Big Wrangle
Guest
Anything can become a 'joke' once you deeply know the systems and begin to exploit them. But overall there isn't really that much combat in the game unless you really go for it, so that's not a major issue.
Even if this were true, it would still be irrelevant. There are rules to play the game in the way it was designed by the developer. You don't get to decide what rules you want to follow, even less use a derisive moniker for people that follow the rules. That's basic as it gets. It shows how popamole and pussies most cRPG players are. If they have to face any sort of frustration or failure, they can't take it. They need to use some sort of cheat code. This shows how much the genre declined. Players not only feel entitled to use cheat code, but say this in the open. Total decline.... AoD's combat is a joke once you know how the game mechanics actually work, so the game is essentially just a (thoughtfully designed) CYOA/ teleport simulator. If removing the pretense of challenge turns the gameplay to shit, the gameplay was shit in the first place.
That's not the same thing as playing the whole game this way, obviously.I love me an occasional cheat code or console commands when I wanna goof around and shit, so I don't think it's really a huge issue that they exist. It can help if you get stuck in an environment, noclip for 5 seconds and carry on.
Except AoD provides you with an in-game cheat button that any character no matter how pathetic can use. It's called bola choke, aka force choke.I love me an occasional cheat code or console commands when I wanna goof around and shit, so I don't think it's really a huge issue that they exist. It can help if you get stuck in an environment, noclip for 5 seconds and carry on. I will agree that you do kinda lose points if you argue "game is no longer great once I cheesed the systems" with certain games, Dark Souls ceases to be fun once you give yourself a one-hit kill.
Yes. In AoD's case, shitty rules that do nothing to make the game more interesting or enjoyable. AoD is a case where the game has a lot of good content, but it's gimped by a broken combat system and a shitty skill check system.Even if this were true, it would still be irrelevant. There are rules to play the game in the way it was designed by the developer.
No. The combat is shit because it's a joke even if played straight. You have to really gimp your character hard to make the combat good.And that proves the combat is shit because there is a somewhat OP thing that slipped from the designer's hand like almost any RPG ever?
Skill check non-combat gameplay is what happens when you take skill checks seriously as opposed to putting them on character system just to give the illusion they matter. This "lazy shit" allow you to have more narrative choices and C&C than any other game in the genre, buddy. Your butthurted tone can't disguise how frustrated you were when you failed in them. So you decided to use cheat codes instead because you were too pussy to face the game head on. Yet, the skill checks that are "lazy shit", not you that uses of cheat codes. What a joke.AoD's skill check based non-combat gameplay is actually lazy shit.
Compared to what exactly? Based on what? The assumptions you take out of your ass? Show we just take your word for it? Please explain to us how the combat system is a joke. I can say that about whatever. Humor me.The combat is shit because it's a joke even if played straight.
You can simply search my many previous posts on AoD, but here are some links where I showed in detail how AoD combat is a joke that can be beaten even by a gimped character-Skill check non-combat gameplay is what happens when you take skill checks seriously as opposed to putting them on character system just to give the illusion they matter. This "lazy shit" allow you to have more narrative choices and C&C than any other game in the genre, buddy. Your butthurted tone can't disguise how frustrated you were when you failed in them. So you decided to use cheat codes instead because you were too pussy to face the game head on. Yet, the skill checks that are "lazy shit", not you that uses of cheat codes. What a joke.AoD's skill check based non-combat gameplay is actually lazy shit.
Compared to what exactly? Based on what? The assumptions you take out of your ass? Show we just take your word for it? Please explain to us how the combat system is a joke. I can say that about whatever. Humor me.The combat is shit because it's a joke even if played straight.
Some of your enemies have access to bolas and nets, and you are usually outnumbered.From the very beginning you have access to bolas that can cheat nearly any fight easily.
Ok, so now is the time where you actually make concrete suggestions to fix this problem. How would you avoid the character being so overpowered? Do you have an alternative system in mind? No? I didn’t think so.All of which makes it so that you basically never have to use real strategy or tactics in this game unless you gimp your character.
I'm confused how a video of me beating AoD without using strategy or tactics would show my awesomeness.I'd surely like to see a video (ideally the entire Act 1 like Eyestabber glorious ironman video) that shows how easy it is to beat the game without any strategy or tactics. Just knock 'em down with a hammer and shoot them with a crossbow. That easy. Then I'll gladly post every time someone says that combat is way too difficult, which seems to be the consensus, and then everyone will know what an awesome player you are, Jason.
Ok, so now is the time where you actually make concrete suggestions to fix this problem. How would you avoid the character being so overpowered? Do you have an alternative system in mind? No? I didn’t think so.
Shouldn't you provide how the game manages that to illustrate your point further instead of a "do the research yourself idk"? What if the research we do somehow leads to us concluding you have no idea what you're talking about? I know this can be read as an insult, but I hope you understand where I'm coming from.Rance X was released earlier this year and I think it's worth studying how that game is able to scale difficulty in a way that the boss fights constantly require actual strategy and tactics.
1000 hours of gameplay later... the game is a joke, Jason. I can beat all my weeabo enemies with this and that.Shouldn't you provide how the game manages that to illustrate your point further instead of a "do the research yourself idk"? What if the research we do somehow leads to us concluding you have no idea what you're talking about? I know this can be read as an insult, but I hope you understand where I'm coming from.
Likewise, beating the game with bombs and bolas isn't actual strategy or tactics either.
- If you have trouble hitting, increase your weapon skill.I saw a video that's about how to become overpowered, but it follows a really specific process and a lot of it is more based on careful allocation to provide loopholes than pure brute force, though at a certain point it somewhat becomes that. There is another of somebody killing Agathoth in one turn, but I'm pretty sure that required a lot of reloads to get the RNGesus blessing.
Anything can be trivialised once cheesed. For every player that winged the combat, a hundred were still struggling.
Shouldn't you provide how the game manages that to illustrate your point further instead of a "do the research yourself idk"? What if the research we do somehow leads to us concluding you have no idea what you're talking about? I know this can be read as an insult, but I hope you understand where I'm coming from.Rance X was released earlier this year and I think it's worth studying how that game is able to scale difficulty in a way that the boss fights constantly require actual strategy and tactics.
No it's not.Likewise, beating the game with bombs and bolas isn't actual strategy or tactics either.
How is defeating the enemy via immobilization and immolation not using tactics? It's not as though you can just spam bolas--there aren't enough of them to use on every enemy in the game, at least not on the combat heavy paths. Deciding to buy bolas and then deciding when to use them = strategy.
Meta-gaming in order to create a build that can breeze through all of the fights? Also strategy.
I don't think AoD is shit. There was enough systemfag in me to fiddle around with it until I finally understood why it's actual gameplay failed overall to be fun, despite having several innovative, praise-worthy and well-designed systems.How many hours did you play AoD before you decided it was shit Jason Liang ?
Yeah, Rance X is not grindy and the boss fights are awesome. AliceSoft has been designing rpgs for almost 30 years and that experience shows in Rance X.Look Jason Liang, when this thing is released on steam you can give me a holler. Otherwise is a waste of time because I can't play the game to see for myself what is what. I'm not optimistic by the way. jRPGs tend to have awful combat and being grindy as fuck.
I don't think AoD is shit. There was enough systemfag in me to fiddle around with it until I finally understood why it's actual gameplay failed overall to be fun, despite having several innovative, praise-worthy and well-designed systems.
Easily more than you I think.