Excidium
P. banal
Sounds incredibly retarded to have a fucking cone. Again, poor implementation.
By DraQ and company standards, Daggerfall has no exploration. Remember all those giant dungeons you could explore? Nope. Doesn't count because you can't see far ahead of you. You know how you can technically walk from one end of the country to the other and find everything in between? Nope. Again, too much fog, can't see.His point, I think, is that exploration requires you to notice (or think you notice) a point of interest, and then head for it. If you're simply zigzagging across a map until you find the proverbial gnoll stronghold, then you're not exploring, because there's no agency involved, just randomly stumbling upon things.
Explore fags need to hike outside more often. Basement dwelling has clearly grown a massive unfulfilled desire to see objects on a horizon and walk toward them and now we have to put up with dozens of pages of BS because of it.
By DraQ and company standards, Daggerfall has no exploration. Remember all those giant dungeons you could explore? Nope. Doesn't count because you can't see far ahead of you. You know how you can technically walk from one end of the country to the other and find everything in between? Nope. Again, too much fog, can't see.
Explore fags need to hike outside more often. Basement dwelling has clearly grown a massive unfulfilled desire to see objects on a horizon and walk toward them and now we have to put up with dozens of pages of BS because of it.
Good. I take your word for that (until I make a BG2 playthrough, at least), and certainly won't mind having exploration facilitated by non-spatial search if spatial search mechanics is simply not up to task.Yes, all of that is true. I'd add only that BG2 had more actual exploration in it where you had to make a conscious effort to actually find stuff. There were secret locations with enemies, quests and rewards you could not find/unlock just by walking around and removing fog of war. All of these you could easily miss on you first playthrough (albeit it wasn't particularly concealed either).
It's not me who doesn't understand the term "scaled down", it's you.What about the 50 or so people living in each of the largest cities in Skyrim? Not to mention that Skyrim doesn't even have large cities comparable to Baldur's Gate or Amn.
Read the lore. The ravages of civil war have reduced Skyrim's population to less than ten thousand, about half of whom are outlaws. The cities, farms and dungeons can easily accomodate that number.
Here you go:i wish there was a anti-brofist for that 'lore'
Joined:
Aug 7, 2013
Would be good to have a mod doing full map uncover when initiating exterior.btw, it's possible in BG script to 'uncover' a map location by other means than just stumbling on it. In fact it can be:
a) trigger activated, like a conversation
b) stumbled upon, from borders
c) or both
But what draq means is FP imurshun - seeing ruins from afar - anyway.
Even if it makes absolutely no sense, right?And how do you do that? You can use LoS like in JA2, meaning the enemy characters only pop up when you see them, but if you want the player to feel the exploration in an iso game, you have to limit their view of the surrounding areas.
You can have local awareness circle + cone right to the edge of the map.It is not the computing that is the problem. You have 6 characters in your party, each facing in different directions as you move them, and constantly changing their facing direction. It would look silly if their surrounding appear and disapear all the time when the characters move.
Why can't all six characters look at the cursor unless busy?Nox did good, but it had one character, and you could precisely control that character, he faced whereever you pointed your mouse cursor. With a 6 man party, each facing the direction they want (having no control over their facing), it would have been chaotic.
Well, no.By DraQ and company standards, Daggerfall has no exploration.
Why can't all six characters look at the cursor unless busy?
How hard can it be to understand that FoW is there to not spoil the whole map in 5 seconds, and you actually have to explore it. You can think that it is a bad type of exploration, but it is still exploration.Even if it makes absolutely no sense, right?
Gamist trash.
Xar and Monteron also want to go to Nashkel. Then various NPC's mention the troubles in the mines. It's not railroaded but well-hinted. But Abelian's hypothesis is still silly.Wasn't it just Khalid and Jaheira who said that they eventually wanted to take a look at the mines? I am also pretty sure you could delay the whole Beregost stuff until after the mines, or infinitely for that matter.
I really agree Surf Solar, FoW is a nice system which let's you know at a glance what areas of the map you have checked before and what not. All this anal probing over the "exploration" and whatever is getting out of hand, even for DraQ
How hard can it be to understand that FoW is there to not spoil the whole map in 5 seconds, and you actually have to explore it. You can think that it is a bad type of exploration, but it is still exploration.
You brofisted that guy's post, so I assumed that he was correct in assuming that was the crux of your rambling bullshit. No way am I going back over post after post of your inane drivel just to decode your inevitably flawed DraQ argument.Well, no.By DraQ and company standards, Daggerfall has no exploration.
You're a moron and I'm getting tired of it so I won't explain it yet another time.
Either read what I've actually said, rather than picking out of context bits, or admit failure and GTFO.
1. Thor is actually my alt.Don't respond to me you bastard, makes me think it's Kaufman .
Anyway, if you just end up going through a cave randomly combing out every segment, then there isn't any exploration gameplay. If there's a reason to pick one branch of the cave over the other, whether it is because the character can spot something through his skill, or the player can discern it himself, then there's exploration gameplay. I always thought that for something to be called gameplay it needed to involve skill in at least some sense.
I don't know if the same could be apply to BG1 though, cause it felt as rewarding as playing Oblivion. (Which, to tell the truth, was actually pretty fun to explore for me at first. Though that was the first real rpg I play )