Wall of text incoming.
What is your usual work schedule?
And why are you doing it?
Passion?
Creative urges flowing through you?
You seem to be a bit more "sophisticated" with your games than the usual furry/degenerate/trash porn games.
I don't really have a standard work schedule, I just get up and work. I do it because I'm passionate about it (and now I'm financially reliant on it too, I guess).
It really is an overwhelming, all-encompassing type of passion. This is what I want to do.
Why make porn games?
Why do people play porn games, as opposed to just watching porn? I don't find cartoon stuff erotic at all.
What's the target audience for porn games? Men or women?
Do porn gamers actually care about the gameplay? Like turn-based combat for example.
What do you think are the keys to a good porn game?
Why did Hunie Pop sell so well? (that and Rance are the only ones I've ever heard of)
Do you draw the waifus yourself?
How much do your next projects build off of your previous ones? I am surprised more RPG devs don't go the Vogel route of just developing a style and sticking to it, come hell or high water. You may never have a hit but if you release a new game every year (Vogel is remarkably consistent with this) then you are always getting paid and growing your brand. I guess it's easy to get burned out that way though.
I like making porn. It does also widen my audience significantly, so I make more money, but the real answer is mostly that I'm a perpetually horny pervert with a high sex drive.
Porn games are an interactive way for people to live out their fantasies, which is why most porn games focus heavily on fetishes. I'm doing it all wrong since my games are the most vanilla porn games you'll find and the focus is on.... lore?
People do care about gameplay, but not all porn games have or need it. Some are just a bunch of animations packaged together.
What makes a good porn game depends on the niche it's in, I can only speak about mine, and I'm basically one of like 4 devs who are making serious porn RPGs. People say Memoirs is good on its own without the porn (mostly because the animations are pixel art).
Not familiar with Hunie Pop, like I know of it the same way I know Subverse, but I haven't done a deep competitive analysis since we're not in the same wheelhouse.
No, I contract artists for art.
All my games are in the same setting and tell one long, continuous story with multiple viewpoints. It's a hugely ambitious undertaking.
How did you find the time to learn programming and be an artist, game designer, producer etc. at the same time?
Are there programming challenges where you think "if only i have an employee specialized in programming languages"?
I just had to, although I will say my programming skills are limited to self-taught javascript and still very rudimentary.
I do work with some contractors in case I run into difficult programming issues, which is all the time.
I'm not sure of your experience prior to gamedev, but how'd you figure to start with rpgs considering the complexity inherent to one, as opposed to simpler games?
RPGs are what I wanted to make. I had no interest in metroidvanias, or FPS, or whatever. Although my first game is a really awkward walking sim.
Do you think that porn games are more likely to success than regular ones because of a smaller and tighter community or do they suffer more from their lack of visibility ?
Possibly more successful, yes. My games do suffer from visibility and marketing issues due to their content, but the huge extra audience you get from coomers (for the lack of a better word) is significant.