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So how's Darghul coming along?

Lord_Potato

Arcane
Glory to Ukraine
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Free City of Warsaw
Did any of you guys played the original, German version? Shareware version or perhaps the full release? Was it good? I know Teudogar was, but I'm curious about Darghul. Tried to play the shareware version one day, but because I don't speak High Gothic, never reached far.
 

Lord_Potato

Arcane
Glory to Ukraine
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Messages
3,459
Location
Free City of Warsaw
Grimoire was released and even, several years later, completely patched. So I want to believe!
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
7,432
Good news to everyone who wants to play Teudogar, visit teudogar.com and click on the little present in the top left corner. Then click on one of the coffee cup icons to download a Zip-file containing... Teudogar! (Yes, the full version) The password for extraction is - *Password*. Just wanted to drop this here in case anyone is still looking for it. If running on Windows 10, Agesilaus linked a reply from Bad Sector in a post of mine with instructions on how to get it work with Windows 10. (I'm not used to forums, I don't know how to link a reply from another post here, sorry for that, just check my thread "How to run Teudogar on Windows 10?")


Sadly there is nothing new about Darghul from my side.


I stumbled upon a game that might be similar in it's style to Teudogar. It's UnReal World, a roguelike based on survival in the Iron Age, setted in Finland. It uses randomized maps and looks to me like an openworld Teudogar of some sort. It looks pretty old though, the controls are mainly keyboard inputs, not just mouse commands like in Teudogar. It was published in 1992 but is still in active development to this day. Also, it is available for free on the official website. (Alternatively available on Steam for around 11 Euros) I have yet to try it further, because I dislike the keyboard-only controls, but feel free to go ahead and try it out while the wait for Darghul continues.
Bunping this post since the links are good.

After reading about programs to decipher Japanese for Wizardry 5 Ordeals (the message squares in game), I wonder if those programs work for older games.

I'll probably pick up Unrealworld from itchio.

wayback still works to access the old site and some downloads still work.
Darghul archived
Wolf Mittag archived

I guess this thread is like a NEW YEARS EVE PARTY.

:cool::P+M+M:M:dance::M+M+M:P:cool:
 
Joined
Mar 15, 2014
Messages
497
You should definitively pick up Unreal World KeighnMcDeath . It's one of the most unique games I've ever played. Full of possibilities and ways of life, totally unique in its setting, extremely well fleshed out (after decades of continuous development), a very special atmosphere, absolute freedom. You can play this game your whole life and still find new stuff. The game is basically free but I do recommend everybody to pay the tiny sum and buy it. The developer very much derserves every support for the tremendous work he does.
 
Joined
Mar 15, 2014
Messages
497
I have to confess I was quite a bit drunk when I wrote my recommendation this morning, but even sober I stand for these words. Get this game and do yourself a treat. It's a game like no other.
As for Darghul: I wasn't drunk enough to get that utterly irrational and contrafactual optimism to expect a release this year - or in the next decades. But still - wonders happen now and then so I'll keep an open mind. Let's maintain the watch at this grave as a guard of honor - it's not as there is much else to do for us desperate and forlorn lot. ;)
 
Joined
Oct 9, 2018
Messages
14
Location
Germany
Hello friends, I was wondering if anyone has heard anything new in the meantime?

I'm thinking about asking a business programmer I know who does games sometimes as side-projects if he would be interested in contacting Wolf to help with or takeover Darghul as project - IF he even got time for that or manages to reach Wolf. I was also looking around if it would be possible to "start it from scratch" in Unity as our own fan-project, sadly I'm not skilled enough for that by any means. Perhaps someone here would be better suited for that task? We have the archived page about the Windows Version, the old (finished) DOS-Version and Teudogar as references to rebuild Darghul or maybe something even greater, if that is possible.

Mainly just throwing ideas/thoughts here, still got my hopes up that someday we will have a finished game, in any way possible.

:hmmm:
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
7,432
Prolly too busy with his GF.
darghul_10.png

ZFNIem4.jpg

I always need a reminder of what this game looks like:
darghul_7.png

darghul_3.png

darghul_8.png

I guess just run a translator program on another comp of window...... and slowly teach yourself the language.
https://www.myabandonware.com/game/darghul-cie
 
Joined
Oct 9, 2018
Messages
14
Location
Germany
I guess just run a translator program on another comp of window...... and slowly teach yourself the language.
https://www.myabandonware.com/game/darghul-cie

The language is German, I'm a native speaker and would happily do a full translation of all the text if there would be like a project of some sort to "revive" the game. :-D The main issues I see here is finding people with knowledge and time to actually redo this in Unity (or in another way?) and probably also getting that graphic-style used by Wolf back then for the Darghul-Remake... Might be easier to simply use different graphics, as there might be copyright issues otherwise, but I'm no graphics-expert.

One of the most unique features for me in this Darghul-Remake (and Teudogar) is the inventory-system, where you have a weight limit (and a quantity-limit for some large items like body armors) but can freely place anything anywhere in your bag, no grids or stacking. I've only seen that in the Ultima-Series (didn't play myself), I really love this system, makes you actually spending some time for item-sorting instead of spam-clicking a bunch of times to increase some number.
 

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