Anyway. Since things are slow at work atm, I'm going to descend from my Mt. Olympus and dispense sage advice and arcane secrets of LoL.
Heed my teachings and they may well increase your GRUNKERs.
Ever tried to flash over a wall and ended up flashing into it instead because you weren't quite close enough? Of course you have. Everyone does this. Even the pros do it occasionally in tournament games.
Now, those of us who played on ye olde test realm may remember some of our old omg-warp-everywhere games with riot peepz back when they changed the pathing algorithms (way before S1). The following is applicable to most targetted jumps/blinks - so not stuff like riven's broken wings, nidalees pounce and shens shadow dash. But it will work for the flash summoner spell, kassadins riftwalk, ezfails arcane shift etc.
If you try to blink into terrain, the game will deposit you at the nearest available edge, assuming the location you targetted was in range of your blink at the time of targetting. This means that, so long as your flash range covers at least half the thickness of the wall you're trying to flash past, you can flash inside the wall and be deposited on the other side - so long as your cursor is BOTH inside flash range and more than halfway through the wall when you click.
If OTOH you click on the other side of the wall and haven't got the range to make the entire distance (cursor outside of flash range and you smartcast or click outside range), your flash/blink will take you only as far as the closest edge of the wall you're trying to flash past. AKA Failflash.
You can further exploit this knowledge to flash further than the shown range of flash. So long as your max range extends halfway past the wall you're trying to cross - so long as you're targetting somewhere INSIDE the wall terrain - you can flash past it.
So in closing -- blink INSIDE terrain, not past it. It'll extend your max range and reduce the risk of failflashes.
The more you know.
Heed my teachings and they may well increase your GRUNKERs.
Ever tried to flash over a wall and ended up flashing into it instead because you weren't quite close enough? Of course you have. Everyone does this. Even the pros do it occasionally in tournament games.
Now, those of us who played on ye olde test realm may remember some of our old omg-warp-everywhere games with riot peepz back when they changed the pathing algorithms (way before S1). The following is applicable to most targetted jumps/blinks - so not stuff like riven's broken wings, nidalees pounce and shens shadow dash. But it will work for the flash summoner spell, kassadins riftwalk, ezfails arcane shift etc.
If you try to blink into terrain, the game will deposit you at the nearest available edge, assuming the location you targetted was in range of your blink at the time of targetting. This means that, so long as your flash range covers at least half the thickness of the wall you're trying to flash past, you can flash inside the wall and be deposited on the other side - so long as your cursor is BOTH inside flash range and more than halfway through the wall when you click.
If OTOH you click on the other side of the wall and haven't got the range to make the entire distance (cursor outside of flash range and you smartcast or click outside range), your flash/blink will take you only as far as the closest edge of the wall you're trying to flash past. AKA Failflash.
You can further exploit this knowledge to flash further than the shown range of flash. So long as your max range extends halfway past the wall you're trying to cross - so long as you're targetting somewhere INSIDE the wall terrain - you can flash past it.
So in closing -- blink INSIDE terrain, not past it. It'll extend your max range and reduce the risk of failflashes.
The more you know.