Surf Solar
cannot into womynz
- Joined
- Jan 8, 2011
- Messages
- 8,837
I usually abandon it after I finished the expansion and arrive in the city. I can't stand Baldurs Gate (the city proper) for some reason.
A personal question, if you don't mind:p sure you could cut down the size of The Elder Turds: Moronwind by 90% without actually losing any content
BG ended up with some unholy hybrid of abstract travel map with points of interest and full world representation - abstract travel map with evenly sampled world representation resulting in evenly spaced points of interest that aren't, but you still have to trudge through them.
The worst of both worlds - from full world representation you lose full world representation and element of exploration, from abstract map you lose focus, reduction of tedium and good bang/buck quotient.
My personal bet is Nashkel mines.Inb4 abandoned at BeregostAll this thread and the stupid people trying to argue with DraQ over BG did was making me reinstall the game and marvel at the gameplay. Thanks, I guess?
Sounds like my abandoned first playthrough with BG1 (which was also my first contact with games with D&D system).My personal bet is Nashkel mines.
How the fuck did you become a staff member if you can't even read?
BG ended up with some unholy hybrid of abstract travel map with points of interest and full world representation - abstract travel map with evenly sampled world representation resulting in evenly spaced points of interest that aren't, but you still have to trudge through them.
The worst of both worlds - from full world representation you lose full world representation and element of exploration, from abstract map you lose focus, reduction of tedium and good bang/buck quotient.
Silly me, I thought Codex had higher standards than that.For starters, being able to read is apparently not a prerequisite for being on staff, I presume.
Ah, so it's merely lack of reading comprehension.You should have been able to infer that yourself. Secondly, the part you've quoted sounds to me like retarded gibberish, sorry to say that. (language problem?) I usually ignore such drivel.
Your continued "you cannot read" shtick is pretty witty. Pretty sure it gained you a few new fans. Thumbs up for originality.Silly me, I thought Codex had higher standards than that.
No. I tend to skip over your walls of text not because I'm incapable to comprehend, although your miniscule grasp of the english language can make it hard sometimes, I skip over them because I know reading it isn't worth my time. You see, I'm 38 y o, tend to be quite busy and just don't have the time to go over every piece of bullshit you excrete into these forums. There are posters who have the habit to post walls of text which I will read, because I expect to read something insightful, but - no offense - you're not one of them.Ah, so it's merely lack of reading comprehension.
Good to know.
I said in response to your "omg look at these images - 60% of the map doesn't have content!!!111!" post, as if this matters in the slightest. For once, it's hypocritical, because your beloved Morrowind is even worse in that regard, and secondly I'll tell you what's the difference: in BG it takes me a few minutes to uncover the no-content area, whereas in an Elder Scrolls game I can spend dozens of hours on this crap. Great you find that "rewarding" though.p sure you could cut down the size of The Elder Turds: Moronwind by 90% without actually losing any content
That's some early onset dementia.You see, I'm 38 y o
I can appreciate different games for setting out to achieve - and achieving - different design goals, imagine that.For once, it's hypocritical, because your beloved Morrowind is even worse in that regard
I think I actually beat the Mulahey back then - he was difficult, but refreshing after drawn out maze of twisting corridors all alike filled by respawning kobolds.Sounds like my abandoned first playthrough with BG1 (which was also my first contact with games with D&D system).
Those mines... horror, horror. And then Murahey on last level that wipe out my party of meatbags...
Actually, I just got off about a 4 month stint of World of Warcraft. I have the Loremaster achieve and the World Explorer achieves.For the usual reason, I would imagine, usual around here anyways. Explorerfag content is being stripped from games these days (for various reasons). And a new generation of gamers is rising up who call choosing to traverse a winding 20' alleyway that branches off a linear corridor 'exploration'. But they get a chest at the end, so it's all good.
http://us.battle.net/wow/en/character/nazgrel/Dokarm/achievement#96
I don't have any more time for shitty exploration and bad writing. I've had about all the shitty exploration I can take. I want a real RPG now with C&C, character development, and a good story.
How's this for a 20' linear corridor: http://mapwow.com/
One bad aspect =! whole game is bad. Unless someone judge RPGs strictly from their quest design. (and i know some people here do so).inb4 excidium declares gold box games shit because of quest design
So BG no content areas were indeed crap, it's just that TES is even worse? I agree, but i don't see how it's a defense for BGI'll tell you what's the difference: in BG it takes me a few minutes to uncover the no-content area, whereas in an Elder Scrolls game I can spend dozens of hours on this crap.
So you don't contest the fact that BG1 had crap "exploration". Good to know.I said in response to your "omg look at these images - 60% of the map doesn't have content!!!111!" post, as if this matters in the slightest. For once, it's hypocritical, because your beloved Morrowind is even worse in that regard, and secondly I'll tell you what's the difference: in BG it takes me a few minutes to uncover the no-content area, whereas in an Elder Scrolls game I can spend dozens of hours on this crap. Great you find that "rewarding" though.
Sorry, that's trademarked by Jaesun."DUMBFAG TAG"
Draq is the one that has arguements about his stance
FFS, why don't you tards stop throwing the word "exploration" around and realize that people just like big games where they can wander around and do shit
Content is fun. Content is usually better than the lack of content. Which is why when I played BG2, left Athkatla and was deposited onto a world map UI instead of a huge green field with trees, rivers, and chirping birds, I was disappointed.
It's not rocket science.
I love both single-character first-person RPGs and multi-character isometric RPGs, which means I am the only objective authority on the matter.3) In light of the above, it is no less than completely understandable that people like VentilatorOfDoom decides it is a more proper course of action to take the piss out of DraQ due to his love for another empty game, Morrowind, than to invest time and effort into disproving DraQ's bullshit. See, Morrowind isn't actually shit (though it has its own problems), because it, like any fucking game in existance, is a game with empty space between it's unique and interesting discoveries. You know why I hate Morrowind? BECAUSE I FUCKING DETEST SINGLE-CHARACTER, FIRST PERSON RPGs. You why DraQ hates Baldur's Gate? BECAUSE HE FUCKING DETESTS MULTI-CHARACTER ISOMETRIC RPGs.
You are teh dumb. BG1 non-exploration sucks because it has too much empty space and too few encounters, and of those already too few encounters a good 90% are generic two-bit fedex quests or qirky pop-culture parodies. BG1 is not merely imperfect, it is downright primitive in most aspects that are crucial in an RPG.The fucking sense of discovery in any fucking situation with exploration comes from you covering empty space and then after a while finding something cool. Pacing ties into exploration in this way by making sure there's enough "empty" space between discoveries for you to be excited when you do discover something. Was BG pacing perfect here? No it fucking wasn't, but then, nobody has claimed that. DraQ's crusade in this topic has been toppling windmills in an asperger-induced frenzy against BG which is based on the fact that the game sucks because all it is, is, allegedly, empty maps. That is flat-out, fucking bullshit. BG does, at most, have a slight problem with pacing, and this is what Codex-logic blows into a discussion of EITHER IT IS SHIT BECAUSE OF EMPTY MAPS, OR IT IS FILLED TO THE BRIM WITH CONTENT AND A BEAUTIFUL SNOWFLAKE. Fortunately, for once, nobody has jumped to claim the latter - reinforcing the truth that DraQ's crusade is indeed directed against medieval Spanish windmills the size of Quixote's elephantine testicles.
You can't really compare a minor annoyance like Cliff Racers with numerous critical failures of BG1 to live up to RPG standards established by Black Isle, Troika, and even the game's own sequel.Like Infinitron says, this ain't fucking rocket science. People do not want to waste their fucking time replying in full seriousness to some internet-junkie who goes off on a subjective, thought-stream-pulled, multi-post rant* about how a problem with a '98-game's pacing makes it complete shit, especially not when the person who goes on that rant loves what is basically that game's first person pacing-equivalent except with the infinitely worse Cliff Racers.
And i believe BG is on the EMPTY side. Plus most of Glyphts points are spot on.Here's the bullet-point of my version:
1) You can't have exploration without places where your attempts at discovery yields no results, because otherwise it's just discovery, not search, and you can't have pacing if every step yields the same outcome. Only on the fucking Codex do you get people who blindside themselves to such a baffling extend that binary fucking idiocy like games being either EMPTY or FULL is the only legitimate stances to take in an argument.
The debate about "true exploration" was indeed crap-tastic. And in this whole thread i found myself agreeing and disagreeing with both sides. Also i never spoke about BG as a whole, just it's filler areas.I am frankly deeply fucking surprised you'd hop on that band-wagon. From the PoE-thread I kindda gathered you as a nuanced fellow who wouldn't jump on an obvious crap-tastic debate like this one. You're not one of the people I usually just block out because they aren't able to accept that designs aren't either SHIT or PERFECT and may actually be combinations of both depending on the context.
Then we agree2) Nobody has argued that BG exploration was perfect. Hell, no one has even argued that there wasn't too much empty space in Baldur's Gate (I just read the last seven pages because I got pissed off to aspie-levels by your statement).
This argument is indeed craptastic and i never jumped on that one.The entire fucking argument here is whether BG sucks because its exploration sucks, and the few level-headed entries simply claim that the problem is way, WAY the fuck smaller than DraQ makes it out to be.
Annd i disagree with him. I played BG2 before BG, and when i saw the World map in BG i was indeed "cool" But whan i traveled, i realized that it was half empty generic area after half empty generic area.Take this post by the tron a few pages back:
FFS, why don't you tards stop throwing the word "exploration" around and realize that people just like big games where they can wander around and do shit
Content is fun. Content is usually better than the lack of content. Which is why when I played BG2, left Athkatla and was deposited onto a world map UI instead of a huge green field with trees, rivers, and chirping birds, I was disappointed.
It's not rocket science.
As i said above, i never spoke about BG as a whole, just it's filler areas.The fucking sense of discovery in any fucking situation with exploration comes from you covering empty space and then after a while finding something cool. Pacing ties into exploration in this way by making sure there's enough "empty" space between discoveries for you to be excited when you do discover something. Was BG pacing perfect here? No it fucking wasn't, but then, nobody has claimed that. DraQ's crusade in this topic has been toppling windmills in an asperger-induced frenzy against BG which is based on the fact that the game sucks because all it is, is, allegedly, empty maps. That is flat-out, fucking bullshit. BG does, at most, have a problem with pacing, and this is what Codex-logic blows into a discussion of EITHER IT IS SHIT BECAUSE OF EMPTY MAPS, OR IT IS FILLED TO THE BRIM WITH CONTENT AND A BEAUTIFUL SNOWFLAKE. Fortunately, for once, nobody has jumped to claim the latter - reinforcing the truth that DraQ's crusade is indeed directed against medieval Spanish windmills the size of Quixote's elephantine testicles.
The reason i quoted you was because i was interested in your answer more than some other random poster, soDon't ask why I spent time doing this write-up anyway. Maybe it's because I love you Rake. No homo
Rake said:BG wilderness areas were good design.
Rake said:BG wilderness areas were good design.
New sig for me?
BG exploration was perfect
You can't really compare a minor annoyance like Cliff Racers with numerous critical failures of BG1 to live up to RPG standards established by Black Isle, Troika, and even the game's own sequel.
It's just a pterosaur with an annoying sound that attacks you sometimes. There's a literally 4 kb mod out there that corrects animal behavior, making them non-aggressive unless they are diseased/attacked first. Cliffracers will never bother you again.To me the Cliff Racers were one of many critical failures in Morrowind
Lol that's the fun part. For one thing, all these things, though out-of-balance, are purely optional. It's not Oblivion where balance is broken no matter what you do. Second, this power abuse actually requires a bit of thought and effort put into it. You gotta figure out which effects are worth putting in a potion, level your alchemy skill, find the right ingredients, find high quality alchemic apparati, get a potion that raises your intelligence, and finally start brewing... writing all this made me want to start playing the game again.all kinds of possible abuse (stealing, enchanting, alchemy, unlimited potions in combat)
So?In my first game I gained high skills in Athletics, Swords and Blocking just from fending off thousands of Cliff Racers. I was lvl 20 in short time, at which point the game was no challenge, even if I refrained from any of the above mentioned abuse.
Que? Brilliant story and setting in BG1? What... what about the setting did you like, its complete and total facelessness? And the story, while certainly not as cliched and awful as Biowhore's later games, wasn't anything special either. Morrowind had a much better story that both Baldur's Gates combined.Morrowind is like an Idiot Savant of CRPGs - it's does some things brilliantly (like setting and story), but other things are downright retarded. You have to handicap your own character and/or mod it in order to get any challenge out of it. And without challenge, where is the reward?
Yeah, because in Baldur's Gate the world is totally dynamic and NPCs do all sorts of stuff that doesn't revolve around you. See, you're already applying much higher standards to Morrowind than BG, because it immerses you into the world and has you expecting a much greater degree of realism.Vanilla Baldur's Gate is a much more well rounded game, IMO. It's doesn't really do anything brilliant, but neither does it have any critical failures (closest is the lack of monsters' call for helps).
If you think theeexploration and the setting is bland and boring, that's a valid opinion, but in the end it's just a matter of taste.
Lol that's the fun part. For one thing, all these things, though out-of-balance, are purely optional.
It's not Oblivion where balance is broken no matter what you do
Que? Brilliant story and setting in BG1? What... what about the setting did you like, its complete and total facelessness? And the story, while certainly not as cliched and awful as Biowhore's later games, wasn't anything special either. Morrowind had a much better story that both Baldur's Gates combined.
Yeah, because in Baldur's Gate the world is totally dynamic and NPCs do all sorts of stuff that doesn't revolve around you. See, you're already applying much higher standards to Morrowind than BG, because it immerses you into the world and has you expecting a much greater degree of realism.