Chaotic_Heretic
Arcane
why is agentorange so butthurt rating almost every post in this thread shit?
Everyone should play Enderal, though... what a great game. Making the best out of what Skyrim scripting can do. Sure, the combat is still left click spam until everything is dead without strategy, but the world is just so much more interesting.
And yes, the Skyrim level scaling IS less retarded than the Oblivion one, but that isn't exactly saying much.
And that fight could come much later, if you don't follow the main quest right off the bat. My first playthrough I was probably 10+ hours in when I did that. On harder modes it's a challenging fight at low levels too, relatively.
why is agentorange so butthurt rating almost every post in this thread shit?
Fleshmob.why is agentorange so butthurt rating almost every post in this thread shit?
what they call it, flashmob?
Oblivion has OOO, which kills level scaling. There is nothing like that for Skyrim. Requiem doesn't kill level scaling.You know what?
As long as we understand the OP's statement similarly to "this tumor is pretty benign" I actually agree.
It's definitely something you can live with, unlike, say, Oblivion's.
It's also something you'd rather not have at all.
It's like intelligent design, but the opposite way around.Fluent's posts are engineered for maximum cringe and downvote.
I remember OOO using all sorts of bullshit mechanics, though, like humongous HP bloat, insane damage reflection and health regen on the tougher enemies.Oblivion has OOO, which kills level scaling. There is nothing like that for Skyrim. Requiem doesn't kill level scaling.
Placing a cherry on top of a turd doesn't transform it into delicious cake, quality of cherry (or lack of thereof) notwithstanding.Oblivion has OOO, which kills level scaling.You know what?
As long as we understand the OP's statement similarly to "this tumor is pretty benign" I actually agree.
It's definitely something you can live with, unlike, say, Oblivion's.
It's also something you'd rather not have at all.
U wot m8?There is nothing like that for Skyrim. Requiem doesn't kill level scaling.
Requiem said:
I could only see it working with a set plot heavy boss battle that is expected to be tough and the scaling it done to make sure the player can't out level the encounter and stomp over it, but that's not how it's ever used that I can think of.
The harder difficulty sliders just bloat the fuck out of the AI HP, the fights themselves are not challenging, they are just damn tedious.
I'm eagerly awaiting Fluent's next couple of threads...
"Oblivion was more incline than we realized!"
and
"Fallout 3 - Third time's the charm!".
You could indeed make a case for this kind of scaling, but I would argue that this is a band-aid solution that doesn't really touch underlying issues with advancement or combat systems. Still it is probably the only case where your standard level scaling (as in not something that refers to actual in-universe power adjustment) could be a legitimate solution.I could only see it working with a set plot heavy boss battle that is expected to be tough and the scaling it done to make sure the player can't out level the encounter and stomp over it, but that's not how it's ever used that I can think of.
Your loss Shackleton . ESO is a damn fine game, damn fine.
ESO is a pretty game, and there is a lot of good voice acting, but you can go a long time without finding any story worth giving a shit about. And that’s after they overhauled the early stories. It’s actually weird as hell that FF14 is the MMO with the best story these days.Your loss Shackleton . ESO is a damn fine game, damn fine.
Morrowind has scaling. It's about the same as Skyrim, if not moreso even. Give Skyrim a shot, it's great and much better than the memes would have you believe.
Sounds like the level scaling is "good" because you don't notice it? What if, now hear me out, they didn't even include level scaling to begin with?