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So how hard is RPG solodev? An AMA thread

Hag

Arbiter
Patron
Joined
Nov 25, 2020
Messages
1,689
Location
Breizh
Codex Year of the Donut Codex+ Now Streaming!
Do you think that porn games are more likely to success than regular ones because of a smaller and tighter community or do they suffer more from their lack of visibility ?
 

MarathonGuy1337

Educated
Joined
Aug 27, 2022
Messages
96
you clearly need to use shittier art assets
But it's already weebshit. Can't get any worse than that.
Well not all weebshit is bad, like anything by YAS or Akira Toriyama is boss, mind you this is literally the definition of "anime weeb art-style"

city-hunter-ryou-saeba.gif

(I'm not a retro-anime elitist... well mabye I am)
 

Zanzoken

Arcane
Joined
Dec 16, 2014
Messages
3,585
Why make porn games?

Why do people play porn games, as opposed to just watching porn? I don't find cartoon stuff erotic at all.

What's the target audience for porn games? Men or women?

Do porn gamers actually care about the gameplay? Like turn-based combat for example.

What do you think are the keys to a good porn game?

Why did Hunie Pop sell so well? (that and Rance are the only ones I've ever heard of)

Do you draw the waifus yourself?

How much do your next projects build off of your previous ones? I am surprised more RPG devs don't go the Vogel route of just developing a style and sticking to it, come hell or high water. You may never have a hit but if you release a new game every year (Vogel is remarkably consistent with this) then you are always getting paid and growing your brand. I guess it's easy to get burned out that way though.
Do you really want answers to half those questions?

No I want answers to all of them.

:hahyou:
 

MarathonGuy1337

Educated
Joined
Aug 27, 2022
Messages
96
Why make porn games?

Why do people play porn games, as opposed to just watching porn? I don't find cartoon stuff erotic at all.

What's the target audience for porn games? Men or women?

Do porn gamers actually care about the gameplay? Like turn-based combat for example.

What do you think are the keys to a good porn game?

Why did Hunie Pop sell so well? (that and Rance are the only ones I've ever heard of)

Do you draw the waifus yourself?

How much do your next projects build off of your previous ones? I am surprised more RPG devs don't go the Vogel route of just developing a style and sticking to it, come hell or high water. You may never have a hit but if you release a new game every year (Vogel is remarkably consistent with this) then you are always getting paid and growing your brand. I guess it's easy to get burned out that way though.
Do you really want answers to half those questions?

No I want answers to all of them.

:hahyou:
death-note-light-yagami.gif
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
6,090
Wall of text incoming.

What is your usual work schedule?
And why are you doing it?
Passion?
Creative urges flowing through you?
You seem to be a bit more "sophisticated" with your games than the usual furry/degenerate/trash porn games.

I don't really have a standard work schedule, I just get up and work. I do it because I'm passionate about it (and now I'm financially reliant on it too, I guess).

It really is an overwhelming, all-encompassing type of passion. This is what I want to do.

Why make porn games?

Why do people play porn games, as opposed to just watching porn? I don't find cartoon stuff erotic at all.

What's the target audience for porn games? Men or women?

Do porn gamers actually care about the gameplay? Like turn-based combat for example.

What do you think are the keys to a good porn game?

Why did Hunie Pop sell so well? (that and Rance are the only ones I've ever heard of)

Do you draw the waifus yourself?

How much do your next projects build off of your previous ones? I am surprised more RPG devs don't go the Vogel route of just developing a style and sticking to it, come hell or high water. You may never have a hit but if you release a new game every year (Vogel is remarkably consistent with this) then you are always getting paid and growing your brand. I guess it's easy to get burned out that way though.

I like making porn. It does also widen my audience significantly, so I make more money, but the real answer is mostly that I'm a perpetually horny pervert with a high sex drive.

Porn games are an interactive way for people to live out their fantasies, which is why most porn games focus heavily on fetishes. I'm doing it all wrong since my games are the most vanilla porn games you'll find and the focus is on.... lore?

People do care about gameplay, but not all porn games have or need it. Some are just a bunch of animations packaged together.

What makes a good porn game depends on the niche it's in, I can only speak about mine, and I'm basically one of like 4 devs who are making serious porn RPGs. People say Memoirs is good on its own without the porn (mostly because the animations are pixel art).

Not familiar with Hunie Pop, like I know of it the same way I know Subverse, but I haven't done a deep competitive analysis since we're not in the same wheelhouse.

No, I contract artists for art.

All my games are in the same setting and tell one long, continuous story with multiple viewpoints. It's a hugely ambitious undertaking.

How did you find the time to learn programming and be an artist, game designer, producer etc. at the same time?

Are there programming challenges where you think "if only i have an employee specialized in programming languages"?

I just had to, although I will say my programming skills are limited to self-taught javascript and still very rudimentary.

I do work with some contractors in case I run into difficult programming issues, which is all the time.

I'm not sure of your experience prior to gamedev, but how'd you figure to start with rpgs considering the complexity inherent to one, as opposed to simpler games?

RPGs are what I wanted to make. I had no interest in metroidvanias, or FPS, or whatever. Although my first game is a really awkward walking sim.

Do you think that porn games are more likely to success than regular ones because of a smaller and tighter community or do they suffer more from their lack of visibility ?

Possibly more successful, yes. My games do suffer from visibility and marketing issues due to their content, but the huge extra audience you get from coomers (for the lack of a better word) is significant.
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
14,812
Location
Frostfell
Does being a independent game dev pays more or less than being a developer in other fields?

Other question. How do you divulgate your game? There are so many indies nowadays, how you make the target audience learn about your game. I only learned thanks to codex.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
6,090
Does being a independent game dev pays more or less than being a developer in other fields?

Other question. How do you divulgate your game? There are so many indies nowadays, how you make the target audience learn about your game. I only learned thanks to codex.
evil-laugh-the-matrix.gif


What I hear from actual programmers is that the pay is like 300% or more in non gamedev fields with vastly better benefits, career prospects, etc.

Don't go into gamedev for money. Obvious caveat exists for unless if your game goes popular and makes you millions.

Man, I haven't heard divulgate being used in human conversation in years. Anyways, for a penniless, tiny porn dev like me, there's no marketing! What little I do is on forums like this and F95zone, and the rest is word of mouth.
as specific as the RPGM engine.
is there a market for rpgm dev getting into your repo for 8h to fix specific shit, without ramp up and so on?
evil-laugh-the-matrix.gif


No.

Well maybe I shouldn't be so casual with my no, but lol no. Probably. 99% percent of people who use RPGM are hobbyists and the 99% of that 1% that aren't, don't have money. Myself included.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
6,090
Obvious caveat exists for unless if your game goes popular and makes you millions.
That's like winning the lottery

Yes and no, there are at least a few reliable ways to make a great selling game:

1. Just be an actual scammer - promise people everything (full simulated MMORPG with millions of players by three guys no one's ever heard of!), make a decent mockup or demo, run away with the money.

2. Cash in on the current fad for children - Crafting survival deckbuilder extraction shooter! Just pump some money into the graphics and keep a bare minimum of quality.

3. Mobile gacha game with horny anime graphics - if you lose money on this, it's on you
 

sebas

Scholar
Patron
Joined
Dec 20, 2015
Messages
286
Strap Yourselves In Codex Year of the Donut
Where do you get the art from? I've been looking and looking and everybody just makes pixel, cartoony or anime stuff.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
6,090
Where do you get the art from? I've been looking and looking and everybody just makes pixel, cartoony or anime stuff.

Pixel assets are just common store assets you can find anywhere. They're good but also probably overused. At least my vampire game will have custom assets since I'm making those.

Character portraits/busts/whatever are from various contracted artists. Like I said at some point previously, I'm actually not a huge fan of anime-esque art, but when I started out it was the highest quality art I could afford, and it's a readable style that can have lots of panache.

The only anime art I actually like is Berserk, which I also can't afford.
 

Cohesion

Scholar
Patron
Joined
May 14, 2015
Messages
615
Location
Moscow, Russia
Codex+ Now Streaming!
Did you read Dijkstra or Knuth or any "classical" programming books?
Do you want to learn how to properly code?
Do you know graph theory / math analysis?
Do you know what is computational complexity?
Did you dabble in asm or low level C?
Do you know what CPU registers are?
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
6,090
Did you read Dijkstra or Knuth or any "classical" programming books?
Do you want to learn how to properly code?
Do you know graph theory / math analysis?
Do you know what is computational complexity?
Did you dabble in asm or low level C?
Do you know what CPU registers are?

Unfortunately my coding skills are entirely self-taught and just slightly above rudimentary level, if that.

I simply don't have the time to devote to it as I should.
 

KafkaBot

Scholar
Joined
May 4, 2016
Messages
223
If you had the money and the means to create your dream project, what would it be?

Do you believe there is an stigma against developers who create pornographic games in the industry as a whole?
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
6,090
If you had the money and the means to create your dream project, what would it be?

All my games are part of my overarching longform project, which is my dream project. Something that defies genre and media definitions, that involves an insane amount of worldbuilding and hundreds of viewpoint characters, across multiple time periods.

I'm trying to create the epic of our time. That is the song that sings in my heart, as some may say. Whether my talent will meet the ambition of my aims, we have yet to see.

Do you believe there is an stigma against developers who create pornographic games in the industry as a whole?

Oh it's definitely there, but it doesn't matter to me, personally, and it doesn't get in my way. Sometimes I hear other adult devs complain how they're not taken seriously and I'm like, "My brother in Christ, you make VNs about stealing and licking used panties."

Or whatever their specific fetish is.
 

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