What's your point? That such stories are worse than other kinds of stories?
My point is exactly the opposite. That you have chosen to tell a type of story that has the consequence that the characters end up appearing generic in their behavior, and by extension, it creates a sense of sameness like we see in other types of stories. It isn't intrinsically better or worse than any generic hero story, it just ends up being generic in a different way.
(Well... Which in a way is something positive, since it at least breaks the pattern.)
That always being on the other side is somehow unrealistic?
C'mon, VD. You're way better than that. I have already said several times, including in the very post that you replied to, that the question of realism is irrelevant to the point. It has nothing to do with verisimilitude.
I spent years on that side and I doubt that my experience is that unique.
You don't understand my point, or maybe you don't want to understand it? Are you going to tell me that you've never loved anyone in your life? That you have no friends? Never had friends? Never had conversations that didn't involve work? If you tell me yes, surely I will answer that, yeah, your life is really unique and I don't know anyone like you.
But I'm going to skip a lot of your answer because in the end it seems like you actually understand what I'm talking about, but for some reason you preferred to divert the conversation to a tangent talking about the realism of the characters, which is a unrelated point. Let's talk about this:
I'm reading about Albrecht von Wallenstein now. Fascinating character. From a poor nobleman (...). My point is that a story doesn't have to be 'balanced' with love and friendship if its focus isn't on life in general but on a professional career in a volatile, violent environment.
Yeah, that's what I'm talking about, finnaly. A story doesn't
have to be
balanced, but by not being like that, there is something that is lost. Reading historical books or watching documentaries about important personalities is interesting, but in a completely different way than what we see in a more personal story. A documentary isn't worse than a novel, they are distinct ways of approaching a narrative. But undoubtedly, for most people (although apparently that's not your case), it's much easier to identify with a character in a novel than in a documentary.
Your choice to create a game with an almost documentary tone that addresses only one aspect of human relationships is no better or worse than other games (which also focus on restricted aspects), but has the consequence that the characters end up being somewhat generic, reflecting only that single aspect of their lives. They end up becoming a bit shallow in a sense almost opposite to what we see in the common hero stories - and because of this, they end up giving this feeling of sameness. That is why most of them don't seem very memorable, because all we see of them is their "professional" side, some of their assholishness, it's all we can see here
'on the other side' as you've put it.
But hey, I'm not saying you need to change your style. You do you. I'm just saying that your style choices have consequences, and how the characters end up sounding generic because of that.