Unlike Wasteland 2, ToN didn't look like an amateur project made by edgy teens.
That's correct. It played and read like an amateur project made by edgy teens, but didn't look like one due to the presence of an exceptionally gifted art team.
It didn't have "Red Boots DLC LOL JK" thing in the main menu. And even though there was dumb stuff in Numenera later on it didn't greet you with toaster repair skill. It's not that I'm against fun things but that game greeted you with a long speech about fallen world and fallen friend and then vengeance and cynicism and coolness. Numenera is more consistent and sober than that.
Shit, another Shadowrun Hong Kong then. Why people create games for being read instead of played? I don't understand.I guess it depends on what you like... The setting is relatively interesting and some gameplay mechanics are "innovative"...
But the game is filled to the brim with text and lacks action to the point that there are about 10 combat sequences in total and they are even kind of "skippable". When I say filled to the brim with text, I mean it. If you can't stand a lot of reading, there's no point in playing T:TON
?The RTwP vs. turn-based poll goes up. I vow to double my pledge if RT is chosen. It is, so I double my pledge to $1,000.
?The RTwP vs. turn-based poll goes up. I vow to double my pledge if RT is chosen. It is, so I double my pledge to $1,000.
I donated $27 to Bernie Sanders.Let me tell you a sad little tale about Blaine and T:ToN.
- T:ToN is announced and pitched. A Torment successor, by Fargo's company? I pledged $500 on the spot.
- The RTwP vs. turn-based poll goes up. I vow to double my pledge if TB is chosen. It is, so I double my pledge to $1,000.
- The development team roster begins to emerge. I research many of them, and learn that some of them have a strong background in SJWing and hack not-really-game-development/fan fiction-tier "experience." Uh-oh.
- A bunch of them donate money to Anita Sarkeesian, and also to that scam artist running a gender-baiting Kickstarter to fund her 10-year-old daughter to "develop" a "game." No.
- Wasteland 2 is released. It's mediocre garbage. Oh no.
- The backer early alphas are released on Steam. Oh no, not like this. Please, not like this.
- The game is finally released. RIP
Time was, I considered Fargo to be a god among dweebs... now I try to never think about him or inXile at all.
I donated $27 to Bernie Sanders.
So is Tides of Numenera actually worth a damn?
video games really need to learn the medium's interactive equivalent of "show, don't tell".
Videogames should just find the correct sort of genre for what story they want to tell.
Fuck off with that shit, man. CRPGs are the perfect genre for telling the story of 8 adventurers who crawl dungeons. And so on. The true lesson is that much of the story should be told via mechanics, instead of prodigious use of glossaries and dialogue.Videogames should just find the correct sort of genre for what story they want to tell.
Correct genre for telling a story:
I agree with you on the fact that video games can tell stories in ways books and movies can't, by using the mechanics. However, this should be given a giant asterisk that states the way in which we portray these stories is fundamentally different, so different in fact, most people don't even consider it to be telling a story. It's just a fun game about dungeon crawling, about turn based combat, etc. So don't be surprised when you use the phrase "tell a story" and someone interprets that as text dumps by amateur writers who can't get into film or literature.Fuck off with that shit, man. CRPGs are the perfect genre for telling the story of 8 adventurers who crawl dungeons. And so on. The true lesson is that much of the story should be told via mechanics, instead of prodigious use of glossaries and dialogue.Videogames should just find the correct sort of genre for what story they want to tell.
Correct genre for telling a story:
And yet people here should know better. Even wargames had some pretending to be Rommel and Napoleon, issuing challenges across state lines. RPGs were much more personal and arose from cooperative storytelling. They are more akin to theater than books or film. A sort of interactivity to be cherished, not spurned by misguided iconoclasts. D&D, Storyteller and so on. They are all good for that.However, this should be given a giant asterisk that states the way in which we portray these stories is fundamentally different, so different in fact, most people don't even consider it to be telling a story. It's just a fun game about dungeon crawling, about turn based combat, etc. So don't be surprised when you use the phrase "tell a story" and someone interprets that as text dumps by amateur writers who can't get into film or literature.
Impale all the mechanicfags!Videogames should just find the correct sort of genre for what story they want to tell.
Correct genre for telling a story:
Behead all storyfags.
I figured this is the best place to ask. So is it?
You missed out the all time classic, dude: Watching lint gather in your navel.I figured this is the best place to ask. So is it?
No.
Replay MOTB instead. Or wank. Or brew some craft beer. Or drink beer. Or get married, divorce, get depressed and drunk cheap scotch. Become a Theramin virtuoso. Paint your house a-fresh and watch the coats dry. I don't think there is a numerical limit to the amount of activities that I can come up with, that are better than playing TToN.