Some pretty interesting observations here; to me trash combat is combat that might have served a purpose at the start of the game for example, but then it basicaly runs out of its purpose of either honing your combat skills or introduccion some sort of new mechanic or challenge.
The second combat feels more like a chore than a fun enounter (no matter how much you might like the combat system) its is the when it becomes trash.
When combat becomes an repetitive mostly unavoidable obstacle designed to pad out the gaming experience (japanese game excel at this) it is not only trash but lazy design trash
I liked the SS2 mention; games like that or Stalker Misery are more about resource management; when you have to balance the consequences of your action by engagin or not in combat "should I use my best rifle which has a few bullets left to make sure I get the kill, use my handgun which has easier to find ammo but might not be powerfull enough to kill that zombie or should I use my knife and heal up if I get hit?"
It is very dificult not to have trash combat but a properly designed game system can keep it at a minimum
Thinking of games like Dark Souls I believe it has no trash combat at all; you can get killed by the easiest enemies if you are careless or try to be cute, plus most of its combat is avoidable by running, taking shortcuts or sneaking arround...when the game allows the player to decide to fight or not or it depends on his skill then the game becomes truly trash free
The second combat feels more like a chore than a fun enounter (no matter how much you might like the combat system) its is the when it becomes trash.
When combat becomes an repetitive mostly unavoidable obstacle designed to pad out the gaming experience (japanese game excel at this) it is not only trash but lazy design trash
I liked the SS2 mention; games like that or Stalker Misery are more about resource management; when you have to balance the consequences of your action by engagin or not in combat "should I use my best rifle which has a few bullets left to make sure I get the kill, use my handgun which has easier to find ammo but might not be powerfull enough to kill that zombie or should I use my knife and heal up if I get hit?"
It is very dificult not to have trash combat but a properly designed game system can keep it at a minimum
Thinking of games like Dark Souls I believe it has no trash combat at all; you can get killed by the easiest enemies if you are careless or try to be cute, plus most of its combat is avoidable by running, taking shortcuts or sneaking arround...when the game allows the player to decide to fight or not or it depends on his skill then the game becomes truly trash free
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