Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

KickStarter Solasta: Crown of the Magister Thread - now with Palace of Ice sequel DLC

Harthwain

Magister
Joined
Dec 13, 2019
Messages
5,413
Which is of great interests... to shareholders of the company, not to people who want to play a good game.
That depends on what you consider a good game and what you're looking for. To me the main problem is that cRPG don't really give you tools for proper roleplaying, so playing cRPG by having your team split kinda misses the point since the vast majority of team-based cRPGs are essentially tactical games, which are better when you have all characters under your control. To make a "proper" video game-based RPG one would have to come up with something different than just porting PnP into PC.
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
17,012
Location
Frostfell
New classes in DLC are fine. Mainly when they are completely new like PFKM Kineticist. Anyway, I'm happy that the lv cap din't raised past 12 with the new DLC. The game was already a very slow slog at lv 12 and 5E doesn't work at high levels.
 

Whisper

Arcane
Vatnik
Joined
Feb 29, 2012
Messages
4,357
Disagree on the level design part,it's not that bad , the random encounters on map can be two or three enemies but have a look at their challenge rating, met a shambler ,cr 5, at level 3, it was an ok challenging fight for that level. The twelve thugs encounter may surprise you during your sleep and half of them get high ground in the dark while the campfire put you into light. It's like temple of annihilation random encounters in the jungle , nothing more or less.
I have not seen any dungeon crawl worthy of the name yet, you still have unlimited rests and the encounters are set at Deadly, which means in fact trivial as you have all your resources and do them one by one . No change at all in this area, that's not how you are supposed to run 5E , if you think solasta was too easy , this wont change your mind.
The plot is indeed extremely weak and predictable everything is obvious from the beginning, i have not finished it yet, but at this point i am not expecting any surprise. Still some good things, it had new monsters and tiles, more ammo for the modders.

Does new DLC limits resting in any way? Especially in final areas, for those who finished.

Original campaign limited resting only in the final area (which was surprising for mage parties).
 

Whisper

Arcane
Vatnik
Joined
Feb 29, 2012
Messages
4,357
Also it was a bit dick move from game designers, when they never limited rests but except for final area.

Do they do this dick move in DLC? I.e. no limits, untill last part (when you build party for rest-spam, chances are you are going to restart full game).
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
31,765
Not really anything TO screenshot since they're only second level now. Not enough differences in starting gear and powers and it's not like there's much in 5e for changing them up this early on..

Was looking for a laugh not to be impressed. Here are some Solastards that were near and dear to me.
jjqHBHN.jpeg

NWN2 looks better than this
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,496
Disagree on the level design part,it's not that bad , the random encounters on map can be two or three enemies but have a look at their challenge rating, met a shambler ,cr 5, at level 3, it was an ok challenging fight for that level. The twelve thugs encounter may surprise you during your sleep and half of them get high ground in the dark while the campfire put you into light. It's like temple of annihilation random encounters in the jungle , nothing more or less.
I have not seen any dungeon crawl worthy of the name yet, you still have unlimited rests and the encounters are set at Deadly, which means in fact trivial as you have all your resources and do them one by one . No change at all in this area, that's not how you are supposed to run 5E , if you think solasta was too easy , this wont change your mind.
The plot is indeed extremely weak and predictable everything is obvious from the beginning, i have not finished it yet, but at this point i am not expecting any surprise. Still some good things, it had new monsters and tiles, more ammo for the modders.

Does new DLC limits resting in any way? Especially in final areas, for those who finished.

Original campaign limited resting only in the final area (which was surprising for mage parties).

Absolutely no limit , few rooms, one encounter full rest, i am level 7 by now maybe it will get better , i doubt it. By the way you level extremely fast so even if it"sa 1-12 campaign, dont expect the quantity of content of a wotc module.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
We are at evequest 2 model level
12840.everquest-2-everquest-ii.koohf_jpg_800x0_crop_upscale_q85.jpg
That's the 2004 models, they're only shown if you enable the alternate facial models.
The SOGA models look decent, but out of place, because they were made by Sony's japanese team.
I prefer the original models personally.
:avatard:
 
Joined
Jul 8, 2006
Messages
3,023
Not really anything TO screenshot since they're only second level now. Not enough differences in starting gear and powers and it's not like there's much in 5e for changing them up this early on..

Was looking for a laugh not to be impressed. Here are some Solastards that were near and dear to me.
jjqHBHN.jpeg

Why is there some guy hovering like 150 feet in the air in the background between the two male character's heads? lol
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom