Captain Shrek
Guest
I am down with flu and have nothing very interesting to do at the moment. So I searched the forum for a thread discussing trash combat but did not find one. No, not that Trash
Why does this topic deserve a thread? Well, it is one of the most debated issues and is always brought up when talking about tactical combat or encounters. It is interesting to note that almost everyone agrees that Trash combat is a bad thing and should be avoided. It is mostly associated with filler content that stops you from reaching the good parts of the game for which you are playing it in the first place.
There are two opposite views often related to the difficulty of such combat. Sometimes you can hear people call all the combat and encounters that are trivial as Trash combat.
Even when it is not filler, e.g. when even "boss"/"story" battles are easier. There are instances when even hard combat can be addressed by people as Trash. Think of ToEE with its toads and skeletons.
The question is then, what exactly is Trash combat and how to avoid it.
As I see it Combat should never be built as a barrier to exploration or progress. It should be an integral part of the game, in the sense that all combat should be enjoyable by design. Now this last part is highly arguable since what is enjoyable to some is not enjoyable to others. You can think of people like Jennifer Hepler who want a skip button on every combat encounter because they only want the story part of the game. Or you can think of hard core "combat-fags" who only live to die another turn. The spectrum is quite wide.
We can assume that these views actually constitutes genres. That Heplers of the world should not probably play Bloodbowl and Combat fags can decide to stay away from Adventure games.
But what of those games which have a clear focus on both combat and story? There have been instances where we have had some really charming gems like JA2 or Fallout or AoD (as it seems to be shaping up). These games it seems are a sad testimony of what can be. Can in these game trash encounters be avoided? Are they somehow necessary? What can be done to get rid of them entirely? Or is this discussion missing a crucial point?
In general, I think there are some common identifiers to Trash Combat:
1) Is unavoidable and blocks routes to important locations. can't even be snuck past (consult first picture).
2) Large number of enemies
3) HP bloats/unlikely immunities/ Regenerating health or spamming ability /Very low hit chances
4) Has little or no story values. Composed of faceless/ nameless monsters/bandits/mutants/wolves/zombies/pirates.
Not all of these occur together of course.
So with that in mind please discuss what you think constitutes Trash combat and how to mitigate it.
Why does this topic deserve a thread? Well, it is one of the most debated issues and is always brought up when talking about tactical combat or encounters. It is interesting to note that almost everyone agrees that Trash combat is a bad thing and should be avoided. It is mostly associated with filler content that stops you from reaching the good parts of the game for which you are playing it in the first place.
"Oh man, Not again!" sighed the Kalach-cha.
There are two opposite views often related to the difficulty of such combat. Sometimes you can hear people call all the combat and encounters that are trivial as Trash combat.
Even when it is not filler, e.g. when even "boss"/"story" battles are easier. There are instances when even hard combat can be addressed by people as Trash. Think of ToEE with its toads and skeletons.
The question is then, what exactly is Trash combat and how to avoid it.
As I see it Combat should never be built as a barrier to exploration or progress. It should be an integral part of the game, in the sense that all combat should be enjoyable by design. Now this last part is highly arguable since what is enjoyable to some is not enjoyable to others. You can think of people like Jennifer Hepler who want a skip button on every combat encounter because they only want the story part of the game. Or you can think of hard core "combat-fags" who only live to die another turn. The spectrum is quite wide.
We can assume that these views actually constitutes genres. That Heplers of the world should not probably play Bloodbowl and Combat fags can decide to stay away from Adventure games.
But what of those games which have a clear focus on both combat and story? There have been instances where we have had some really charming gems like JA2 or Fallout or AoD (as it seems to be shaping up). These games it seems are a sad testimony of what can be. Can in these game trash encounters be avoided? Are they somehow necessary? What can be done to get rid of them entirely? Or is this discussion missing a crucial point?
In general, I think there are some common identifiers to Trash Combat:
1) Is unavoidable and blocks routes to important locations. can't even be snuck past (consult first picture).
2) Large number of enemies
3) HP bloats/unlikely immunities/ Regenerating health or spamming ability /Very low hit chances
4) Has little or no story values. Composed of faceless/ nameless monsters/bandits/mutants/wolves/zombies/pirates.
Not all of these occur together of course.
So with that in mind please discuss what you think constitutes Trash combat and how to mitigate it.
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