made significantly more powerful by allowing it to consume human souls instead of non-sentient ones, but no harm or loss of standing befalls the player for choosing the decidedly more evil option. Towns can be overrun and emperors can be killed or deposed, but somehow these otherwise gameplay-changing events are almost entirely cosmetic. Once you pass the character creation screen, you’re no longer playing an impossibly huge open-world game. You’re playing the most engrossing and well-disguised rail shooter ever devised.
Without consequence, the game world becomes static, and a rigid game world destroys any sense of immersion. Very rarely in Skyrim do you see the results of your actions manifest themselves in any significant way, which begs the question : why was I given a choice in the first place? Am I really free to do whatever I want, to plunder and loot and screw over as I see fit, if in the end nothing really changes? Once you begin questioning the decision-making of game developers, you’ve become acutely aware of their existence, and Skyrim’s spell is broken.